Dragon Spirits

Dragon Spirits

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Hentaika Apr 28, 2023 @ 10:29am
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Easy to miss spirit list + perma stat item list
Wanted to compile a list for the 'very hidden' spirits which don't really give you any hint/sidequest for it and are very easy to miss.

I will order them by approx accessibility of location.

I will not add majority of sidequests as they are mostly pretty obvious and easy to track which you have yet to do.
By the way - some sidequests become available later on despite not stating that fact, so if you are scouring location and can't find anything(for example in the gold mine) - don't worry because you likely need to progress more before you get it.

Easy to miss spirit list

1) Songsparrow - Giant Forest.
It's located near the very start of giant forest(if going from academy) near the very first 'exp water'.
From said exp water - you can see suspicious 'vines' to the west across the shore.
Interact with those to enter hidden location where you can encounter it.

2) Moondawn - No-Man's Island.
It's accessable via the 'underwater area' as early as you can access gleam coast city.

Once you enter the underwater area from gleam coast - go south to get into the 'underwater town'.
From there go SE into another location which seemingly ends in dead end.
But you will see a certain 'flash' near this dead end. You have to be very fast and interact on tile with this flash and you will enter secret location: No-Man's island.

Quite tricky capture: beat it with 230-250 HP creature... best to have creature at this HP ready, soften the enemy until one turn kill and use 'doubtie trick' that I explain below in Orchidia section.

Doubtie is the book sidequest one in academy btw.

3) Sixwings - Ruin of the Holy Wing
Technically not too tricky, it's a random encounter, but it needs certain special item to capture it.

Said item is something you get in this maze. You need to find an area to the east which has a wooden log in the middle of the pool and a statue nearby.
Interact with statue then grab the hidden mushroom on the log.

4) Shineproto - starts in the Ruin of the Holy Wing area.

You will see that there is the usual 'special contract' enemy behind locked door to the south of the maze entrance.
To get the key you need the chest you can see to the north which is accessed via maze.

Inside the maze - find the double boulder puzzle room.
You need to push bottom boulder UP first and then push top boulder to the right.
This opens up passage to said key.

With key in hand - open the door and reach the contract spirit... and it will run away telling you it wants to play hide and seek.

If you are on most recent patch then you are lucky because now it's much easier to make it spawn.
It's encountered with pretty good chances in the very same place where it goes hiding now.

Requires surviving 12 turns before defeating it for contract, recommended to have some ways to deal with indirect damage.

5) Misty - Tranquil Mountain.
There are many places for it, I will only describe one.
If you enter tranquil mountain from Ruin of the Holy wing - you will end up in area with an NPC contractor who sells trinkets and paths north/south.
Go north. You will notice 'lightning' the moment you enter area on certain tile.
Remember this tile because you need to rush towards it before it disappears, it always appears on same place and easily rushable if you reenter from south.
Condition to capture this one is having full thunder team.

6) Orchidia - Calpm village.
Not exactly too tricky to find since this one kinda shows the 'exit' on the map, albeit somewhat hidden'ish and not logged as sidequest.
There is NE exit from said village - this is where this monster resides.
This one is super tricky to capture - you need 15 stat ups on the enemy and he can remove them all while instant killing you easily... yep... that's right.

The way I captured it early on was with the following:
Doubtie - doubtie is an absolute swap king with his talent+passive combo. Talent being 2s confuse(reverse CP) after swapping out. Passive being allowing the swap starting with 25% CP.
You can use this ultra swapper to get 100 SP easily with enemy doing mostly nothing.
Thornslie - the very first 3 star unit you can access in the maze of the swamp in the forest. The key move is the one which adds buffs to enemy.
Any indirect damage dealer, ideally someone fast, but anyone will do, I used Fungus from the forest.

I start battle by removing 400 HP via indirect. Then proceed to do doubtie/thornslie swaps until SP is ready to spam the buff move thrice...
All while praying the enemy won't do his buff remove instant kill.
If you have managed 15 total levels - the enemy HP is likely very low, you have to swap into Doubtie yet again after which fast swap into indirect damage dealer to finish the fight.

7) Domefall - Sawtooth Wilds West:
It's technically a sidequest but worth a mention since it doesn't seem like one.
It's in the cave near Corydalis cave entrance.
You won't be able to contract it for a long while however. It needs you to complete Vermilionbird quest and then wait until at least week 12 to proceed it further.
At whch point you get it in the Sandy town by going south and initiating the quest event.

8) Corydalis cave+palace maze:
This place actually has 4 unique monsters, all of which are pretty tricky:

1. Moonled - Inside 'blue healing node' near western exit out of the cave maze - you need to use ANY food and a fight will happen.
To complete this contract you need 'strawberry mousse' food item in your inventory. Plenty of places sell those and you probably have it already.


2. Neony - sometimes crystals in the cave glow 'teal' instead of regular purple. Interact with such for a fight.
I think it's simply RNG to find one glowing, so try reentering cave if required.

3. Windevil - to access this one you need to interact with yellow lights in first area of palace approx NE. This requires 350 AGI(you can swap one in, dungeon is not limiting it)

4. Final location of palace which also leads to Crystal Palace teleport spot up north so you can quickly access the palace later.
This one has Celestia - defeating it first time simply makes it disappear.
It's in fact a part of sidequest - Sincerity which I think happens closer to end of the game.

I revisited this location myself near end of game myself. In particular after 'Murkdevil' sidequest in Ice Palace which has something to do with Celestia, so it's most likely the requirement.

