Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The two power cards in the wolf's repertoire are Oathkeeper and Strength of Will. The latter gives you fantastic deck control - get cards you want, get rid of ones you don't want (like the negative ones that enemies hand out), and allies get a buff into the bargain. This is the best of the bunch, but their focus on discards lets you cycle your deck more quickly when there are one or two power cards that you want to play a lot. Which brings us to...
Oathkeeper, their game-maker. You need to get it early(ish) and work at powering it up as much as possible during each fight; by the end of the game it can turn into a one-shot against anything other than the Warden (due to his defense mechanic). Dual-wolf runs are pretty much focused on this card.
Outside of those two, Never Surrender is one of the few ways of regaining Will mid-fight. Spirited, one of their unlockable perks, also lets them give Will back to others by playing the ally's card using their racial. With these two they can become a mana(Will) battery for the rest of the team.
Outside of dual-Oathkeeper, though, they generally perform better as part of a mixed team, since their racial is at its best there - fittingly, they play into a "my strength in others" theme.
Pretty much this. I love playing all-Wolves for fun though. The combination of multiple early on Oathkeeper + Strenght of Will(s) + Sever + the odd Never Surrender to let everyone play any Oathkeeper they want: 100% brokenly OP. ^^
Throw in a couple of (what is it?) Double Team?! The one that gives shield + charge to everyone of the same race, some heavy armour if you can get it... auto win, no matter the Oaths or Challenge.