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BUT...it takes a commitment to learn it through tutorials and starting with smaller scenarios. The best to want to set it aside is jumping into large multi-thousand scenarios and getting overwhelmed.
I didnt see an exact number on the store page here on Steam:
1. How many official scenarios does the base game come with?
2. Whats the value of the official expansions? Are they generally well received, or do players just rock user created scenarios?
3. I would imagine that by now, CMO has an endless amount of user created scenarios. Am I safe in that assumption?
Thanks again
2. I've pretty much enjoyed them all. User created scenarios vary. Some have been playtested, when authors ask for volunteers, others are not. The DLCs have all had testing, some more so than others. The larger ones for me are fun because their is an underlying story, in some cases with "cut scenes". They tell a story. What they don't do is carry through the results from one scenario to the next. But that's ok, because they have to follow the story line, and then you see how well you do in that situation.
3. There are (very roughly) 500 user created scenarios. Huge variety of situations. I looked in the directory but it's hard to count because of the supporting files in there. And if I'm reading it correctly that also doesn't count the approximately 60? scenarios of the Northern Fury series.
And you didn't ask but many will tell you, including me, that the database is worth the price of the sim. You can spend ages exploring ships aircraft and weapons.
CMO is more of a tactical game IMO. Not an actual Strategic game.
There is no inherent supply requirement . You can artificially add a task group with a mission to supply a base but it doesn't exist from start.
Loading and unloading are awkward.
In fact in CMO everything is designed by the player or scenario designer.
Troops/ aircraft squadrons do not automatically regenerate. There is no timeline for replacements. No repair.
Ground combat is over very quickly - No holding the line.
Most scenario's in CMO are designed with 2-3 bases per side not an entire theatre worth with hundreds of bases.
Everything in CMO is component level ie: you build your bases during the scenario design .
No "Truk" for instance placed and ready to go when the game is played.
There are some pre-designed bases that can be added with the import function but many are missing , same with cities. There are radar stations but same thing many missing. Very few non-cold war Russian bases oddly enough.
Both games have their place but are very very far apart.
I enjoy both games
One thing I dislike in CMO is what makes it good, there are so many ways an attack can not happen when you plan it.
Wrong EMCON level, Wrong altitude, wrong Weapon release authorization, Using a weapon that will not work for that target. Aircraft won't taker off because the runway is too small, the access point is too small - lots of other things. I could go on.
There is little guidance so sometimes you have to play the scenario you designed a number of times to get it to work the way you expected.
You think you got it all down but there is something/s you forgot.
The people who do many scenarios mostly figure it out fast but I've been around since harpoon and still get a bit frustrated sometimes :)
This makes CMO very good if you want every detail as realistic as possible (except ground combat) but a bit of a pain if you want to make a quick scenario and then play it.
Just click subscribe and it will automatically be added to your game, which is very nice.
You can also edit these for your own use ie add a unit etc, as long as you don't republish it. At least not without the designers consent.
Also there is paid DLC.
Just a tiny correction here; units are indeed repaired over time, both underway / in the field and also (and much more efficiently) while hosted in their respective mother platforms / bases.
They are also refueled and replenished if compatible fuel and stores are present.
This has been great information. Definately going to pick it up then and give it a whirl. And yes, I will RTFM before asking questions :)
Thanks again all
Yes, see an example here: https://command.matrixgames.com/?p=4982 (section "Beans & bullets")