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1) Reid is useless, a random merc with crit resist + status resistance is hundredfold better.
Resilience/thorns arent bad either but worse, as avoiding status with huge chance is big deal and the fact that non combat ally own mood does not matter if it doesnt harm combat party.
Unique perk does not make up for it. Does not help that he has useless default ability either.
2) Mood managing is super easy if you are smart, by zone 2 you already can have Anne + Jing Wei at positive mood, recruiting a decent team along with it is super easy due to how much leeway civilians give.
By zone 3 you pretty much solidify it.
IF your team is in positive mood - even if people hate each other - bad events wont happen.
This means each new recruit you make only has to boost or ignore lowest mood one and you are good.
By end game you actually have to try hard to get the people into bad mood due to huge civilian boost.
3) Team has big leeway in equip, MC can be anything and other 2 characters can wield what thy are good at on melee.
On ranged you also have 1 free slot + rifle + crossbow unless you want to change up via manual.
That being said while leg weapon is late game, I think I should mention them indeed, good point.
Also added all 5 endings information.
And all casino trinket information. Although I am missing the implicit code I still can't get after hundreds of millions of coins over many nights in casino.
Stats:
DMG 518
Hit 51%
Attack Speed 4
Crit/Dodge 3%
Weight 12
Special: No need for ammunition
Interesting, you didn't get shotgun for it? Oo
Wonder what was different from what I did to get shotgun, since that's what bagpipe choice for crystal quest gave me.
Also how does no need for ammunition work on it?
Does it shoot without it or it does not consume ammo?
As in - can you equip ammo to get atk boost and it will stilll get consumed but you can keep shooting even without it or you can essentially put the most expensive ammo and get stats from it for free.
Also still require sniper rifle and implicit code casino trinket if anyone has those.
You can't equip ammo on the Machine gun
I got the implicit code but I don't know where from
Code is one of three casino trinkets. I am interested in its stats since its the only trinket I didnt manage to get.
And sniper rifle if it exists at all.
Maybe because I was already at Yin City or declined the first request in Bagpipe as he wanted to see the jewel...
Yes. That's why besides boss fights - full AGI is actually better.
I wouldn't say so, no.
Hardest fights in the game have enough HP(all 'true ending' and legendary weapon fights which you actually might have trouble with, everything else you simply kill naturally as you upgrade your gear and get more people in party) to live through quite a lot of crits as well.(besides maybe a crit from xbow wei)
Don't forget you can reach ~65% crit chance, without too much trouble potentially more by stacking all bonuses game has to offer.
IIRC 'soft cap' was ~75%, which is all that game has to offer including trinkets, enchants, etc. This soft cap includes bullets, which you likely won't have though, but it's not too critical to get the very best either.
At which point difference becomes pretty huge and you can even 'retry' fights to achieve a closer to 100% crit chance with such 'natural high' chance when required, making those hardest fights even easier.
The damage difference IN THE END after you min max becomes pretty massive. I kinda semi forgot to edit in the fact that luck is indeed the go to with nearly no debate though, thanks for a reminder.
The thing is - natural progression(getting more chars, getting better gear) is enough to handle your progression until last zone pretty easily in either build.
All main 'zone progression blocker fights' are also very sturdy opponents, which helps balance those builds out mid game.
Main difficulty comes from when you unlock side quests for the leg weapons in last zones - those fights are often something you would have to delay at least a bit. Luck allows this delay to be considerably less(if at all) with a few retries, a lot of them being available from get go as well if you have been keeping up with the gear more or less.
In short fights agi might have been a bit faster to optimize kills(although that's debatable) but auto function is luckily pretty fair and you can easily heal up after the AI does slightly worse than you but instantly. I rarely ever used manual for random fights besides early game. If game was more punishing towards auto - things might have been different.
Not so big as you thing as flat +damage is also massive buff to DPS. I'd done calculations :)
Same.
Few extra updates for your guide:
1) About legendary HMG - I submit it to Bagpipe AND given jewel to him immediantly. Still get a HMG.
Other guides also mention that you can get only HMG here.
2) It's actually very awesome and a top-tier pick for Jing Wei if it's pushing her into next level of happiness (happiness not only gives a crit chance but also a damage multiplier - on top of her own ability).
3) Final zone casino.
Unable to get it even after stripping all trinkets from my guys (and I don't experienced a bug you're described in previous casino on current game version).