At this point - the crystal where Celestia used to be has 'golden lights'.

You get into 'Mind Maze'...
Do a clockwise run from where you start... east > south > west > north to end up where I started and crystal being there.
Crystal will ask you to talk with Holy Dragon in the maze...
Take any exit to leave the crystal.
Now REENTER crystal. Go COUNTERclockwise... south > east > north > west - this will lead you to Andes.
Reenter yet again and do a Clockwise this time.

Celestia herself needs to be killed without swapping.
I did this by Tribute slot 1 and having Ample in team for +20% def/mdf teamwide passive and Thronea+Alkaid for their teamwide passives as well.

Tribute has volley thunder/radiant flower/hush/penance and a trinket for -50% light direct damage.
With Alkaid buff you can interrupt it at ~150% CP which makes it 'wait' for a long while.
Each nuke should deal over 33% damage with ~80-90 SP.
I recommend interrupting with 2nd big nuke, this way you can recover enough SP for a 3rd one before it can do anything, avoiding it's healing skill.

If you have trouble - you can also use food for DEF+MDF buffs but I didn't need to by doing everything correctly.

9) Boiling Rock Cave has 3 unique monsters:
1. Vermilionbird is part of sidequest - Boundless love

2. Eccenfall - the easiest way to explain is that area you need is the only way to access the western exit from the maze towards the desert.
It's in a HUGE area where the minimap can't cover the whole area and there are 3 marked exits to the south and dead end to the north.
You need to go the very dead end in NE - there is a huge lava crystal, interact with it for a fight.

3. Bouldernet - from the area with Eccenfall take the SW out of 3 exits. You will end up in small area with stairs which game will tell are blocked by mud. You need to lure 'hot air' from dead end of the area towards the stairs. This will open up access to those stairs.
There are 2 monster icons there but both are same enemy.

10) Dracloud - academy in research center(after mid term).
You have to go onto balcony from research center and climb to final 3rd floor. Will be marked by sidequest icon despite not being a sidequest.
It's technically marked by sidequest but it doesn't count as one and I am not sure if there is some other trigger for it or it's just a random hidden monster you can find with a hint.

11) Seabutterfly -undersea/tide hollow
This is accessable after mid term.
Go into undersea area and go all the way into the southernmost area(SW exit from center town area)
There are 3 ways to enter tide hollow there - you need the entry via the SE corner stairs.
You will enter a mini challenge room at the end of which is the sea butterfly.

12) Double Dragon City:
1. Beni - It's in a tunnel location with multiple entrances inside the city - there is a 300 matk check to enter place with it.

2. Naga - this city also has a very hidden miniquest with no directions given for it:
First go to the western part of city(the small area with tunnel entrance)
In NW corner of said area is old man who will tell about evil 5th Holy God.
Now go outside of the city by going north and then go to the west area. Check a 'cracked cliff' - it will be marked by golden light if you interacted with old man.
From there it should be pretty obvious.

Naga is pretty challenging before you get tribute spirit.
But since it's not immune to indirect -tribute trivializes it.

Do the doubtie/tribute late game strategy I describe in early spirit steam topic.
And have some ally who can enchant the enemy with Iris wheel skill.
Pretty much as simple as that.

13) Sliversea - Evergeen forest
From double dragon city southern exit go into evergreen forest and then go one area east deeper into the forest.
In the area you are in - SE corner has a 'lily' path across water that leads towards sliversea.

14) Nihilate Cave
Nihilate cave is deeper in underground cave of Evergreen forest.

It has 3 unique monsters.

1. Shaman - this one is a sidequest, mostly straightforward.

2. Machinia - this one is hidden not far from where your path is blocked from going 'even deeper'
Go up from said NPC and there will be 'moving clams' on the wall and abyss to the west of it. Clicking clams will reveal invisible path... you can save scum if you don't want to memorize it.
This one needs 1 to 10 HP finish.. easy with Fungus.

3. Morningstar - from the very same area with 'moving clams' on the wall. take the southernmost exit. You will see 'spikes' in the water in the area you entered.
Use those to reach Morningstar.
It's pretty trivial win with no deaths after at least 12 turns... you can doubtie + some fast spirit to literally skip turns infinitely.

15) Botis - Anser Fall Breeze Plain/Fire tower foundation
Technically pretty hard to miss. There are 3 different areas with 'extra portals' in them. Each leads you into special area where you need to touch blue rock to transform it into red one.
Once all areas are done - road will open up towards the spirit.

This spirit by the way helps MASSIVELY with sidequest in Anser Town which requires you to deal 2.5k damage in one hit, allowing you to do that with no food or items. Use botis solo - make sure to give it 700 power skill and self atk buff. Simply self buff to the limit and then finish it with the 700 power move.
Use direct damage +50% when solo. Should be pretty easy to do 3k+.

For next quest part - 10k direct damage you want to use Vermilionbird.
Super easy setup is:
Vermilionbird(slot 1) - any direct damage trinket and fire cross skill
Marsh - simply use it to stack 5 MDEF debuff.
Doubtie - simply used for burn debuff and fast swapping out.
Any spirit with glorious sacrifice - Queth for example. Once it dies - it will give buff to slot 1, which is vermilionbird.

If you are somehow lacking damage - add 'nirvana' to vermilionbird. This will certainly make it more than enough, I managed 35k with it.

