DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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DerikSage 17/fev./2024 às 17:29
Dragon Question Builders 3
What you would want to see?

I want more combination of buildings
Better AI for both enemies and allies
Game mode close to RTS, with an enemy building their own town
Combat oriented Building combinations that specifically increase allies/NPC stats (smaller decorations in room affect stats)

I think this would be terrific.
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Exibindo comentários 1630 de 46
Aura 30/mar./2024 às 12:56 
Escrito originalmente por pruittchelsea111:
I want more blueprints! A gazillion blueprints. And I don't want help with any of them. It's so satisfying to work on a blueprint!

How about a compromise.... The ability to choose whether the NPCs help or not!
Aura 30/mar./2024 às 12:58 
Escrito originalmente por coldreactive:
I want to be able to use the glove to move chests so I don't have to bash them and have all of their items spill out everywhere. As for what systems I want added, I want an energy/mechanical system using Kinetic energy.
  • Wranglin' Wrench — Allows interaction with certain machinery. Can also temporarily disable automata.
  • Windmill — Produces kinetic energy. Energy produced is based on biome.
  • Waterwheel — Pouring liquids on this wheel makes it come alive. Produces Kinetic energy. Energy produced is based on liquid used.
  • Kinetic Pipe — Transfers Kinetic Energy. Can only go up, down and side to side.
  • Coggy Cube — Transfers Kinetic Energy from one Kinetic Pipe to another. Requires an input and an output to function.
  • Chilly Chunk — A special block that chills nearby blocks and liquids.
  • Sizzling Slab — A special block that heats nearby blocks and liquids.

Some new ways to deal with storage woes and NPCs putting items into random chests would be nice too.
  • Filtered Chest — A magically Infused Chest that filters items. — Placing an item in the filter will make it so the chest will only accept all items of that type. (EG: Seeds.)
  • Imaginet — A mechanical marvel that sorts items between many connected chests.
  • Imaginet Pipe — A mechanical marvel that connects from chests to an Imaginet.
  • Pipeless Transceiver — A mechanical wonder that allows an Imaginet to magically transport items through an invisible network. — Use a Wranglin' Wrench to set the frequency, requires a transceiver on the Imaginet too.
  • Glass Tank — Stores liquids that aren't too cold or too hot.
  • Magical Tank — Stores all sorts of liquids. — Requires placement on a Chilly Chunk for cold liquids, or a Sizzling Slab for hot ones.
  • Wonder Tank — Can store all liquids. Will link together with one another to store more. — Will keep liquids fresh and at their intended temperatures regardless of block it is placed on.

And some new Liquids:
  • Milk — Liquid Milk, make sure it stays cold.
  • Auroral Water — Glittering Water that mends wounds and regenerates health. Gives off a faint light.
  • Rotten Sludge — A veritable feast on the senses. — Brown/black version of Poison. Does more damage, slows the player down, twice the stamina if fully submerged. Milk turns into this after a day if not kept cold.
  • Freezing Solution — Sends chills down to your very core. — Like Rotten sludge, slows the player, does more damage than poison. Twice the stamina if fully submerged. Normal Water turns into this if left exposed to Chilly Chunks for a day.

Hot water turns into normal water if exposed to chilly chunks for a day. Hot Water will evaporate if exposed to Sizzling Slabs for a day. Water will turn into hot water if exposed to Sizzling Slabs for a day. Lava will turn into Basalt if exposed to Chilly Chunks.

——————————————————

Some extra features/systems/etc. I would like to see:

  • Female Toughie — There was only one in Dragon Quest Builders / 2, and it would be nice if we could have random recruitable ones too.
  • Half Hunger Reduction on Mounts/Vehicles — It doesn't take as much strenuous activity as walking/sprinting does.
  • Upgradable Glider — If the cloak/glider comes back, allow us to upgrade it so hot biomes no longer cause it to stop working.
  • Female Bartender — Like with the Toughie, it would be nice to see a random recruitable female variant of the Bartender, if it makes a return.
  • Builderdom NPC Outlines — If the Builderdom's Best system comes back in DQB3, please give an option (while in the builderdom's best) to highlight NPCs.

I would also prefer a continent / more open world like the original DQB, but bigger and better. The ability to set down towns in specific locations, or have towns on the open world, rather than just in chapter instances. Trading Routes could be established between multiple towns, even ones that are across the ocean/sea via ships/etc. The map would show current trading convoys and their current status, such as if they are being attacked or not.

It would also be nice if party members would teleport to you nearby if you engage in combat and they're far away. Since I'm constantly having the problem where my human NPCs in DQB2 get "stuck" or lost when I move at high speed in a randomly generated island by way of my Great Sabrecat.


This is wild to me cuz the first half of this post doesn't even sound like a Dragon Quest Builders Game to me.

I do love the one-continent map idea tho. I would absolutely love if everything could be actually connected.
Aura 30/mar./2024 às 13:04 
Escrito originalmente por Echsrick:
more builder islands...3 just not enought...more bioms? maybe too? i mean what could realy be added?more npc types? NO SLOW UNSKIPABLE TEXT for sure....and ahm.....mandrakes, you know, mandrake major and the others because yes

