Banners of Ruin

Banners of Ruin

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otheofoolo Oct 13, 2020 @ 3:55am
Thoughts on the warden
Got to the warden a few times this game session, but he has too much sustain for me to kill him, maybe I am just missing a play but every 4 turns he clears posion and bleed, has a large armor and hp pool and is constantly being healed. I beat him when the game hit ea, but I am pulling my hair out. Last try I got him down to 22 hp, he then move and suddenly has another full stack of armor... Or we supposed to only use cripple damage on him?
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Showing 1-5 of 5 comments
Clocktopus Oct 17, 2020 @ 8:47am 
I was able to beat him last night for the second time with a party that just dished out massive hits
edge_braak Oct 21, 2020 @ 6:24am 
You have to clear out the bannerman first. After that, I beat him in a move/cripple comp that built up so much bleed that his turn was delayed too much for him to clear it in time.
MEDIC! Oct 22, 2020 @ 12:41pm 
Another thing is to defeat all his allies, He has a boon that steals their remaining armor and buffs them for it. I also recommend Challenging him to mirror his armor.

I highly recommend inflicting bleeds on the bannerman ((As it by-passes armor and bannerman is annoying with his buffs but has least amount of life but lots of armor)) and "focus fire" on warden also POISONS ARE YOUR TRUSTED ALLY! Always invest in poisons as they never go away on foes and tear off armor and increase damage over time. Another is toe-to-toe and always use banishable cards first else the bannerman will banish the first used card and if it is already a banishable then no worries. Also Blood Lust is a good perk for front rank defenders as it increases their max vitality when they kill a foe and over time they can turn into a beast of a tank.
Last edited by MEDIC!; Oct 22, 2020 @ 12:44pm
t.tv/Tyr808 Aug 16, 2021 @ 1:08am 
I know it's hella late, but I just got to and beat the warden, started with double weasels and made a very bleed and poison heavy deck and also recruited a wolf archer and another wolf melee. Wolves were nice because they could make use of the weasel's cards via racial so it was easy to keep synergy. My deck also had bonkers sustain and was constantly generating armor so although I clearly picked the right stuff and took the right actions, it also felt like "the god run", haha.
Lykurgos Aug 16, 2021 @ 3:09am 
I have gone through the Warden five times now, with just one fail, and each time with very different units and decks. Offering the 'key themes' of success . . .

Build & Tactics 1. Mighty Mouse, built around cards that add lots of +damage to a Mouse combined with a Talent Card that does 2 damage x 4 hits and then cycles back into the deck after use. This team build combined with superior heavy armour allowed me to chew through all the Warden allies fairly quickly, and once the Warden is alone it is not so powerful.

Build & Tactics 2. Wolf plus Oathkeeper Talent. This card gains *permanent* +2 damage whenever used, and if you get it early and priortise cards and talents that enable pulling from deck or discard you can use it multiple times per fight. In one run, doing this I had the Oathkeeper Talent at +138 damage when I fought the Warden. That cleared the fight quickly.

Build & Tactics 3. Heavy bleed. A deck built around applying bleed + the Oath that doubles bleed when you apply it. The Warden is initially resistant to bleed because of his magnificent plate armour, but his allies aren't, so they can be taken out, and again, once the Warden is alone, he is not special

Regarding the Bannerman, I sometimes leave him alive. If your deck contains some relatively deadweight or less useful cards you can use the Bannerman to banish them by playing them first in turn. I have used this to rid my deck - for that fight - of basic strikes and defends. So . . . the Bannerman can be kinda like a stealth team member for you! :-P
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Date Posted: Oct 13, 2020 @ 3:55am
Posts: 5