DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Are there other games like this?
And I don't mean Minecraft. I actually really enjoy this game and the gameplay loop. You're given tasks to improve whatever base you have, but instead of being completely free form, you're incentivised to make rooms with certain configurations to make your villagers happy and have them start interacting with those rooms in specific ways. It's almost like a more traditional city builder where you build things and assign people to automate a lot of the more basic functions of your base, but you still have a character who can go out on adventures and bring back new resources and people. I like that you're expected to provide beds and food and bathrooms for your villages. Seeing them wake up and go through their morning routine before heading off to do whatever job they're tasked to do makes the city almost feel alive. It's like a crafting survival game crossed with a city builder. I'd be very interested if anyone's ever heard of other games that are kind of like this, but perhaps with a more mature theme and presentation. The art style and world design is clearly aimed at young children, but I thought it would be really cool to see a more gritty crafting survival game incorporate some of these room building and citizen management elements.
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Showing 1-15 of 16 comments
lilisaur Feb 2 @ 11:57am 
There are quite a few games that combine city building and crafting survival. Stuff like Stardew Valley could fall into this combination. Simcity/Cities games do as well, though the survival aspect is more about not going bankrupt than life or death. Sims games could certainly fit the more mature-looking aspect, but seem to lack much in the way of survival or crafting mechanics.

Builders series is primary known for crossing JPRG and block-building sandbox though. Square Enix calls this "Block-Make RPG" genre. Unfortunately, the two Builders remain the only known games in this genre. Mojang keeps taking stabs at adding RPG elements to Minecraft games, but they keep dropping the block-building stuff when they've tried - they haven't quite figured out how to combine them properly but maybe will get it right next time. Hopefully Square Enix doesn't lose control over their own genre and gets Builders 3 out the door first.
Originally posted by lilisaur:
There are quite a few games that combine city building and crafting survival. Stuff like Stardew Valley could fall into this combination. Simcity/Cities games do as well, though the survival aspect is more about not going bankrupt than life or death. Sims games could certainly fit the more mature-looking aspect, but seem to lack much in the way of survival or crafting mechanics.

Builders series is primary known for crossing JPRG and block-building sandbox though. Square Enix calls this "Block-Make RPG" genre. Unfortunately, the two Builders remain the only known games in this genre. Mojang keeps taking stabs at adding RPG elements to Minecraft games, but they keep dropping the block-building stuff when they've tried - they haven't quite figured out how to combine them properly but maybe will get it right next time. Hopefully Square Enix doesn't lose control over their own genre and gets Builders 3 out the door first.
Thanks for the response and recommendations. I did play Stardew Valley. And while it's an amazing game, there is something about this game that I've never seen another game do. I'm not that interested in the blocks themselves. But when I make a room with some bonfires, a chest, and put food in the chest, suddenly the NPCs start cooking. If I make a bathroom, suddenly in the morning they all line up hunched over waiting their turn to take a dump. It's how I can make a room however I want to make it (like a crafting survival builder) and the citizens will start interacting (like a city builder) with it as long as I have the right components in it.

Sim City allows you to make buildings and the population will react accordingly, but you can't go out and forage for the resources to make that building whatever size and shape you want. And you don't specifically control your own character who goes out and has adventures while that city is working.

I really love crafting survival games, but I often feel that everything I build in it is just aesthetics. I could just as easily have a box building and some traps outside of it and just do the bare minimum. And no matter how cool the buildings you make look, there's usually no NPCs roaming around it and living a life in the city you've built. I think it would be so cool if a game like Conan Exiles had your thralls going through a daily routine as they do their work. Instead of just slapping them on a crafting station and putting food in a pot, you'd have to plan your base to ensure you had enough beds for everyone to sleep in, your had large enough fields to feed all the workers, maybe even outhouses and entertainment in more advanced bases (and if the NPCs weren't just slaves in this game).

