DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Bongoboy May 14, 2020 @ 7:35pm
Does anyone know the Max Limit of Crops you can grow on Isle of Awakening?
As title states, i ran into this, where the game tells me i can't plant more Crops ...
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lilisaur May 14, 2020 @ 10:27pm 
1024
If you have more than this, crops will start popping out of the ground as seeds.
Bongoboy May 15, 2020 @ 2:32am 
Actually ... the game just not let you plant more in ... at least in my game it's like this ...
lilisaur May 15, 2020 @ 12:09pm 
Maybe they've changed that in recent versions. It would work more like decorations if it simply didn't let you plant them. (Though for most decorations, you can place more, they are just unusable.)

You may want to see https://www.youtube.com/watch?v=8P9YA4x1VUg - its a video BenXC did back when the game was new that describes many (certainly not all) item limits.
Bongoboy May 15, 2020 @ 7:16pm 
Yeah, i seen that video ... at least in parts. I watched quite allot from BenXC on Dragon Quest Builders 2 ... but i didn't see anything about Crops ... only about said Chests, Drawers and such where you can store items in.

So i was ok with not being able to build for everyone of the 60 People i can Invite onto my Pleasure Island a nice King Size Appartment/House ... but when i tried to make one Field (the size of one Scarecrow) per Crops you can plant ... the game showed me the finger ...

Sooo i have to not only dial down what i build Roomwise and Decorationwise ... but also what i build Fieldwise.
I do so hope, i can use as many QUBES of materials as i want to, not that the game at some point tells me i cant put down more geometry.

Makes me want to pull out the old Java Minecraft with a nice Anime Texture Mod.
I mean i get it, in Minecraft everything comes to a standstill if you are not around ... and in Dragon Quest Builders 2 the whole Island still does stuff [/] even when you are not close ... so there had to be some limits.

Like it is right now, the best thing to do is probably to just pick one of the 3 Areas ... and stuff all 60 into that one Zone. And then buff the zone up with all kind of stuff you want ... and build 2 Ghost Towns out of the other Zones ... :gold_golem:
lilisaur May 16, 2020 @ 11:14am 
If you're going to put everything into one area, you should consider a Buildertopia instead. Unless you want 3/4 of your island to be empty and mountain ranges surrounding your village.

The 1024 crops and 100 rooms limits promote building some stuff other than fields and rooms. I'm sure it would be great to have higher limits but you can actually do alot of fake fields and rooms. For example, I've got a "field" of Cotton plants and a few small areas of flowers and a bed of Frightbulbs. And I've got alot more than 100 visible rooms - its just that alot of them have a fake open corner or a piece of wall made of camouflaged Magnetic Block so they don't register as real rooms and count against me. You can also fill your island with a lot features that don't count against the limits, like lakes, fountains, roads, greenery spaces, etc. I'm probably in the tiny minority, but I mostly find creatively working around what the game restricts as part of the fun. (I do wish I could make some of my faked rooms into real ones and have some more housing though.)
lilisaur May 16, 2020 @ 12:02pm 
Game gets pretty slow to recognize rooms as you pass the 70ish mark (at least on my PS4)
In the high 90s room count on my island its a good 15-20 second wait to register or deregister a room. If we got 200 rooms I've no idea how long the wait may be. I think the limit is set to 100 because that was limit in DQB1 as well and developers didn't see increasing this limit as providing good enough gameplay.

And its well known that frame rate drops at breakfast, dinner, potty time, etc when theres 20+ people in one area having to make long distance pathing calculations simultaneously (and even worse if raining at that time.) When the game first came out, this was really bad. Its gotten a lot better but it still happens. Having 100 people on an island might wreck performance though.

Sadly, the game has to settle for lowest common denominator in regards to performance, and that's the Switch. PC (and probably PS4) can handle more rooms or people (usually) but its a gamble to exchange performance for functionality - a gamble SE didn't seem interested in taking, but gave extra Buildertopias to satisfy players who wanted to build more, without breaking limits. Doesn't solve the problem but did provide an alternative. But in regards to perfomance versus artifical limits, I secretly hope any DQB3 is going to be a PS5 and PC only game, so it can have quite a bit of extra features without being restricted to less powerful 5-7 year old hardware, which the Switch will be by that time. Probably unlikely though, so its going to be saddled with some limits we don't like to satisfy Switch's needs.