Nothing really matters out of trinkets/food, the setup is THAT strong. You can use some SP management trinkets for Marsh/Doubtie however for easier time.
If you somehow lack damage - there are loads of ways to stack it.
The only thing that can go wrong is boss wiping out his debuffs with support move. Make sure to use 'panic' with marsh before you swap him out for doubtie.

The order is Vermilion > swap to Marsh who does debuff > Doubtie burn and fast swap out > Glorious sacrifice whoever > Vermilionbird does fire cross.

I dealt almost 17.5k without nirvana and 35k with nirvana.. so yeah, overkill by far.

Make sure to talk to old man near the tree afterwards. He gives a trinket.

16) Carpy - Anser Town
Western side of Anser Town, NW corner has a 'pond' you can interact with for a fight.

17) Embelli - Wisdom Tower
This one requires you to solve puzzle with lights. You can step on tiles to change their color. simply match colors above, there are exactly enough moves to change everything you need into green/blue.

This one has contract which needs you to finish fight with 0 SP... obviously you could spam the button to do it, but an easy way to do it is via Tribute spirit since it consumes all SP to deal damage.

ALL THE SPIRITS BELOW ARE ACCESSED AFTER THE FIELD TRIP ON WEEK 12.
There is no particular order to those, pretty much almost everything aside of the postgame stuff is unlocked at that point, which is to say majority of the game.
Technically you can reach 149/153 bestiary entries at this point - all aside of 4 Holy Dragons.

18) Wanderlust - Golden Wave City
This one is really well hidden. From the portal guy go west towards statue. There is a signboard. Interact with it to get into special room with the boss. Boss requirement is easier than it sounds, if you lower it to ~15-20% HP then you can just wait for it to cast delay on itself and it will die.

19) Desert Maze location:
To quickly summarize how it works: just save/load regular portals, no harm with those.
The 'stat required' portals always requires 350 atk or def. Those lead STRAIGHT NORTH, always.
There are 2 chests with trinkets if you want to grab them in northernmost west/east rooms.

Vainbreak - from where you start the maze go all the way to western portal and continue into the non stat requirement portal. You will be in long corridor which ends up with room with said spirit.

The main boss - Luxurio is probably the most annoying in the game if going blind considering you can't prepare for him.. without the guide that is.
The main boss is immune to almost everything in the game.
It REQUIRES a character who can swap enemy without dealing damage. A good example is Swelter fire element ability on for example Feletch spirit.
Basically boss has infinite 3k shield until you defeat the 3 other guys.
And after you DO defeat them - he is still a massive powerhouse considering you can't debuff him. So you likely want some strong direct bruisers.
Your best bet to deal damage to boss is 'Reishi bud' food and constant swaps... since he doesn't really let you build up buffs.
But we can also use the usual 1 shot team.

Basically 1 slot is dedicated for some enemy unit swapper, Feletch highly recommended.
Feletch has state immunity trinket from frost forest location shop.
The other 3 slots should all be the usual '1 shot' setup.

Flitshark Slot 1 for good ATK value and 480 power wind nuke. I give him +60 AGI stat stick and 30% direct damage crazed gear
Use stat sticks before maze entrance.
To quickly reach boss: - pick the bottom portal near the entrance. Then pick the left one... and you are near the boss.
Doubtie with ocean ocarina for swaps SP filligng and in case of ♥♥♥♥.
Queath for glorious sacrifice, feel free to add some survival like torrential stars.

To take down first 2 minor enemies - use Flitshark 480 power nuke at 125 CP to get some heal back via his talent. Unless you crit - you should be fine with killing 2 out of 3.
Last minor enemy can be soloed with Feletch casting panic + corrupt while having Sinister Flame passive.
You can probably kill 2 enemies between Feletch/queath/doubtie just fine even in worst case scenario.

After that simply use glorious sacrifice and nuke down the boss. If some HP is left - doubtie should finish the job with his 350 power nuke. But it should be enough to kill with just Flitshark.

20) Hazetangle - Icy Creek Passage
Technically a sidequest but worth a mention due to it's difficulty.
The quest itself is simple - you first find it in icy creek passage - the token you will need is in SW corner of location after you talk to it.

Eventually you progress towards the area before Blanc village to continue quest.
To get to Hazetangle there you need to break 2 mirrors to open the gate. Simple.

The problem is fight - you need to win with full HP.
Ideally this means a well timed final attack.

The setup for this one is pretty simple:
Botis slot 1 - crazed trinket for +30% direct damage.
The only skill you need is 700 power.

Doubtie - doom + fast swap passive
Don't bother with burn since doom is more than enough and burn adds risk.
Trinket needs to be tranquil stone for status immunity.

Queath - the usual glorious sacrifice.
Trinket needs to be some survival... wizard hat is top tier for indirect immunity.

4th is Thronea for SP discount teamwide passive.

Food is 'Reishi Bud'.
There is no healing thingy there and you can't use items, so you need to prepare with it in advance...
And obviously don't let any random encounter hit Botis, take down random stuff with Thronea ideally as other stuff wants HP.
If you do everything correctly - there should only be 1 random encounter on the way.

Botis needs to have maxed AGI ideally, otherwise he might get hit before you can swap him out.

The strategy:
Botis swap into doubtie who does doom > fast swap into queath.
Queath waits until enemy does his move.before sacrificing. If the 150 indirect damage aura happened long ago - wait for it as well, otherwise it might screw you up.
Can be a bit RNG but the goal is basically for Botis to not take damage before he kills the enemy with his 700 power nuke instantly.

