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If you want the art to be neutral, then you can just say so. So why not say it?
Also I didn't say that example sentence to say that I think Fortwright is a guy because of his name. Boys can have girl names too; some names are neutral, fitting anyone. And because of that it bares next to no meaning. That is not including names with the purpose of describing what they are.
It doesn't mean names can't be used as the only way to tell boys from girls in your work. It means it won't be perceived as such thanks to how increasingly meaningless it inherently is.
If you didn't or can't notice the differences, that's fine - in your own words - they are 'difficult to find', but they are certainly there.
Please don't condescend developers about the content of their own games. We made them, we put a lot of thought into them, and we certainly know what's in them!
Nobody is arguing that you don't know what's in there. I'm saying say the right thing. Turns out you were telling the truth.
So, there are male and female sprites and PCs. The only identifying placeholder text in all events the player characters is involved is their name. Even though the game knows and keeps track of who a boy or girl. Got it. Thanks for the reply.
Do you plan on making more noticeable changes (slimmer shapes, adding slight curves in places, etc.)?
I am not the OP, but I think I can answer - it's because of the language.
Some languages don't have neutral pronouns (such as "singular they"). Now imagine people using one of these languages when reading English and "translating" it into their own language in their minds:
They are most likely going - especially if they are not fluent English speakers - to understand the usage of the word "they" as referring to multiple entities (or a group, if you will), which can feel pretty jarring when the context clearly indicates a single person.
In fact, in this case even a dictionary wouldn't be of help, exactly because some languages don't have neutral pronouns (as I mentioned earlier). You'd have to come up with a completely new word for that purpose, which sounds like a task for linguists. If that is even applicable to the language in question.
Not that it was the first thing I thought about. Even though I did take lessons in French, Spanish, and one time in elementary shool, German.
@ Holy-Death: I thought the darker eye lids were just an inconsistency in sprite art since it was clear that there is more than one. The size difference threw me off because of the inconsistencies the character select screen created: the left PC is shown bigger than the right PC, and some of the left PCs are sometimes the female sprites. Even though all female sprites are smaller than the male, the left side offsets any difference in size. And I noticed their method of telling the sexes apart weren't as obvious simple eye lashes, even though it turned out that the darker eye lids are thicker eye lashes, even though apparently only two PC races have those. After verifying that there IS a difference and that why there is more than one PC sprite. However because that difference was a matter of how pronounced or sharp their features were. Males are more pronounced while females are less but more expressive. But something's not quite right here, yet again. 9 of 10 times when it's clear, it's male. 10 of 10 when it's unclear, it could be anything. I'm not going to assume just because they have a slimmer body type that those are most likely female. But the NPCs are not the topic here, the PCs and the events describing their actions are.
After the dev verified that the two PC sprites are male and female I looked again to spot the differences. The female mouses have a spot on their noses and a slightly smaller mouth. The male bears are wider, while the smaller female is oddly narrower, which is most noticeable if you look toward the top of their heads. Female wolves' eyes are not as sharp as the males, although they're borderline the exact same. Donno about the hares yet because I haven't looked. And the dev provided weasel and beaver examples.
Because some people like to throw tiny baby fits over creators being "too woke" for their tastes.
While I agree that this kind of thing can get confusing in more gendered languages, it's also not inherently wrong for the game's focus to be how the identities of the characters are conveyed in the English language. At the very least, Montebearo is English and it makes sense that they would focus on their own spoken language, doubly so given that English is effectively Lingua Franca.
Furthermore, I notice you're not actually coming in here complaining about issues you, or at the very least people you know, have been having understanding who and what is being referred to due to how they/them gets translated. Is this an actual issue you are encountering or is this just a Thing for you? Do you also like to hop in on Swedish games and start giving devs flak on how their content translates to French?