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To add onto Shineproto - It's the one that ran away from the observatory in Ruin of the Holy Wing. It seems to be a chance encounter. I came across mine whilst walking around the normal area of Ruin of the Holy Wing (not inside the maze). Wasn't prepared for the fight and took me by surprise. Reloaded the game and took me about 40 mins to get another encounter with it in RotHW.
From your experience it seems it can pop up outside of RotHW which I was unaware of. Testament condition is defeat it after 12 moves. I used a Thronea with active trait Qigong to nullify indirect damage to make the fight a lot easier. Used earth opal as trinket to heal at CP 150% to prolong the fight. Didn't need to use other dragons. Skills were Dragonfall, Mist, Raindrop and Solemn Courtesy.
Hope that helps.
Thanks again for the info!
If you are not too actively exploring and just mushrooming the location down - you will likely miss majority of the spirits above.
I also don't mention any sidequest ones since you can always see hints towards them and see when you are done.
Dragons, preparation, and team order:
1. Dreadpupil, Lvl 20, MAT Potency 20, maxed MAT exp, Black Drip Stone equipped, Bone Drill is the only skill needed, enhanced with Anser Secret Recipe (which can be bought in Evernight City, gives +120 MAT for next battle, but lowers all EXP values by 100). You'll have to do some trickery with using Anser Secret Recipe, boosting your exp back up with consumables, and re-arranging your exp values to max out MAT again.
3. Marsh, Lvl 20, AGI Potency 20, maxed AGI exp, Cyan Spirit equipped for SP efficiency, skills: Panic (to start debuffing stats), Corrupt (to cheaply raise the stat debuffs to -5).
2. Doubtie, Lvl 20, AGI Potency 20, maxed AGI exp, White Drip Stone equipped for SP efficiency, skills: Self Doubt (for quick swap), Ominous Rumble (for boosting Dark damage), and Scorching Fog (for inflicting Burn to further boost damage).
4. Queath, Lvl 20, AGI Potency 20, maxed AGI exp, no trinkets needed really, the only skill needed is Glorious Heritage (suicides Queath and brings in your first available team member with +3 buff to all stats).
So, with all that preparation done, there's only one last step. Use the Reishi Bud food item (they can be found in the swamp) to give a team-wide effect that buffs your spirits with Energy Dust (massive skill damage boost) for only 3 seconds after swapping in.
With all that in effect, you run the battle as follows:
1. Battle start swap from Dreadpupil to Marsh.
2. Use Panic, then Corrupt x3. The enemy will be at -5 levels to every stat. Swap to Doubtie.
3. Use Ominous Rumble, then Scorching Fog. Early swap to Queath.
4. Sacrifice Queath with Glorious Heritage. Because Dreadpupil is first in team order, it will automatically swap to him, giving him +3 levels to every stat.
5. Before the Energy Dust buff wears off, attack with Dreadpupil's Bone Drill. With his stat buffs, enemy stat debuffs, cruel (talent) multiplier, trinket multiplier, dark damage multiplier, burn multiplier, and energy dust multiplier all stacking together, you will clear 80k damage with room to spare. (I ended up with 82k)
Marsh can also solo the indirect damage challenge with ease for the Medal of the Wise, just as an effortless alternative. Let your SP charge to max once, have the Cyan Spirit equipped, and you'll never have to pause to let SP recharge for the entire duration of the test. Panic x2 > Corrupt > Ebon Touch will do ~250% max HP damage with Hush, plus Abyss triggers twice each rotation. Easy 12k indirect damage.
Didn't know % damage counted as indirect damage for challenge however, interesting.
I considered trying out the thunder skill that gets stronger with repeat uses, but didn't end up giving it a shot in the end. Even if it doesn't have a cap on its ability to strengthen itself, I didn't think it was reasonable for it to break 80k within just 60 seconds of repeat attacks.
All that said, I wouldn't be surprised if it was possible with less expensive consumables just utilizing elemental weakness, if there's any good nukers for that.
You need:
1) Any spirit to debuff mdef to 5, doesn't really matter who, marsh works fine.
2) Doubtie - his burn + fast swap is MANDATORY.
3) Tintling - his element vortex passive always works, reverses all elements in battle and makes fire strong vs water.
4) Vermlionbird - trinket you need is a consumable one - 'Egret's Tweet' , it gives 5 matk/agi buff if you use skill at 175% CP.
Vermilionbird skillset is:
Dance of Fire + Nirvana + Flame Cross + Erupt
The strategy is:
Debuff mdef, it's pretty chill, you have LOADS of time, so no need to hurry on this part.
Now next part is quite speedy and needs you to do the actions exactly correct.
Doubtie does burn and fast swaps at 25% into vermilion.
Vermillion - waits until 175% CP(to trigger consumable) and does fire dance.
After Fire Dance immediately cast Nirvana > Flame Cross > Erupt
You have ~1 second spare for the burn duration at most so try to not mess up.
The more flawless you press buttons - the more extra time you have to wait even more for the increased crit chance via more CP.
I used no food(nothing does anything for this strategy) and +60 matk consumable on vermilion to get 81k damage.
I didn't even min max the exp of the vermillion, she had like 500 matk exp only.
Would be fun if there was some total direct damage race too... since you can easily make her spam ~40k damage almost non stop.
Calpm town quest.
The main problem with Froztile is that this one changed after the most recent patch which probably happened BEFORE you reached it.
Before patch this one was the only postgame exclusive monster in the game aside of the Holy Gods.
Also looking for info on the 3 postgame encounter I missed, got too lazy to run around searching for them all over the place and gave up.
Also if you found some other interesting postgame stuff - let me know too.
None are 'missables' some are just 'easy to miss'.
Starbarrie however is a simple random encounter, hence why I didn't add him. His condition is checking 2 portraits in the Throne Room of the same location.