Command: Modern Operations

Command: Modern Operations

LiarFox Jan 23, 2020 @ 7:52am
Version v1.01.11216 is out
CMO has been updated to version v1.01.11216 and its huge!

Take a look at the changelog below

FULL CHANGELOG HERE: https://www.matrixgames.com/forums/tm.asp?m=4754250

• Major new feature: Fog of war (FOW) for Tacview 3D view. When God's Eye view is disabled, the Tacview window will now display only own- and friendly-side units plus any detected contacts. Displayed contact shapes start from generic semi-opaque placeholders and then switch to more specific (and solid) shapes when/if they are sufficiently classified/identified. If God's Eye is active, all units are shown as before.
• (Known current issue: Switching side or toggling God's Eye status forces the Tacview window to close and re-open)
• Improved speed of loading map tiles for each layer (this addresses the "slow map refresh" issue)
• New game option: Configurable volume for music & sound effects (Game --> Game Options --> Sound)
• Added 1-15 sec time acceleration option
• Mission Editor window enhancement: Clicking on the assigned & unassigned units selects them and centres the map on them. This makes it easier to check the general status of a mission ("Where are right now the forces I've tasked for this job? Where are the units that I might be interested to add to this task if they are close enough?") without having to jump to the ORBAT window.
• Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
• Added more tweaks to Tacview appearance (hide flight & lift vector, height bars & labels)
• Map tweak: Show the flight plans of airborne flights
• Numerous sim-core performance tweaks
• The main map window now always starts in windowed mode (even if it was last used in full-screen)
• Replaced colour "Red" with "Indian Red" in various forms to stand out more clearly against dark background (example: https://i.imgur.com/8xM60vF.png)
• Map tweak: Made the "Selected: [....]" text font slightly smaller
• UI tweak: Include the DB version name in the "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder" message
• ADDED: #13415: Make the location details available through Lua
• The Land-cover, Relief-SRTM3 and BMNGv2/Relief-90 map layers now all use webp-format tiles (faster download and less disk space used).
• Mission AI tweak: For non-specific mission types, the default "start looking for tankers" fuel threshold has been changed from 60% to 30%. This helps alleviate cases where aircraft nearing their strike targets abruptly turn back and start looking for a suitable tanker to refuel.
• Major rework on ABM engagement logics, addresses various issues related to ABM guidance.
• Numerous sim-core performance tweaks
• Added a Min/max option to DB-Viewer window
• ADDED: #13479: Lua Script Font Size Change - Event Action Lua script screen
• Most secondary windows are now shown on Windows taskbar when open. This helps to find them if they are accidentally obscured by the main map window.
• UI tweak: When the LOS-Tool is recalculating LOS coverage, it leaves at least one thread available for UI & sim-core processes. This results in a more responsive UI while the LOS calculations are underway.

• All sound effects have their default volume altered to match the soundtrack.
• Includes new Tacview 3D models for the J-35 Draken, JA-37 Viggen & JAS-39 Gripen, F-105 Thunderchief, A-29 Super Tucano, Wildcat, MQ-8 Fire Scout, MQ-4 Global Hawk, SS-N-26 ASCM, Spruance & OH Perry classes and their variants, Virginia-class SSN, Vanguard-class SSBN, DDH280 Iroquois-class, City/Town/Village Marker, Puma, Merlin & Sea King helicopters, Trafalgar, Astute, Borei & Yasen submarines.
• Includes updated versions of the remastered standalone scenarios: Added gameplay notes for scenarios that have special features, fixed scripts not firing in "Green Tide", fixed dev prompts appearing on first run of "North Pacific Shootout", fixed SAR action in "Brother Against Brother".
• Includes updated versions of the "Surface Warfare Tutorial" series by Paul Bridge.
• Includes DB-updated versions of the "Northern Inferno", "Chains Of War", "Shifting Sands" and Command-LIVE DLC scenarios, all rebuilt by Todd Bergquist (AttorneyAtWar).
• Includes updated database images and descriptions files by CV60, kgambit and apd1004. The updated images are not included in the pack, but are available for automatic download on the remote server (thus, to get updated images you must first delete your local cache at [CMO]\DB\Images\).