I really feel that this game has something really special to it has elements that other games have had, but nothing else quite captures it the same way. And unfortunately, I think it's something that's underappreciated when this game comes up. The focus is usually on the blocks and the comparison to Minecraft, when they could apply those other qualities to the broader crafting survival genre and do something really great. In the meantime, I think all I can do is hope they make a DQ Builders 3. Thanks again!

EDIT:
Actually, now that I think about it, surprisingly Fallout 4 might be the closest to what I'm thinking about. And that's not even a crafting survival game. But you do have to ensure they have a living space with a bed and they will do a job when they wake up in the morning. But unfortunately, outside of that, the scope of their daily routine is pretty basic. And the best you can build is a bunch of junk.
Last edited by weltall_elite; Feb 3 @ 5:59pm
Atuin Feb 18 @ 1:52pm 
Closest i've seen is Enshrouded.
Originally posted by Atuin:
Closest i've seen is Enshrouded.
I've played Enshrouded as well. Also a great game. I like that you recruit NPCs who can craft things for you as you upgrade them with new workstations. Unfortunately, once you place them, they just stand there. I like to build them their own rooms and put things in it, but you really don't even need to do that. You can just throw them all in the same room and that's it. It would be kinda cool if they had their own requirements for living quarters and labs. And as the requirements grew, you'd have to get get creative on laying out your base to support everything.
FlintX Mar 10 @ 6:17am 
Game is from 2019. I think it is about time we get some major price decrease right?
lilisaur Mar 10 @ 11:06am 
It goes on sale (now 50%) about six times a year. A price decrease isn't really needed so long as the sales continue. Because its on sale often enough, a savvy purchaser will wait for such a sale anyway, and for SquareEnix's sake it looks more impressive to advertise a 50% discount than 25% or 35%.
Ginko Apr 23 @ 1:14pm 
I'm from Brazil and I bought the game with 50% discount in 2024 and I'm replaying it in 2025, this game is totally worth the price at 50% discount.
I had it on PS5 and then I bought it again when I got a new PC. There's really nothing else that quite scratches that same itch. Some do some similar things, but it's not quite what I'm looking for.
Pyushi Apr 24 @ 9:37pm 
FANTASY LIFE i: The Girl Who Steals Time is releasing next month. Might scratch that itch.
DQ Builders 2 was so good, only thing that was missing is true sandbox multiplayer content.
Bishotron Apr 30 @ 11:12am 
In defiance of other posts? I will state there is currently NOTHING quite like DQB2, and I have looked...
Are there Survival Crafting games? Oh yes!
Are there Minecraft Like Builders? Of course!
Are there Town Builders? Dozens!
Are there 'Cozy' farming games? Hundreds!

But... Is there something that combines ALL of these in the same way DQB did? Thus far... No...

Most Survival Games are all in on the 'Survival' part, and you can explore and advanture, but often any building is Limited at best, and typically you are 'alone' or have a handful of NPC's
Minecraft likes? A dime a dozen, but most often feel cold an empty. You can build to your hearts content, but there no life, no adventure in the things you build.
Most town builders focus on the 'Town' like playing SimCity, but there is no way to "interact" with the town, or have an adventure 'on your own' like in Builders.
A 'Cozy' Games... Ungh.. The majority of these are cookie cutter types were you have a Static town with a Static set of NPC's. Any 'building' is often restricted to your house, or sometimes 'upgrading' them, but not much freedom to truly 'build' something...

Thus far Builders is the ONLY game I have found where I can start with a litteral flat, blank canvas, Build a town to reflect MY likes, MY vision and MY creativity, and then populate that town with people that actually DO things!
Guards that patrol, Farmers that farm, villagers that will cook, craft.. and at the end of the day, I can watch them relax, dance, have a drink at the pub.. And I can be 'among them' I can be there, walking the streets, watching them, and building more...

And honestly, there is sadly, NO game that does all of this.
Originally posted by Bishotron:
In defiance of other posts? I will state there is currently NOTHING quite like DQB2, and I have looked...
Are there Survival Crafting games? Oh yes!
Are there Minecraft Like Builders? Of course!
Are there Town Builders? Dozens!
Are there 'Cozy' farming games? Hundreds!

