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Marsh is able to kill almost any enemy in a single 3 skill combo. It's incredibly powerful early on especially. The combo is Panic > Corrupt > Ebon Touch, and requires the fourth skill to be the Hush passive to boost up indirect damage. It will deal well over 100% of the enemy's max HP, requires no offensive stats on your part, and only is countered by enemies that can quickly buff via attacking or have passive resistance/immunity to indirect damage.
1. Panic puts -1 level to all enemy stats and the Panic debuff, which prevents them using support skills to clear their debuffs. The Abyss talent also triggers to chip away a small amount of the enemy's health via indirect damage.
2. Corrupt doubles their negative stat levels and applies the Fatigue debuff, which weakens their skill damage and helps you to finish the combo without dying early (though Marsh is reasonably tanky and the combo is super fast, so this is unlikely.) This also triggers the Abyss talent to chip away some more of the enemy's health.
3. Ebon Touch, which is boosted by the Hush passive, will utterly destroy the enemy. Even the likes of the Stargazer boss fight, which has a huge passive resistance to indirect damage, will almost be one-shot by this simple combo.
For best results, build Marsh by maxing AGI and DEF, and putting all of the remaining exp into MDF. Survival and speed are your only necessities for this to work. An easy trinket to acquire early to compliment this build is the Jasper Pendant (buy in the Shopping DIstrict toy shop) to further boost survivability. Food that starts the battle with weakening enemy stats (like Cucumber) can also potentially cut out the necessity to use Corrupt at all, allowing for a 2 turn kill that doesn't get shut down by instant kill immunity.
The only difference is that 'too much' is in different context.
Majority of random fights either die to Fungus outright or die via Fungus > Chimera indirect combo, which is almost guaranteed not to give an enemy chance to move thanks to chimera paralyze on swapping into it... and even if someone does manage to throw a move in - not the end of the world since chimera certainly won't die.
Majority of serious opponents are either immune to indirect or take 1/3rd-1/5th from it.
Majority of them won't let you have 3 turns without screwing you up in some way either.
Debuff food does help it against 1/3rd the damage ones at least.
But those are usually better done with direct burst.
The later strategies are very broken in comparison too, so it's not too great long term. But as a generic debuffer who can also deal good indirect damage - he is decent, just not as good as other ones.
And yeah, Tan Yatin switched monsters quite frequently.. but if she didn't, her monster was dead, cause Marsh with that setup (max speed/hp then mdef) can easily use 2 skills inbetween opponents.
Is there any drawbacks to it even early on?
Until the infamous doubtie combo that is.