• Tweaks for fuel-discrepancy between airgroup lead & wingmen due to formation keeping (NOTE: To a large extent this is a RL phenomenon and unavoidable, however we also tweaked behaviours during group form-up and loiter and relaxed the formation precision threshold so that wingmen spend less time chasing their station)
• FIXED: Overly aggressive air intercept mission
• FIXED: When bypassing a waypoint, units were not applying the speed/alt/doctrine commands of that waypoint
• FIXED: ORBAT window takes a long time to show up in multi-thousand AU scenario
• FIXED: Fuel quantity text (on top of fuel progress bar) is difficult to read when fuel quantity gets low
• FIXED: Exception in "Edit Action" window when creating new "teleport in area" action if no units are pre-selected
• FIXED: Lua - some device wrappers not showing in public version
• FIXED: Some number keypad hotkey values missing
• FIXED: Ballistic missiles not assigning their MIRVs correctly
• FIXED: HoverInfo options not showing up
• FIXED: #13345: Escorts returning from a strike do not land together with the main group, but only when they are bingo
• FIXED: When gathering around group lead, wingmen AC were heading for the deck instead of the lead altitude
• FIXED: Casting error when displaying error message during startup
• FIXED: Airgroup wingmen not always following's lead's desired altitude
• FIXED: Error during writing-out of the message log can leave the scenario graph in a dirty state
• Fix for altitude issues with strike mission (Caused other issues)
• FIXED: Units usually not evaluating targets (and thus not auto-engaging contacts)
• FIXED: Airgroup wingmen not following lead's desired altitude during overwater flight
• FIXED: Hang on startup in high-DPI systems


• FIXED: Unit Doctrine panel text alignment
• FIXED: #13354: Helicopters descend instantaneously
• Fixed issues with pathfinder for mobile ground units
• FIXED: #13353: Strike flight with escorts aborts and RTBs after mid-air refuelling
• FIXED: Personal map profile not loading.
• FIXED: Game Options throwing an (invisible) exception on launch.
• FIXED: Compressed DLZ envelope at frontal shots due to over-conservative outer-range value (see here for details: https://steamcommunity.com/app/1076160/discussions/0/3356799628320729999/#c1740008576841507766)
• FIXED: On strike egress leg, wingmen were not sticking to their formation station (pulling ahead or behind)
• FIXED: Layout glitches in "Tanker Planner" window
• FIXED: Wire-guided torpedoes attempting to retarget while still having a plotted course
• FIXED: Weapon "Attempt retargeting: XXX" indicator drawn in wrong vertical offset from icon
• FIXED: #13461: SetScore function weirdness
• FIXED: #13417: Cannot resize Sensors window
• FIXED: #13395: Z-tearing rendering artifact (aka circular "shimmering" on map at high zoom)
• FIXED: Wingman altitudes not matching group lead altitudes at various parts of flight plan strike mission
• FIXED: #13412: Game closes unexpectedly on user scen
• FIXED: Unit/contact status column not correctly positioning itself to the right edge on startup
• FIXED: #13480: "Unit is Damaged" Trigger goes off multiple times for the same unit
• FIXED: Airgroup wingman not adjusting altitude to match lead in overwater flight plan
• FIXED: Cross-threading error in Mission Editor window (refresh caused by sim event) causes red-X
• FIXED: BOL-fired ASROC rocket never releases its torpedo
• FIXED: #13470: Max Speed for Ground Based Interceptors 10kts
• FIXED: Raw-text mode message log window was stealing focus from main map window every time it was refreshed, and was not properly forwarding hotkey presses. (If you notice the same issue in any other window, please do alert us).
• FIXED: Pathfinding legs of a plotted course were drawn as both dashed and solid line
• FIXED: Aircraft on air-intercept mission may RTB if their current primary target is not relevant to mission (while other secondary targets still are relevant)
• FIXED: #13469: Lag when opening ME window
• FIXED: "Unit Damaged" trigger may fire twice when unit destroyed
• FIXED: Contact course & speed displayed on datablock and rotated icon even when they are not known
• FIXED: Cross-threading error in Mission Editor window (refresh caused by sim event) causes red-X
• FIXED: BOL-fired ASROC rocket never releases its torpedo
• FIXED: #13470: Max Speed for Ground Based Interceptors 10kts
• Additional fix for strike mission altitudes
• FIXED: #13417: Cannot resize Sensors window
• Fix for wingman altitudes on strike missions
• FIXED: #13412: Game closes unexpectedly on user scen
• FIXED: #13348: Event probability not able to be set through event editor
• FIXED: #13499: Repeatable-Loop for Patrol Missions not saved
• FIXED: #13179: "Add Unit" window: Add sub-type filter
• FIXED: #13308: Bug: When you try to search in the OOB window typing in the search box, pressing 'O' key closes the window
• FIXED: #13327: Adding and removing magazines does not auto-refresh the magazines window
• FIXED: #13418: Unit status window no-refresh issue
• FIXED: #13382: Refueling queue ain't not never don't show nothing


