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How about a compromise.... The ability to choose whether the NPCs help or not!
This is wild to me cuz the first half of this post doesn't even sound like a Dragon Quest Builders Game to me.
I do love the one-continent map idea tho. I would absolutely love if everything could be actually connected.
I would also like more options in generating the buildertopias. I wanna choose, size, biome and SHAPE of the island. (I hate how all the islands are square - gimmie hexagon shaped islands please) Also. how much water/mountains are generated on it would be a lifesaver for terraforming.
1) reverting your home island back to a state before you started building on it. So you can build/destroy at your hearts content without being affraid you will ruin everything and have to start over. (Lost count of how many times I started over a couple of years ago)
2)better chest control.
3)No random mops attacks, they prevent you from trying to build extra or nicer than bare minimum for the story.
4)No pressure on your home island to progress the story, also prevents you from trying stuff till after the story ends.
5)no bunny ears or costumes. Babs looks a houndred times nicer when you first meet her. Some nice looking clothes would be nice too.
6)tutorials of the switches and magnetic mechanics.
7)DQB2 have a couple of logic mishaps, like a spa next to a music hall, or only the basic braziers works for the throne room.
8) a way to discover all room recipees without looking up a list.
9)if you equippe your wooden mallet, you can only trowel the blocks you could hammer (better control over what will be replaced)
more seriously, I would be happy with anything as long as it's as similar as 1 and 2 were.
Also, please, somehow, find a way to let me build rooms on TOP of other rooms. I would like to build multiple floors for my housing. :)
- Also please give us more options to rotate blocks. I is hard to build good looking ships and boats when the underside of the blocks are all flat.
Never heard of anyone having problems with the Gestures panel popping up during battle - only when trying to swap between Buildnoculars as they share same button but Buildnoculars is a press while Gestures is holding down the button (and obviously shouldn't be trying to use Buildnoculars during battle.) I question if your controller's left analog stick is either wearing out or is much to sensitive to presses when trying to move the builder around. If instead using keyboard and mouse, remapping to another key further away from the ones you use for battle could solve the problem. I'm not sure whether you could remap the controller button and avoid messing up something for battles. (Presumably swapping it with the View Blueprint action could work; as you probably aren't having many battles within blueprinted areas.)
multiplayer during story