Command: Modern Operations

Command: Modern Operations

apoll 16 NOV 2019 a las 3:33 a. m.
Too slow to load maps: unplayable
Hi. The maps are taking forever to load: happy to wait a few seconds or so, but this is a game breaking thing for me: takes what seems ages to load. Makes it unplayable as far as I'm concerned. Developers, please sort this asap.

Apoll
< >
Mostrando 31-40 de 40 comentarios
Hannibal 18 NOV 2019 a las 1:58 p. m. 
I've a pretty fast pc and a 300 mb/s line and it's really sloooooow.
the_eng 18 NOV 2019 a las 2:10 p. m. 
There should be some comprise. I understand it's the entire globe and that's a lot of space. But almost all the time for a given scenario we only need a fraction of this globe to be hi res maps. Why don't you allow downloading a user select part of the map and leave the rest of the globe be downloaded while playing??

I am a big fan but I also understand the frustration and share everybody the pain.

Slitherine_Iain  [desarrollador] 19 NOV 2019 a las 1:40 a. m. 
The first time it grabs a file it is not going to be instant. Its like Google maps, there is a short delay as it grabs the files from the server. The only reason for a significant delay is if there is a block between you and the server. For people experiencing a delay what does a delay mean to you - how long does it last? Also where are you located?

However, after it grabs it it will cache the data and you will use the local file so it will be quicker.

There is too much data to have it all stored locally. Even a region of the map would be massive so not really feasible to store as the vast majority of it you would never use.
ParanoidAndroid 19 NOV 2019 a las 2:24 a. m. 
Publicado originalmente por Slitherine_Iain:
The first time it grabs a file it is not going to be instant. Its like Google maps, there is a short delay as it grabs the files from the server...

It's nothing like Google Maps, I'm afraid. Its more than a short delay - sometimes up to a minute until it is remotely playable, then zoom out - another minute, it's brutal at times.

Also, I've said before, as you know, that the caching seems to not make much difference at all.
Última edición por ParanoidAndroid; 19 NOV 2019 a las 2:28 a. m.
Dimitris  [desarrollador] 9 DIC 2019 a las 10:34 a. m. 
Seibzehn 19 ABR 2020 a las 9:23 a. m. 
Is there any way to expand the cache size of the cache folder?

D:\xxx\steamapps\common\Command - Modern Operations\WW\Cache

It looks that its limited to 2,83GB (my drive has 98GB free).

I want to use more space for saving textures.


BTW: last patch is installed (from the matrix forum) on the steam version.
Última edición por Seibzehn; 19 ABR 2020 a las 10:26 a. m.
Hannibal 20 ABR 2020 a las 11:04 p. m. 
This was seriously a bad design decision.
Jules 8 MAY 2020 a las 5:29 a. m. 
I have just bought the game, and also pretty unimpressed by the map loading and details. I was expecting a Google Map like experience. I have a 100Mb download link. I am just going through the tutorials, finding my way around. I would think BMNG for general orientating around, want to use Sentinal-2 for fine detail. On the basic Tutorial Sentinal-2, loads reasonable, not impressive for Israel the scenario location. At 0-2000M key zoom level.

However when I cannot locate any detail to find my own street. The road layouts are highlighted, but there is Sentinal-2 no imagery or place name details for Nonsuch park, North Cheam, Stoneleigh etc. The details never appear, after 10 minutes of waiting. Guys: Epsom is not even identified. Zooming out, and Back in again recovers some detail to make out general green and Residential detail, but town names never do appear. (I guess that not so important for Tactical Gameplay)

What sort of Map performance should we be expecting - I was hoping for basic Google Maps type performance.

I can understand that Scenario should identify map regions and areas, relevant to the scenario, and preload detailed map tiles for the regions and cache applicable before starting the scenario. And then wait upon Internet, if players moves significantly away form the Area of scenario interests. But basic map details should all be downloaded, and saved as part of core game.

Pretty sure I am going to ditch this and refund over this issue. Disappointing.
Dimitris  [desarrollador] 8 MAY 2020 a las 6:45 a. m. 
Publicado originalmente por Jules:
I have just bought the game, and also pretty unimpressed by the map loading and details. I was expecting a Google Map like experience. I have a 100Mb download link. I am just going through the tutorials, finding my way around. I would think BMNG for general orientating around, want to use Sentinal-2 for fine detail. On the basic Tutorial Sentinal-2, loads reasonable, not impressive for Israel the scenario location. At 0-2000M key zoom level.

However when I cannot locate any detail to find my own street. The road layouts are highlighted, but there is Sentinal-2 no imagery or place name details for Nonsuch park, North Cheam, Stoneleigh etc. The details never appear, after 10 minutes of waiting. Guys: Epsom is not even identified. Zooming out, and Back in again recovers some detail to make out general green and Residential detail, but town names never do appear. (I guess that not so important for Tactical Gameplay)

What sort of Map performance should we be expecting - I was hoping for basic Google Maps type performance.

I can understand that Scenario should identify map regions and areas, relevant to the scenario, and preload detailed map tiles for the regions and cache applicable before starting the scenario. And then wait upon Internet, if players moves significantly away form the Area of scenario interests. But basic map details should all be downloaded, and saved as part of core game.

Pretty sure I am going to ditch this and refund over this issue. Disappointing.

Google (and Microsoft with Bing Maps, and Apple etc.) spend literally billions to provide you a "Google Maps experience". Just because you can browse their maps for "free" (ie. you are the product: https://techtalk.gfi.com/if-its-free-youre-probably-the-product/) doesn't mean it's cheap to put together. They spend serious money to purchase the imagery, they spend even more to replicate it into local CDNs to minimize the download delay, and they spend even more on the web applications behind Google Maps, Bing Maps etc.

If you expect us to match that, then we are sorry. We cannot. Neither can anyone else who is not these select few companies.

To our knowledge, the Sentinel-2 imagery that CMO uses is the most detailed public-domain global-scale imagery that can be acquired at a reasonable price (if there is any other contender, we are all ears). Sure, you can buy a very high-resolution photograph of your street block for a few bucks. Now try to do the same _for the entire planet_.

(Also: map tiles that are downloaded are indeed cached for later re-use. Pre-caching the entire area of interest upon a scenario load is not feasible because, depending on the connection available, this could take a very long time.)

Thanks.
Última edición por Dimitris; 8 MAY 2020 a las 7:16 a. m.
Jules 8 MAY 2020 a las 7:09 a. m. 
Yeah, I am sorta getting a feel for the map levels that this simulation now offers, and for Naval and Air missions its probably sufficient and appropriate. The various videos and screenshots, suggest that I have been too demanding in my expectations. But I am not sure that the map detail is anywhere near enough or land/ army simulations, but I understand that is not really the promoted domain of Command.

I will hang in there. I just wanted to put a CAP station above my House in Worcester Park.
< >
Mostrando 31-40 de 40 comentarios
Por página: 1530 50

Publicado el: 16 NOV 2019 a las 3:33 a. m.
Mensajes: 40