21) Froztile - it's a random encounter which happens ONLY on the bridge in the area right outside of Blanc village. Using wonder shroom works for this one.
Tricky contract - being between 300 and 310 HP. Easiest to do by simply already having such HP and finishing with said spirit.

22) Chaos - Blanc Village
He is in the first area of the village in the northern house. Pick up all papers on the ground and he will appear.
To contract him easily - lower him to 1 HP via perpetual(dreadpupil for example) + simple damage.
Then swap in Feletch spirit(should be one of post mid term side quests of academy) which autoinflicts delay... since Chaos autoinflicts confuse - that's guaranteed contract.

23) Glazia - Snow Bathe Forest
In the area directly south from Blanc Village. Go to SE corner of this area, there will be an 'ice pillar' - climb it all the way for Glazia...

24) Duelbonfire - Sorrow Frost Palace
You find it not far from main boss - instead of using entrance to reach main boss go south instead to reach another entrance where you will see 'teal light'.
You need fire blast + blizzard for this contract. Pretty easy, just use those 2 and then kill it. It has no immunity to indirect damage so insta killable via Tribute.

If you 'exit maze' right north in this area - you can get a portal and change the team easily.

Main boss of this one is Murkdevil - first puzzle of his is pretty much just touching each torch once, not too sure if order matters, but IIRC I started with NW one if it does.
The replies you give him don't matter at all.
His fight is a bit tough - 8 rounds to beat him and he is immune to indirect, has MASSIVE def and likes to inflict matk 5 debuff... so he covers almost everything that can kill him.
But I am here to help.

Setup for him is:
Vermilionbird slot 1 with nighting jade trinket(+35% direct damage but take reflect damage)
The only skill you need is the 330 power one.

Any spirit who can inflict full debuff x2 in 2 turns. I use Vainbreak but it hardly matters.
Trinket MUST be Tranquil stone(immunity to panic) - you can buy those near snow bathe forest teleport point inside the house.

Queath or any other with 'glorious sacrifice' skill.
Trinket yet again tranquil stone for panic immune.

Any long duration burn ally via MATK, I used Karmaflame spirit.
No need for trinket here.

Food should be 'Reishi bud' - a 3 sec after swap massive damage increase.

The turn order is:
Swap into debuffer who spends 2 turns debuffing > Karmaflame burn and swap to spirit who does Glorious sacrifice.
ONE IMPORTANT NOTE - wait until right after enemy uses skill before using glorious sacrifice, this way you avoid the high chance of getting MATK 5 debuff on vermilion screwing up the strategy.
Vermilion uses 330 power nuke.

This combo is exactly 8 turns and foolproof if you do everything correctly with 0 RNG.

You can honestly try Green Apple instead of Reishi bud first if you are limited in their amount and use +60 matk stat stick on vermilionbird instead.
This should me more than enough.

Postgame Content
I will only list where new things are, strategies for challenges will be up to you as that part of content is fully optional and doesn't give anything unique.

Holy dragon getting is generally not too hard, challenge fights are well.. challenging.

Miscellaneous:
1) The location of friends are:
You can have a bit flavor dialogue + fight them INIFINITELY and let them join the team...

Tan Yathin, We Young and Lui Chesion also have 'relationship' stars..
They also have achievements for max relations...
Tan Yathin one is super easy to max since you can borrow/return her cash for it.
We Young can get a bit extra relation by lending him cash but stops accepting it eventually.

Aside of that I think those increase by having them tag along.

I HIGHLY RECOMMEND grabbing those into party before tackling other content, they help in some battles.
You can have a maximum of 3 with you however.

Tan Yathin - North from Double Dragon City, wishing beach

Cheng Haw - Academy tutorial Zone with statues near the healing point there.

We Young - Millenniburg, on the Northern wall.

Yeung Bing - Gleam coast city, near the western exit of the town towards academy.

Lui Chesion - in his house in Gleam Shop

2) Old textbook in your classroom - this gives a permanent +5 ATK item.

3) There are 4 new chests in 'secret base' of academy. 2 inside the building on 1st and 2nd floor.
Those are pretty tough fights with your squad being random and having to win 2 battles in a row with crazy special abilities on enemies and their stats being higher than lvl 20.

Sounds crazy? Kinda... you can get lucky with tribute or holy dragons and make it a piece of cake.
You can also use 3 def/mdf food which gives some 'good' tier spirits a chance too.

Those have some non unique trinkets/mats..
Opening one disables 2 other ones I think, so you can only open 2 in total...

Those are not worth your time at all.

Challenge fights mostly put you into some intense limitations! Having holy dragons helps. Even though they are mostly quite meh in skill sets/talents - their sheer stats are so high that stats alone are carrying.
Challenge fights are repeatable, cash reward from challenge fights is infinite but perma stat consumables are gained only ONCE. So there is little reason to repeat a challenge fight you already won aside of cash.

Here is one I managed to find... I assume there are 6 of them - 1 for each perma stat boost item, but they are so randomly scattered that I got tired of searching for the rest:
1) Hsia Minsh - inside the Nihilate cave depths house where the Nekra quest starts.

2) Ling Zing - snow bathe forest house near the teleport 2nd floor.
Reward: 50k currency +25 MDF perma stat consumable.

3) Linann - teleport to 'Tide Island' and go NW to where the fishing sidequest finished through this 'reverse current' area.
Reward: 50k currency +25 DEF perma stat consumable.
This one is by far the fastest to spam for cash if you want 1 million achievement.
Doubtie with ocarina/Tribute with witchcraft blade kills all aside of last monster in 2 hits. Last one in Andes, he should die in 4 hits.
Use the Silicon special item from Holy God Quest as food for perpetual to be immortal.

