Command: Modern Operations

Command: Modern Operations

Bambi Mar 5, 2024 @ 11:56pm
borders/coastlines rendering messed up
it's all broken up and difficult to see, even with all other layers turned off, sometimes it seems to render correctly but mostly it looks like this
https://files.catbox.moe/5i2iqr.png

similar issue affects lat/lon grid, which also has incomplete or broken up lines sometimes
Last edited by Bambi; Mar 5, 2024 @ 11:57pm
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Showing 1-12 of 12 comments
Dimitris  [developer] Mar 6, 2024 @ 12:04am 
That's strange, not seeing this problem here: https://i.imgur.com/Gja2QdK.png

Perhaps something custom in your GPU's rendering/AA settings?
Bambi Mar 6, 2024 @ 12:31am 
nothing custom, should be default driver settings
Half life Expert Mar 12, 2024 @ 5:24pm 
I posted about this back in august following the release of the 64 bit update, and never got a defintive solution.

https://www.matrixgames.com/forums/viewtopic.php?f=10230&t=397225&p=5115731&hilit=borders#p5115731

Working with the AA setting in my Nvidia control panel doesn't seem to affect it much.
Half life Expert Jun 8, 2024 @ 1:53pm 
I'd like to revisit this, as it's not been resolved.

I've tried several different configurations in the Nvidia Control panel settings related to Anti-aliasing. And while there can be marginal differences, the core issue remains, and it's definitely with the borders/coastlines layer which just refuses to render cleanly at all.

This definitely started after the 64 Bit update.

If ONLY the borders/coastline layer is enabled, they all look perfect, so I feel it's something with the way the different layers interact with this layer that is the issue

While all layers seems to cause this poor rendering, the Day/Night Lighting one seems to affect it the worst, with an apparent circular "shadow" completely removing the borders that are directly center of the camera view.

Personally, I'm thinking this may be related to the hard setting that fades the Borders/coastlines when zooming in, as that does not seem to be enabled with ONLY that layer enabled, as I can cleanly zoom in very close with the borders/coastlines clearly visible
Last edited by Half life Expert; Jun 8, 2024 @ 2:09pm
I did not realise that the borders were supposed to be that clear.

It may have been your post I saw about using 32 bit for my other issues, but from my messing about. (generating and putting in my own files)

Based on your screenshot I presume you're also running at a high resolution? Looking into the difference with 32bit and 64bit it looks like DX11 or w/e is rendering images doesn't handle transparency and the like easily. I've generated my own images and still output is the same.

Looking on my other devices that aren't 4k I can see the same issues but because it's so much smaller it's harder to notice.

4k monitor: https://imgur.com/a/iIXK1my
Smaller Resolution: https://imgur.com/a/KgzlXOk

@Dimitri this is the 32bit I referred to.
It seems to be when layers are webp that they are the most jank - I replaced a layer with google maps and it renders fine. https://imgur.com/a/frCufuQ

I also created my own placenames due to the issue, grabbing them from the stalmen tiles.
and when I edit them myself in gimp you can see where transparency should occur
https://imgur.com/a/d8z4w4j (but in the game there is no transparency https://imgur.com/a/IfbIhCl in the 32 bit version this rendering issue doesn't exist )

This is from the link: https://tiles.stadiamaps.com/tiles/stamen_terrain_labels/{z}/{x}/{y}{r}.png

hopefully this helps finding the issue!
Last edited by ♥Wolly Bignose♥; Jun 10, 2024 @ 10:22pm
Bambi Jun 13, 2024 @ 5:26am 
The screenshot you claim "looks fine" still has broken lines. The lines that are fine there appear to be baked into the map images themselves, and not rendered by the engine.
Last edited by Bambi; Jun 13, 2024 @ 5:29am
Originally posted by Bambi:
The screenshot you claim "looks fine" still has broken lines.

Not sure which one you mean, but in terms of the border lines I meant only to show it was less noticeable at lower resolutions.

I've been messing with the shaders because they are new and seem to involve various references to the interaction of layers and their alpha layers, though I've not dealt with shaders before so still figuring out how to force DX11 blendstate.
Bambi Nov 16, 2024 @ 2:59am 
I have since changed to an AMD gpu and the same thing happens. it is most definitely not to do with any drivers.
Jim-RSS Nov 16, 2024 @ 9:13am 
The place names layer also does not render with transparency correctly in the 64-bit version
Fimpen Nov 19, 2024 @ 12:22pm 
I suffer from the same problem. Coastlines, borders and text looks horrible. Switching back to 32-bitlegacy solved the issue.
Last edited by Fimpen; Nov 19, 2024 @ 12:26pm
Dimitris  [developer] Dec 8, 2024 @ 7:04am 
The borders & coastlines inconsistent rendering issue has been fixed in one of the forthcoming updates.
Half life Expert Dec 8, 2024 @ 1:47pm 
Originally posted by Dimitris:
The borders & coastlines inconsistent rendering issue has been fixed in one of the forthcoming updates.

Great! can't wait to try it out!
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