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I highly recommend inflicting bleeds on the bannerman ((As it by-passes armor and bannerman is annoying with his buffs but has least amount of life but lots of armor)) and "focus fire" on warden also POISONS ARE YOUR TRUSTED ALLY! Always invest in poisons as they never go away on foes and tear off armor and increase damage over time. Another is toe-to-toe and always use banishable cards first else the bannerman will banish the first used card and if it is already a banishable then no worries. Also Blood Lust is a good perk for front rank defenders as it increases their max vitality when they kill a foe and over time they can turn into a beast of a tank.
Build & Tactics 1. Mighty Mouse, built around cards that add lots of +damage to a Mouse combined with a Talent Card that does 2 damage x 4 hits and then cycles back into the deck after use. This team build combined with superior heavy armour allowed me to chew through all the Warden allies fairly quickly, and once the Warden is alone it is not so powerful.
Build & Tactics 2. Wolf plus Oathkeeper Talent. This card gains *permanent* +2 damage whenever used, and if you get it early and priortise cards and talents that enable pulling from deck or discard you can use it multiple times per fight. In one run, doing this I had the Oathkeeper Talent at +138 damage when I fought the Warden. That cleared the fight quickly.
Build & Tactics 3. Heavy bleed. A deck built around applying bleed + the Oath that doubles bleed when you apply it. The Warden is initially resistant to bleed because of his magnificent plate armour, but his allies aren't, so they can be taken out, and again, once the Warden is alone, he is not special
Regarding the Bannerman, I sometimes leave him alive. If your deck contains some relatively deadweight or less useful cards you can use the Bannerman to banish them by playing them first in turn. I have used this to rid my deck - for that fight - of basic strikes and defends. So . . . the Bannerman can be kinda like a stealth team member for you! :-P