Holy Gods
1) Zorye automatically joins you, nothing required. He has 50 SP instant kill.. not really impressive as strong stuff is immune and weak dies to Tribute just as well.

2) You can now enter Nihilate Pond by talking to guild master of Double Dragon City.
You will be blocked by guild master there but it's an easy fight.
Inside there is Nekra contract quest
Nekra contract requires you to go back to Double Dragon Town eventually, inside the tunnel and all the way to the east to find special monument.
After that you walk all the way back.
Once you enter the Greenhouse - make sure you check the doors on first floor, those have treasure chests.
Nekra itself is trivial since he is not immune to indirect.. albeit he has 90% resist. Still defeatable by 9-10 swaps of Doubtie/Tribute.
You fight him 2 times but it's hardly any different with 2nd time requiring you to wait until his rampage and make sure no one is defeated.. just be ready to instant kill it the moment it enters rampage and that's it.
It has one RNG skill that can kill you however... but it seems very rare for him to do it. If you want to be safe -consider revive feather on tribute or def food.

Nekra is by far best Holy God IMO. Amazing 800 power nuke, amazing stats, solid shield passive... being able to debuff via panic.. and also being able to buff self atk/agi.
Can be both stable damager and one shot wonder.

Beating this quest unlocked final non Holy God sidequest - God Devouring Wolf.
For this one simply go into hut where Hsia Minsh is and there will be a way into previously inaccessible room.

3) Ghira - you first need to take Yeung Bing into your party, he is in Gleam Coast City.
With him in party you can now enter Wisdom Tower in Anser Town.
Assuming you did the first part of sidequest which was available pre postgame - you will be able to ask Ghira about Condensed Fire Armor.
Top of the wisdom tower now has portal by the way so you won't need Yeung Bing if you use it from now on.
Talk with Anser vice guild master near Wisdom Tower entrance now.
Go to Anser 'divine tree' afterwards.. the one which had sidequest for dealing a lot of damage in one attack.
Enter the Wisdom Tower now to start the challenge.
Ghira Room has a chest with 5 star trinket BUT your goal is top of the tower where Ghira awaits.

Ghira itself is a bit annoying of a fight - you need 10 or more 'support' skills. The fun thing is - she DISABLES active usage of support skills.

She is why I recommended taking Nekra first. I recommend a party of Alkaid/Thronea/Ample (for their teamwide skills and filling them with support skills to match requirement.
Nekra being the only unit you use. With DEF/MDF food and repulse passive you pretty much are immortal. Add HP steal trinket(you can purchase it from blue hair/blue coat NPC in gleam coast city, NE from portal) to become truly unstoppable. 2 casts of 800 power should annihilate the enemy.

Ghira is a... weird spirit. She has means to easily buff all her stats to max... but lacks good attack moves aside of the very one which buffs you and inflicts paralyze to you. Which is honestly still worth it for sure.
Her stats are very well rounded however so with full buffs she is an absolute monster.
Pair that with having HP regen skill and assuming enemy has no buff remove/swap - she is a very stable unit to simply sit there and annihilate enemy solo.
Haste is great to further limit amount of damage you can take.
Against indirect damage dealers she can use wisdom hat.
You can also use her as full team reviver if you want to.

4) Andes
This one has a LONG set of cutscenes.

The quest starts in Tide Island.
You might already have teleport unlocked - he is very close to the teleport.
If you don't have this location - it's the one where you follow the fishing sidequest. Entrance is in Tide Hollow via the 'blue crystal' monument.
Might need to have said quest completed however, not too sure. The quest goes for a bit linearly in this area and there is a relatively easy fight.

Once you are done there - go to inception palace(evergreen cliff portal)
You might need Tan Yathin in party, but not 100% sure on that, I had her in party myself.
Inside the palace go via front entrance until you see 4 'blue orbs' with arrow floor tiles near them.
You might already have solved this one before but this time the previously locked door there is now the continuation of Andes quest.
Simply light up 4 crystals by interacting from where arrows are pointing and then use green portal.

For first cutscene you get an infinite use potato... a 10 HP heal special item. Kinda useless.

2nd cutscene gives infinite use 1 HP revive item. I mean.. sure.

During 3rd cutscene you need to chase around Andes a bit.
Winning in 5 turns is pretty much just using pump bash.
3rd cutscene reward is Silicon - a special item which gives you a perpetual for 2s whenever your minion is swapped in... This is absurdly overpowered if you use it with something like Feletch spirit who gives decay upon entering combat... 2s is enough to to 'move' so you are essentially fully immortal if you keep swapping. You just need to wait for it to expire before swapping out since it doesn't refresh timer unless it fully expires.
There are other absurd combo you can do for direct damage too.
For example use this to get infinite SP and then spam some move which instantly gives you CP back... just use this until out of SP and then start swap restoring SP yet again.
Literally the only way to die is pretty much some 'HP degen' by the enemy.
A very dirty strategy but it's almost foolproof.

Cutscene 4 gives Gorgerous Shell - 5 MDF permanent item.

After 4th cutscene you need to bring Tan Yathin with you yet again(she left even if she was with you before)

After you bring her back you finally challenge Andes. Simply go all the way north until you reach him.
Andes is not immune to indirect and his contract is literally following the usual Doubtie + Tribute strategy.
However he has regeneration.