But... Is there something that combines ALL of these in the same way DQB did? Thus far... No...

Most Survival Games are all in on the 'Survival' part, and you can explore and advanture, but often any building is Limited at best, and typically you are 'alone' or have a handful of NPC's
Minecraft likes? A dime a dozen, but most often feel cold an empty. You can build to your hearts content, but there no life, no adventure in the things you build.
Most town builders focus on the 'Town' like playing SimCity, but there is no way to "interact" with the town, or have an adventure 'on your own' like in Builders.
A 'Cozy' Games... Ungh.. The majority of these are cookie cutter types were you have a Static town with a Static set of NPC's. Any 'building' is often restricted to your house, or sometimes 'upgrading' them, but not much freedom to truly 'build' something...

Thus far Builders is the ONLY game I have found where I can start with a litteral flat, blank canvas, Build a town to reflect MY likes, MY vision and MY creativity, and then populate that town with people that actually DO things!
Guards that patrol, Farmers that farm, villagers that will cook, craft.. and at the end of the day, I can watch them relax, dance, have a drink at the pub.. And I can be 'among them' I can be there, walking the streets, watching them, and building more...

And honestly, there is sadly, NO game that does all of this.
Yeah, what really grabbed me with this game wasn’t block building or the art aesthetic. It was the fact that it was a survival crafting/builder where you can recruit people to do jobs. And the buildings you made weren’t just boxes to put your crafting tables in. You had to put a certain combination of items in the room to make it into something useable. Then the NPCs would either work there or use it for daily needs or recreation. You’d make rooms for them to sleep in, a place to eat, bathrooms, showers, and they’d go through their daily routine accordingly. Meanwhile, you’re off on adventures and following your own story while they’re holding down the fort. You’re providing for them and in turn, they’re taking care of running the town for you. The whole thing feels alive.

I actually could do without the blocks or art style. I’d love a game where I could do all the things I said above but in a more realistic art style that isn’t clearly aimed at children.
Originally posted by weltall_elite:
... in a more realistic art style that isn’t clearly aimed at children.

The Builders game art style isn't aimed at children. Its a design decision of wanting the characters to be expressive, especially in faces, but not require doors and walls to be so tall to match human proportions. If the doors and walls were something like 4 blocks tall, it would make the game harder to play. Or, if doors and walls were kept at two blocks tall, then faces would appear so small that much of the expression in dialogue is lost. With characters squashed down to chibi form and doors and walls at only two blocks tall it provides for an easier gameplay experience without sacrificing expressions.

DQB/DQB2 isn't like DQ8 or DQ11 where they can simply place the camera where they want and zoom-in on faces as needed. The camera position is typically quite a fair distance (8-block-distances or so) from the conversation, and is often given free ability to rotate around. If scaled to human proportions, that would be maybe 25-30 feet / 8-10 meters? Its hard enough to read real human facial expressions at that distance, let alone expressions on a digital model rendered at something like 720p.

And not the first time a developer has used this trick. Some other well-known examples are the Technos games back in the 80s (i.e., River City Ransom) or Zelda Wind Waker. These games wanted more extreme facial expressions and so went with larger heads. A lot of other games in the cozy-genre do the same (ie, Animal Crossing)

So whether Minecraft or DQ Builders, or some other game that follows down the same path, I think a more chibi-style form is just a natural design choice. Human-like proportions just don't work as well in these games, unless developer is willing to give up alot of the facial expressions in favor of whole body expressions, like the overacting seen in Sims games, which are more human proportion, but much less subtle in how they handle expressions. (A fire in the kitchen? Oh, better wave my arms around wildly so player knows I'm in distress.)
Last edited by lilisaur; May 2 @ 2:17pm
Mojo May 3 @ 4:27pm 
What about Creativerse?
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