Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 'gathering of the artifacts' and breaking the cycle is something I'd like to cover in a future game. Krumit's Tale is a follow-up (not a sequel, per-se) to Meteorfall: Journeys on mobile. I'd like to develop a third 'Meteorfall' game that has you going on adventures with Krumit and seeing the artifacts - but in the 'real world', not just in his shop with a box of tiles.
So you're not missing anything currently - though maybe I'll expand a bit in the future.
I do hope you may reconsider and add a final encounter for the game. While continuing the story in another one is also cool, I think this is my only gripe with this game that I otherwise love. I kept wondering when I would get to it after many playthroughs and am quite disappointed that things end on the cliffhanger. Would love to gather some artifacts, something like slay the spire where you need to win with each character, and than you get a final battle.