Nekra with wizard hat is almost mandatory.
Doubtie with ocean trinket is almost mandatory too.
Tribute with... probably witchcraft blade is your best option.
4th is probably Ample for teamwide armor just in case.

First 30 seconds of battle - simply swap stuff, mostly doubtie/tribute.
Lowering HP is neccessary to force AI to cast healing stuff.
Once AI plants regeneration - next time you change into doubtie swap into Nekra afterwards and cast

First 30 seconds you won't be able to kill it since doubtie/tribute won't be enough. And trying to panic it will result in Nekra taking light attack and disabling wizard hat.
Once 30 seconds are done - Nekra will start dealing ~1100-1200 damage per Nihilate attack.
Boss has ~2.3k

Now your goal is to finish it with Tribute. For this you have to lower it to low HP, Nekra nihilate remove it's healing while keeping in mind that you will deal ~50% damage.
You then ideally cast panic ~the time it has to recast the 'team effect'. Should be done deal after that.

It's honestly easier than it sounds assuming you understand how stuff works. just a bit hard to explain in words. I used no food/stat ups.

Andes is pretty strong spirit. All stats aside of def are pretty solid, so certainly invest 700 into DEF exp.
It's constantly HP regening, so your enemy needs to deal serious damage to take you down. Which is usually impossible if you have 5 stacks of buffs.
Speaking about buffs - he can buff himself to max via iris wheel + deception combo.
'Chime Fantasia' is a great in case of ♥♥♥♥ heal and amazing power value if enemy is not immune to indirect.
If enemy is not immune to indirect you can also use the team effect for heavy HP degen.

Perma stat item list
There are 2 types:
All of those are located in 'special' item tab.
1) Permanent
Those work on EVERY spirit automatically.
They give + to said stat as 'flat' final bonus. This bonus is not affected by potential.

1. Tossed Endowment - +10 Max HP.
I forgot exact place of this one but it was during one of historical sidequests. It might be reward for winning one of 'scripted' battles.

2. Medal of the Wise - +1 all stats.
12k indirect damage in 1 minute challenge.
Best way to do this early is via Fungusvine and having less SP consumed/less skill power trinket + Thronea spirit for a teamwide SP consumption discount.
Remember to fill SP to 100 before you start spamming skills due to how SP regeneration speed works.

Alternatively use Marsh spirit and do his 5 debuff > indirect damage clear debuff combo. With husk passive it deals ~250% indirect damage.
You need cyan spirit trinket for this.

3. Medal of the Valor - +1 all stats.
80k direct damage in 1 minute challenge.

Pretty hard.
You need:
Any spirit to debuff mdef to 5, doesn't really matter who, marsh works fine.

Doubtie - his burn + fast swap is MANDATORY.

Tintling - his element vortex passive always works, reverses all elements in battle and makes fire strong vs water.

Vermlionbird - trinket you need is a consumable one - 'Egret's Tweet' , it gives 5 matk/agi buff if you use skill at 175% CP.

Vermilionbird skillset is:
Dance of Fire + Nirvana + Flame Cross + Erupt

The strategy is:
Debuff mdef, it's pretty chill, you have LOADS of time, so no need to hurry on this part.
Now next part is quite speedy and needs you to do the actions exactly correct.
Doubtie does burn and fast swaps at 25% into vermilion.
Vermillion - waits until 175% CP(to trigger consumable) and does fire dance.
After Fire Dance immediately cast Nirvana > Flame Cross > Erupt
You have ~1 second spare for the burn duration at most so try to not mess up.
The more flawless you press buttons - the more extra time you have to wait even more for the increased crit chance via more CP.

I used no food(nothing does anything for this strategy) and +60 matk consumable on vermilion to get 81k damage.
I didn't even min max the exp of the vermillion, she had 500 matk exp only. 20 matk potential however.

3. Medal of Gourmet - +1 all stats.
Gourmet tournament in Double Dragon City for beating 10 rounds.
A 2vs2 tournament which is pretty low difficulty.
The difficulty of fights is constant but you get either buffs or debuffs depending on how far you go.
~First 5 fights are buffs, last 5 are debuffs.

4. Medal of Adventurer - +1 all stats.
Verdant Plain - Maze Challenge hardest difficulty
Reward for speed(135 or 155 seconds, not sure) - best done in end game when you can do enough 'teams' which can win an encounter by themselves.
Go through the west side monsters to save the most time and try to keep restoration backtracking to a minimum.

5. Senior Club Member Badge - +5 Max HP
It's via the rare spirit club sidequest in Double Dragon city. You first get the regular badge and eventually need to complete 3 'tests'.
2 of them are inside the same building. 3rd is by clicking tree 10 times. Tree which is south of the library area stone monument of this city.

6. Aged Tribute - +5 MATK
Reward for 'Flauros Prophecy' sidequest in Anser town.

7. Glass Marble - +5 AGI
Reward as part of Ghira's quest - Senkou Hanabi in Wisdom Tower. Despite what the game says - you can start this as early as you get to wisdom tower if you talk with Ghira afterwards.
Basically you can reach the point where you get glass marble just fine, but the ending of the quest will be locked until postgame.

8. Old Textbook - +5 ATK
Chest in the classroom once you start postgame.

9. Gorgerous Shell - +5 MDEF
Part of Andes recruitment quest in postgame.

2) Consumable
+25 to X stat permanently.
You can invest it into any creature and it will remain permanently on it regardless of all other things. It's yet again not affected by potential.

