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Thank you for the response. I now understand the problem and agree with the points made in that conversation. It's indeed quite complex. However, I still believe there's a necessity for an attack method that disperses as much as possible and launches attacks simultaneously (taking off simultaneously). Sometimes, the opportunity for a successful attack is extremely short. In such cases, maximizing the number of bombs dropped (and consequently enabling quicker preparation for the next round of bombing) is more crucial than maximizing the destruction efficiency. This approach is clearly preferable to waiting for the results of a concentrated attack and risking delays in takeoffs or route changes. Not all targets needs to be completely neutralized at once after all (And ensuring that requires many bombs to drop).
I'll just have to accept the status quo anyway, I won't rush you guys to implement this feature, but I hope to see it in the game in the future.