I would also like more options in generating the buildertopias. I wanna choose, size, biome and SHAPE of the island. (I hate how all the islands are square - gimmie hexagon shaped islands please) Also. how much water/mountains are generated on it would be a lifesaver for terraforming.
嗨皮貓蜜 31/mar./2024 às 14:11 
Hope mods can be used
Karafel 10/abr./2024 às 13:14 
I would like:
1) reverting your home island back to a state before you started building on it. So you can build/destroy at your hearts content without being affraid you will ruin everything and have to start over. (Lost count of how many times I started over a couple of years ago)
2)better chest control.
3)No random mops attacks, they prevent you from trying to build extra or nicer than bare minimum for the story.
4)No pressure on your home island to progress the story, also prevents you from trying stuff till after the story ends.
5)no bunny ears or costumes. Babs looks a houndred times nicer when you first meet her. Some nice looking clothes would be nice too.
6)tutorials of the switches and magnetic mechanics.
7)DQB2 have a couple of logic mishaps, like a spa next to a music hall, or only the basic braziers works for the throne room.
8) a way to discover all room recipees without looking up a list.
9)if you equippe your wooden mallet, you can only trowel the blocks you could hammer (better control over what will be replaced)
Charlie blue 12/abr./2024 às 15:17 
i just want dragon quest builder 3 IN VR.
Sunny 14/abr./2024 às 11:29 
3 blocks high walls considered included in room instead of 2 OR slightly bigger blocks so that building to character ratio doesn't look so weird. I have to build that high anyway for how it looks, so I just want to get credit for it! wanting roof/ceiling inclusion just feels greedy.

more seriously, I would be happy with anything as long as it's as similar as 1 and 2 were.
Última edição por Sunny; 14/abr./2024 às 11:30
rparham685 16/abr./2024 às 6:19 
Boomerangs, and spellcasting please. If not spellcasting, then at least let me build the Wand/Rods and use them as items.
Also, please, somehow, find a way to let me build rooms on TOP of other rooms. I would like to build multiple floors for my housing. :)
Última edição por rparham685; 16/abr./2024 às 6:20
worstcase11 16/abr./2024 às 8:50 
- I would like, if the room requests of the NPCs weren't all so extreme - building giant rooms with no star rating or mini rooms with 5 star rating over and over again limits what can be used as decoration to an extreme and I personally hate having a town full of giant empty houses with nothing inside but a name plate, a straw mat and a torch.

- Also please give us more options to rotate blocks. I is hard to build good looking ships and boats when the underside of the blocks are all flat.
wurmtoken 25/abr./2024 às 12:46 
Would I be crazy to want some Builders/Monsters crossover features? Some way to tame all the monsters or lure them to live in my town or something?
lilisaur 26/abr./2024 às 5:14 
Escrito originalmente por wurmtoken:
Would I be crazy to want some Builders/Monsters crossover features? Some way to tame all the monsters or lure them to live in my town or something?
I think having even more monsters to recruit is something a sequel would certainly have. DQB1 didn't really have it other than a couple of friendly optional monsters (Splatrick and Androo). DQB2 add several more of the friendly type, made them non-optional, and then let us recruit about a quarter of the hostile monster roster from Explorer Shores, but not the full 100%. The more recent games Treasures and Monsters 3/The Dark Prince do let us recruit just about any monster (so long as its not a boss fight or monster belonging to another team, but the full monster roster CAN be found or bred through other means.) So I'd say the trend is certainly leaning towards full recruitment capabilities. If developers delivered a sequel without ability to recruit the full monster roster, I think they'd know it would bring about complaints from fans who were expecting as much. Granted, monster recruitment is not the goal of Builders series so there's no strict obligation for them to do so, just a general expectation.
WolfmanStarrk 4/mai./2024 às 3:14 
Remove the expression menu, I can't tell you how many times that popped up while I was trying to battle monsters. That's really my only gripe with DQ Builders II.
lilisaur 4/mai./2024 às 10:27 
Escrito originalmente por WolfmanStarrk:
Remove the expression menu, I can't tell you how many times that popped up while I was trying to battle monsters. That's really my only gripe with DQ Builders II.
Actually I see a lot of requests for even more Gestures to make for better photos. There's many emotes played out in the story cutscenes that players don't get access to for photos, which seems like something that could have been easily added and wasn't.

Never heard of anyone having problems with the Gestures panel popping up during battle - only when trying to swap between Buildnoculars as they share same button but Buildnoculars is a press while Gestures is holding down the button (and obviously shouldn't be trying to use Buildnoculars during battle.) I question if your controller's left analog stick is either wearing out or is much to sensitive to presses when trying to move the builder around. If instead using keyboard and mouse, remapping to another key further away from the ones you use for battle could solve the problem. I'm not sure whether you could remap the controller button and avoid messing up something for battles. (Presumably swapping it with the View Blueprint action could work; as you probably aren't having many battles within blueprinted areas.)
_notjinxedyet 4/mai./2024 às 15:32 
Escrito originalmente por lilisaur:
Escrito originalmente por WolfmanStarrk:
Remove the expression menu, I can't tell you how many times that popped up while I was trying to battle monsters. That's really my only gripe with DQ Builders II.
Actually I see a lot of requests for even more Gestures to make for better photos. There's many emotes played out in the story cutscenes that players don't get access to for photos, which seems like something that could have been easily added and wasn't.

Never heard of anyone having problems with the Gestures panel popping up during battle - only when trying to swap between Buildnoculars as they share same button but Buildnoculars is a press while Gestures is holding down the button (and obviously shouldn't be trying to use Buildnoculars during battle.) I question if your controller's left analog stick is either wearing out or is much to sensitive to presses when trying to move the builder around. If instead using keyboard and mouse, remapping to another key further away from the ones you use for battle could solve the problem. I'm not sure whether you could remap the controller button and avoid messing up something for battles. (Presumably swapping it with the View Blueprint action could work; as you probably aren't having many battles within blueprinted areas.)
or just add rebind options :steamhappy:
Shit Hawk 13/mai./2024 às 15:45 
assigning npcs specific jobs. ex: cooks/farmers/defenders. So that they work more than just when they feel like it. Also unlimited npc villagers, pets and rooms on IOA
multiplayer during story
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