The first source for those is in Anser Town. There is an NPC who eventually gives 1 of each based on how many spirits you have captured.
You DON'T need all of them.. she gave me final reward at 143, but I didn't check her since ~110. I assume ~125-130 is likely the final req.

The second source of it is postgame 'challenge' fights - each challenge fight drops a certain stat boost but it can only be gotten once despite fight being repeatable.

So you can get a total of 2 of each for +50 of each stat including HP.
I would say this is best used on some Holy God of your choice, probably Andes, to make it an absolutely unkillable monster.

That being said nothing in the game requires that and most challenges are not 'simply win' but instead some limitation you have to bypass.
So feel free to use those however you want. Giving AGI to doubtie or tribute for example is certainly an okay move IMO with how often we use them.
Last edited by Hentaika; May 28, 2023 @ 4:19am
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Showing 1-15 of 34 comments
duelist78 Apr 30, 2023 @ 3:46am 
Thanks for the quick list, very helpful :).

To add onto Shineproto - It's the one that ran away from the observatory in Ruin of the Holy Wing. It seems to be a chance encounter. I came across mine whilst walking around the normal area of Ruin of the Holy Wing (not inside the maze). Wasn't prepared for the fight and took me by surprise. Reloaded the game and took me about 40 mins to get another encounter with it in RotHW.

From your experience it seems it can pop up outside of RotHW which I was unaware of. Testament condition is defeat it after 12 moves. I used a Thronea with active trait Qigong to nullify indirect damage to make the fight a lot easier. Used earth opal as trinket to heal at CP 150% to prolong the fight. Didn't need to use other dragons. Skills were Dragonfall, Mist, Raindrop and Solemn Courtesy.

Hope that helps.

Thanks again for the info!
Hentaika Apr 30, 2023 @ 7:42am 
You are welcome and thanks for confirming the Shineproto :)
pquality Apr 30, 2023 @ 8:42am 
idk if this works but everytime i used a mushroom is would spawn a dragon i havent tamed yet in the area, so i not really sure you ever need to grind for rare tames.
Hentaika Apr 30, 2023 @ 8:56am 
Originally posted by pquality:
idk if this works but everytime i used a mushroom is would spawn a dragon i havent tamed yet in the area, so i not really sure you ever need to grind for rare tames.
All the ones in my list are the ones which are unique and don't appear in any other way, Mushroom won't help you find those.
If you are not too actively exploring and just mushrooming the location down - you will likely miss majority of the spirits above.

I also don't mention any sidequest ones since you can always see hints towards them and see when you are done.
Ciaran Apr 30, 2023 @ 11:48am 
Yeah, Shineproto shows in the bestiary to be the observatory monster. As of the update today, it now has a much higher chance of spawning as a random encounter at the top of the observatory, but otherwise can appear at any location where you have random encounters.
Ciaran Apr 30, 2023 @ 7:07pm 
Medal of Valor (Deal 80k direct damage in one hit challenge in Sandy) also is a +1 to all stats item. It's doable as soon as you can recruit Queath (skipping class can let you get to Evernight and Sandy quite early indeed), but it's just a little tricky.

Dragons, preparation, and team order:
1. Dreadpupil, Lvl 20, MAT Potency 20, maxed MAT exp, Black Drip Stone equipped, Bone Drill is the only skill needed, enhanced with Anser Secret Recipe (which can be bought in Evernight City, gives +120 MAT for next battle, but lowers all EXP values by 100). You'll have to do some trickery with using Anser Secret Recipe, boosting your exp back up with consumables, and re-arranging your exp values to max out MAT again.
3. Marsh, Lvl 20, AGI Potency 20, maxed AGI exp, Cyan Spirit equipped for SP efficiency, skills: Panic (to start debuffing stats), Corrupt (to cheaply raise the stat debuffs to -5).
2. Doubtie, Lvl 20, AGI Potency 20, maxed AGI exp, White Drip Stone equipped for SP efficiency, skills: Self Doubt (for quick swap), Ominous Rumble (for boosting Dark damage), and Scorching Fog (for inflicting Burn to further boost damage).
4. Queath, Lvl 20, AGI Potency 20, maxed AGI exp, no trinkets needed really, the only skill needed is Glorious Heritage (suicides Queath and brings in your first available team member with +3 buff to all stats).

So, with all that preparation done, there's only one last step. Use the Reishi Bud food item (they can be found in the swamp) to give a team-wide effect that buffs your spirits with Energy Dust (massive skill damage boost) for only 3 seconds after swapping in.

With all that in effect, you run the battle as follows:
1. Battle start swap from Dreadpupil to Marsh.
2. Use Panic, then Corrupt x3. The enemy will be at -5 levels to every stat. Swap to Doubtie.
3. Use Ominous Rumble, then Scorching Fog. Early swap to Queath.
4. Sacrifice Queath with Glorious Heritage. Because Dreadpupil is first in team order, it will automatically swap to him, giving him +3 levels to every stat.
5. Before the Energy Dust buff wears off, attack with Dreadpupil's Bone Drill. With his stat buffs, enemy stat debuffs, cruel (talent) multiplier, trinket multiplier, dark damage multiplier, burn multiplier, and energy dust multiplier all stacking together, you will clear 80k damage with room to spare. (I ended up with 82k)


