A Game of Thrones: The Board Game

A Game of Thrones: The Board Game

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besomujeres Nov 23, 2020 @ 2:13pm
[BUG] - List of Bugs, etc.
I'm not 100% sure if these have been covered, but here's a list of bugs my friends and I have noted recently.

- [Text Description] When in a battle, the tides of battle card has a skull, but you win the battle, the text says to destroy a unit in your defeated army, but your army was victorious.

- [Timer Mechanic] The timer in a game with friends continued to count down for one player even though he had already finished placing his orders.

- [Request/Game Mechanic] The game camera doesn't track across the map in multiplayer games to follow opponent movements/battles, but in games with bots it does.

- [Card Mecahnic] When playing Renly Baratheon card and winning, it always offers to upgrade a footman to a knight, even if you have no knights available, then you have to click on the footman you want to upgrade at which point, nothing happens and the game moves on.  It should just not give you the option.

- [Gameplay Freeze] Had a glitch in a game ending on 10/25/20 at 10:28PM where Greyjoy was attacking for the win and he saw the battle play out, got the victory screen, but all the rest of the human players were stuck on the battle at the "Players are choosing cards to battle with." screen. After checking his steam profile and seeing the awards he had received for the day, it appeared that it registered as a win for the Greyjoy palyer.

- [Power Token Mechanic] Supposed to be able to accumulate 20 power tokens, but if I'm at 18 and I have 3 power tokens on the board, I stay at 18 instead of going up to 20 when it comes time to reconcile. This has happened basically every time that I've reached that point.

- [Power Token Mechanic] When controlling the raven and selecting for everyone to collect power tokens, I had 13 and should have ended up with 18 since I controlled 5 territories, but only got 1 additional and ended up with 14.

- [Card Mechanic] Asha Greyjoy card often takes full effect, even when being supported.

Hope this helps!
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Showing 1-7 of 7 comments
TuTuiZorD Nov 23, 2020 @ 2:23pm 
I think the power token, its 20 at max tokens...Soo...if you have 3 tokens in the map controling areas, at max you can have 17 in hand.

And about the Collect Power Tokens, you gain only from land with crown symbol and Ships in port that are friendly (you have control or its empty, cant be controled for a enemy).
Perica Nov 24, 2020 @ 2:06am 
So many bugs. A game that was announced for 1 year, and it comes with so many multiplayer fails. How is it possible to launch a game untested? Did we pay 20 euros to test your game?
Alidar Nov 24, 2020 @ 5:46am 
Originally posted by PeruSan:
So many bugs. A game that was announced for 1 year, and it comes with so many multiplayer fails. How is it possible to launch a game untested? Did we pay 20 euros to test your game?

It clearly seems that way lol
Montage Nov 24, 2020 @ 8:20am 
Originally posted by TuTuiZorD:
I think the power token, its 20 at max tokens...Soo...if you have 3 tokens in the map controling areas, at max you can have 17 in hand.

And about the Collect Power Tokens, you gain only from land with crown symbol and Ships in port that are friendly (you have control or its empty, cant be controled for a enemy).

This is the correct answer. Power tokens are finite. It doesn't matter if the power token is in your hand or on the board, it still counts as one.

Also, on the skulls on ToB cards, it doesn't matter who wins the battle. If a player gets as skull on the ToB card, the opponent must lose one unit, even if the opponent wins the battle.
besomujeres Nov 25, 2020 @ 8:17pm 
Originally posted by TuTuiZorD:
I think the power token, its 20 at max tokens...Soo...if you have 3 tokens in the map controling areas, at max you can have 17 in hand.

And about the Collect Power Tokens, you gain only from land with crown symbol and Ships in port that are friendly (you have control or its empty, cant be controled for a enemy).

That makes some sense. It should be explained clearer within the game though as it reads as though 20 is the most you can have in hand, not 20 total including crowns on the board. I think.
besomujeres Nov 25, 2020 @ 8:19pm 
Originally posted by Montage:
[quote=TuTuiZorD;2967271684648596747

Also, on the skulls on ToB cards, it doesn't matter who wins the battle. If a player gets as skull on the ToB card, the opponent must lose one unit, even if the opponent wins the battle.

My note about the skull wasn't about units dying, it's a text error actually. You won the battle, so you're victorious, but it says to pick a unit in your defeated army to die. It should say "choose a unit in your victorious army" to die.
besomujeres Nov 25, 2020 @ 8:21pm 
Originally posted by PeruSan:
So many bugs. A game that was announced for 1 year, and it comes with so many multiplayer fails. How is it possible to launch a game untested? Did we pay 20 euros to test your game?

It definitely has a lot of issues and is lacking in a lot of potential features. I don't think they've gotten the demand they thought they would, but I'm still hopeful they'll be able to fix these and get us additional features sooner than later.
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Date Posted: Nov 23, 2020 @ 2:13pm
Posts: 7