• FIXED: #13378: Sub tube reloading (erroneously appears to be) instant
• FIXED: #13493: Aircraft loadout weapons not displayed on "Weapons" window
• FIXED: Certain ABMs were not auto-engaging RVs (they considered them as atmospheric supersonic targets instead of ballistic)
• FIXED: #13407: [None] on [None] in sensor detections field
• FIXED: #13436: Unable to change WCS: Land
• FIXED: #13423: CMO & CMANO "Add Sensor" window arcs bug
• FIXED: #13416: "Jump to Location" going to 0-0
• FIXED: #13442: DB viewer not snapping to selected unit in unit list
• FIXED: #13144: "Load cargo" button on Docking Ops form is not wide enough
• FIXED: #13302: Aircraft Dialog window doesn't update to new selected unit
• FIXED: #13401: "Nothing" in Message Log
• FIXED: #13548: Notification - missing summary label
• FIXED: #13422: In "Air Ops" window, cannot resize the "Status" or "Time to Ready" columns
• FIXED: #13518: Not being able to delete sensors properly
• FIXED: #13547: Cannot Select Multiple Units In Event Editor (Teleport action)
• FIXED: #13543: Ships in ports have problem (ScenEdit-only buttons on Docking Ops window also visible on normal play)
• FIXED: Problem in "Bersama Lima" scenario (https://www.matrixgames.com/forums/tm.asp?m=4742573)
• FIXED: Helo pickup issue in "Raid on Kismayo" scenario.
• FIXED: Freeze during dynamic fuel re-calc of dual-capable (AAW/ASuW) guided weapon
• FIXED: Blocking exception during scenario load on European-locale systems
• FIXED: Lag on "Load Scenario" window when expanding a folder with lots of scenarios
• FIXED: #13592: Event Editor UI gives incorrect description of existing triggers
• FIXED: #13585: BUG - Message Log - RAW text View - Filter does not work
• FIXED: #13489: Disabled comboboxes are displayed exactly as enabled comboboxes
• FIXED: Error in calculating corner velocity for aircraft turns
• FIXED: #13554: Crash on clicking through waypoint speed/alt options
• FIXED: Out-of-memory errors when saving/autosaving very large scenarios
• FIXED: #13593: Unable to update scenario in workshop
• FIXED: Waypoint doctrine / speed alt not being set when skipping waypoints
• FIXED: Unable to delete RP using hotkey
• FIXED: Lua - some device wrappers not showing in public version

Includes the new v481 update for the DB3000 database:
• Added Israel Rampage ALBMs.
• Added XM395 Precision Guided Mortar Munition.
• Added M1156 Precision Guidance Kit.
• Fixed: SM-3 cannot get to max altitude.
• Added Bavar-373 SAM, Iran.
• Added Low Altitude Guard II (Mobile 30KW laser).
• Changed USN/NorthropGrumman 150KW shipborne laser mount (150kw from 60kw).
• Added Kh-65 tactical/theater ALCM created & added to Russian Su-34s (2012, 2015).
• Added Perdix drone to F/A-18 loadouts (2019+).
• Added Hypothetical SM-62A Snark added to DB3K.
• Modified - Ohio SSBN’s 4 Trident D5 VLS tubes deactivated 2020+.
• Fixed Norwegian ships cargo capability added.
• Added Indian-Israeli Hind upgrade, night fighting and RWR.
• Added UK Astute class DDS-SDV with 10x Limpet mine rack mount.
• Fixed AIM-9C SARH missile for use with aircraft in DB3K.
• Fixed BGM-71 TOW series launch altitude.
• Added New DF-100 cruise missile & TEL.


Last edited by LiarFox; Jan 23, 2020 @ 7:52am
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Showing 1-10 of 10 comments
Mark Jan 23, 2020 @ 7:53am 
Thanks for the patch guys!
L0Ne w0Lf Jan 23, 2020 @ 8:31am 
Thanks very much! so many updated and fixed. Good work on AI update, DB update and fixing. Again thanks for Developer hardworking.
Last edited by L0Ne w0Lf; Jan 24, 2020 @ 7:22am
Seibzehn Jan 23, 2020 @ 8:41am 
Great work - thanks for updating!
Sober Mans Secret Jan 23, 2020 @ 8:54am 
Great work :)
DarkWing Jan 23, 2020 @ 10:06am 
GJ
SCurtis98 Jan 23, 2020 @ 2:18pm 
Great job, keep it up!
EvidencePlz Jan 23, 2020 @ 3:28pm 
amazing. special thanks for the volume sliders lol
Cabal Jan 24, 2020 @ 12:35am 
Thx!
Speacy Jan 24, 2020 @ 7:31am 
Thx sir ! Its the best wargame
Seibzehn Jan 24, 2020 @ 4:26pm 
Good work - thanks!
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Showing 1-10 of 10 comments
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Date Posted: Jan 23, 2020 @ 7:52am
Posts: 10