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Having many team members just mean having to be more careful with how you use the cards. They are prob going to balance that, I guess.
But there are moments where your going to need more bodies on the field.
I can see several build types working. I've generally done just fine with 2 heroes and don't see a huge need to get more when I play, but you get enough gear to outfit everyone pretty easily, and most new characters have some decent starting gear.
Unfortunately, yeah. It's just the way card games seem to work.
I doubt you actually won with a 70+ deck. Because you will never see your "card draw" with 70+ cards. Maybe with multiple "patience" perk you can get away with it.
Man, I wish I had a screenshot to prove it. Oh wait, I do.
https://steamcommunity.com/sharedfiles/filedetails/?id=2186704086
Maybe think next time before you call someone a liar? I've actually given you props for knowing what you're talking about re: tiny deck strategy, but it's not the only way to win.
FWIW, after the changes in this update that pushed today, I don't think a 70 card deck will be viable. You can't use multiple Quick Draws to "get ahead" in one turn anymore. I tend to build giant Engine decks in Dominion, which is what I modeled this one after. But the changes make turning that kind of engine over much harder now.
A normal size deck with Titan perk and Halberd would kill everything in turn 1.
Let's say you get far enough in the game. You have a solid deck so far, your gear is pretty top notch, and your party is not wounded. You can...
A) try to get better gear or cards
B) try to add a hero or two to the party
C) do nothing because you're not injured
In such a situation, I'd argue that picking 'B' can be valuable. For one, you might see a decent hero in the inn with good gear and talents that line up alright, but more importantly... A late game hero is yet another body on the field. You can mitigate the harm caused by one of your two starting heroes going down during the last fight, potentially.
There are exceptions to this. If you have 'Lone Wolf' or 'Bastion' you might want to limit your hero count. My first win had two heroes with 'Bastion,' and they did remarkably well without anyone else in the group. But in my current game I actually have 4 characters: 3 in the back row, 1 in the first, and the one in first has Bastion and I'm using Reserves as part of my deck to take advantage of the rear row. Card draw + vigor from Reserves + high armor on my rearguard = quite a different but interesting experience.
There are multiple ways to win, and you are not pigeonholed into using 1-2 PCs.
I may hire recruits later on, if somebody dies during the run too.
Other than that I either buy cards or heal, depending on my health/money situation at the end of the run.
But still, you were wrong. There are mechanics in the game that you didn't think of that allowed me to succeed. And you really didn't need to call me a liar. Let me demonstrate:
Prove it. I am a scientist, I will believe anything that is supported by evidence, and you've just made an interesting hypothesis. Experiment until you know the answer.
-- unsubscribe. :(
I'm actually not trying to make this a deck-measuring contest. My main point is that lots of different things can work. And unlike Magic, this is not a PvP game where competition will weed out everything that isn't highly optimized. For me, part of the fun is how much creativity people can express in the deckbuilding process.
TL:DR - I don't care about having the best deck, I just want to be able to win in many different ways.
To answer your original question:
Yes, I do use the Recruit function often and it's because of the style of deck I enjoy playing. I also enjoy finishing the game, so the answer to your second question is yes. There are builds that work with 6 heroes.