Marsh can also solo the indirect damage challenge with ease for the Medal of the Wise, just as an effortless alternative. Let your SP charge to max once, have the Cyan Spirit equipped, and you'll never have to pause to let SP recharge for the entire duration of the test. Panic x2 > Corrupt > Ebon Touch will do ~250% max HP damage with Hush, plus Abyss triggers twice each rotation. Easy 12k indirect damage.
Hentaika Apr 30, 2023 @ 7:26pm 
80k direct strat sounds pretty unoptimal, still trying to figure out some considerably easier approach for now XD

Didn't know % damage counted as indirect damage for challenge however, interesting.
Last edited by Hentaika; Apr 30, 2023 @ 7:30pm
Ciaran Apr 30, 2023 @ 9:52pm 
There are definitely easier ways to pull it off, but doing it that early doesn't leave you with many options for big damage dealers with big nukes. Even with all of those big damage multipliers, and buffs/debuffs in effect, I still needed 500 MAT minimum to reach the 80k threshold, even with trying stuff with crits.

I considered trying out the thunder skill that gets stronger with repeat uses, but didn't end up giving it a shot in the end. Even if it doesn't have a cap on its ability to strengthen itself, I didn't think it was reasonable for it to break 80k within just 60 seconds of repeat attacks.

All that said, I wouldn't be surprised if it was possible with less expensive consumables just utilizing elemental weakness, if there's any good nukers for that.
Hentaika Apr 30, 2023 @ 10:11pm 
Alright, I managed the 80k damage with much less hassle and even easier/as early setup:

You need:
1) Any spirit to debuff mdef to 5, doesn't really matter who, marsh works fine.

2) Doubtie - his burn + fast swap is MANDATORY.

3) Tintling - his element vortex passive always works, reverses all elements in battle and makes fire strong vs water.

4) Vermlionbird - trinket you need is a consumable one - 'Egret's Tweet' , it gives 5 matk/agi buff if you use skill at 175% CP.

Vermilionbird skillset is:

Dance of Fire + Nirvana + Flame Cross + Erupt

The strategy is:
Debuff mdef, it's pretty chill, you have LOADS of time, so no need to hurry on this part.

Now next part is quite speedy and needs you to do the actions exactly correct.

Doubtie does burn and fast swaps at 25% into vermilion.

Vermillion - waits until 175% CP(to trigger consumable) and does fire dance.
After Fire Dance immediately cast Nirvana > Flame Cross > Erupt

You have ~1 second spare for the burn duration at most so try to not mess up.
The more flawless you press buttons - the more extra time you have to wait even more for the increased crit chance via more CP.

I used no food(nothing does anything for this strategy) and +60 matk consumable on vermilion to get 81k damage.

I didn't even min max the exp of the vermillion, she had like 500 matk exp only.

Would be fun if there was some total direct damage race too... since you can easily make her spam ~40k damage almost non stop.
Last edited by Hentaika; Apr 30, 2023 @ 10:33pm
Hentaika May 2, 2023 @ 1:08pm 
If someone knows how to find Froztile in snow bathe forest - let me know, that's the only one not in my list out of easy to miss ones. Tried searching all over the place to no avail.
Azrael Valentus May 3, 2023 @ 9:10am 
What about Inkalhide? You need some kind of brush for it, but where is it?
Hentaika May 3, 2023 @ 10:19am 
Originally posted by Azrael Valentus:
What about Inkalhide? You need some kind of brush for it, but where is it?
It's part of sidequest, hence not mentioned - Master Among Us No.1

Calpm town quest.
Last edited by Hentaika; May 3, 2023 @ 10:19am
Ciaran May 5, 2023 @ 7:41pm 
Originally posted by Hentaika:
If someone knows how to find Froztile in snow bathe forest - let me know, that's the only one not in my list out of easy to miss ones. Tried searching all over the place to no avail.
I'm surprised you missed this one. The bottom left-most NPC contractor in the bridge over frozen lake map (the one Hazetangle goes to) directly tells you that Froztile can be encountered on the bridge. Either walk around there or just step onto it and pop a shroom. The contract test is just to defeat him while your current dragon's HP is between 300 and 310.
Azrael Valentus May 5, 2023 @ 9:34pm 
Is Starbarrie missable or part of a quest?
Hentaika May 5, 2023 @ 9:38pm 
Originally posted by LoliSauce:
Originally posted by Hentaika:
If someone knows how to find Froztile in snow bathe forest - let me know, that's the only one not in my list out of easy to miss ones. Tried searching all over the place to no avail.
I'm surprised you missed this one. The bottom left-most NPC contractor in the bridge over frozen lake map (the one Hazetangle goes to) directly tells you that Froztile can be encountered on the bridge. Either walk around there or just step onto it and pop a shroom. The contract test is just to defeat him while your current dragon's HP is between 300 and 310.
Thanks, forgot to add that one after I decided to be done with postgame.

The main problem with Froztile is that this one changed after the most recent patch which probably happened BEFORE you reached it.
Before patch this one was the only postgame exclusive monster in the game aside of the Holy Gods.

Also looking for info on the 3 postgame encounter I missed, got too lazy to run around searching for them all over the place and gave up.

Also if you found some other interesting postgame stuff - let me know too.

Originally posted by Azrael Valentus:
Is Starbarrie missable or part of a quest?
None are 'missables' some are just 'easy to miss'.

Starbarrie however is a simple random encounter, hence why I didn't add him. His condition is checking 2 portraits in the Throne Room of the same location.
Last edited by Hentaika; May 5, 2023 @ 9:42pm
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