I have no problem with the 1024 crop limit. This is WAY more food material than your island can use. I've got somewhere between 1000 and 1024, and five farmer NPCs (Rosie, Perry, Bonanzo, Clayton, and a recruitable), and I'm throwing away about 3/4 of the crops harvested and about 10% of the food cooked. 200-300 blocks worth of crops would be sufficient to feed the island. So this limit is 4 times higher than adequate. I'll buy arguments on room and resident counts because the island is too empty with those limits, but the crops thing seems perfectly appropriate to me. (As do chests and others. Only photo frames and signposts limits bother me for decorative purposes.)
Last edited by lilisaur; May 16, 2020 @ 12:10pm
Bongoboy May 16, 2020 @ 3:39pm 
@lilisaur
I do not really mind all the Limits.
Though its somewhat weird and restrictive on Isle of Awakening being able to build 3 "Villages" and then they restrict your Rooms, your Fields and what not.

What i would like to do ideally, is make a Rural Village with Farms and such, make a Desert Village and a Castle Village.
What be cool is if you could set up some sort of "Supply Lines" where you let the Farm Village produce all the Food, and is then carted to the other Villages.

But i think the way this is meant, is either you make small Themed Villages in each of the 3 Spots with some Fields, or you make one cluster of a City.

Also, not every "Room" needs a Door, that way they not count as Rooms. What would be cooler is if you could set up what Room you want to count as "Room" (and it would probably solve the problem of how long it takes to be taken as "Room"), what Decorative Item should be usable and which is really only for looks.
They could also use a System to Stagger the stuff Villagers do, like Potty, Eat, Sleep. Like each "type" of Villagers (Farmer, Bartender) has his/her own schedule.

So those Buildertopia Islands ... you can make 3, and decide the size ... what's the Limits on those? The same as on Isle of Awakening?
If so, i need to go take a look at those ... then i could make one huge Farm Themed Isle ... and another that is a Castle of sorts (Medieval/Asian), Spaceship ... :gold_golem:
lilisaur May 17, 2020 @ 7:08am 
Originally posted by Lithariel:
What i would like to do ideally, is make a Rural Village with Farms and such, make a Desert Village and a Castle Village.

But i think the way this is meant, is either you make small Themed Villages in each of the 3 Spots with some Fields, or you make one cluster of a City.

Yeah this is clearly the intent, but until you build up your island it can feel like three remote communities. So you need to fill a lot of space with non-rooms and non-fields to make it to the edges of the zones. Some people tear down the mountains to make it feel more like one place, but I like the idea of three distinct biomes myself. (I just wish it would snow when I'm in Cerulean Steppe and not rain everyday when I'm in Scarlet Sands.)

If if you were going to tear down the mountains, should just use a Buildertopia which is going to have a lot less of them. Largest size is comparable to IOA, but with shorelines all around so I think you actually get more usable space - plus the same biome island-wide (most people just use Blossom Bay) I suggest you go make yourself one with one of the slots you've got and see it ifs better suited to you than IOA. You can share Buildertopias just like IOA (but can't share both at same time.)
Bongoboy May 17, 2020 @ 1:55pm 
So before i forget it again ... ~.~"
One thing i wanted to say in my last post, and that is that i would appreciate it if the game SHOWS you the LIMITS ON SCREEN for stuff like Villagers, Rooms, Crops, Fields and Items that let you Store Stuff within.
I would also like it if they let YOU decide what "Room" counts as "Room" and so on. That would probably free up some performance as the game not always has to recheck if a Room got destroyed or created.

So i took a look at that Buildertopia ... you can only make ONE. I not really remember where i read you can make 3 ... but this is a nice alternative if the Limits are the same as for Isle of Awakening. There you can make a nice little City, 60 People and 100 Rooms isn't bad a Limit for ONE place. Just for 3 like on Isle of Awakening its a little bit harsh.
lilisaur May 18, 2020 @ 6:56am 
You get Buildertopias Beta and Gamma when you satisfy the conditions for the Ark epilogue - Complete 45 tablet targets, complete all 18 Explorer's Shores Scavenger Hunts, and visit Buildertopia (Alpha) which is the only requirement I'm sure you've done. Once the other two are done, a letter will come in the Postbox for the epilogue Buildertopia generation code, at which point talking to Brownbeard will mention he's got some more crayon colors for his map or something like that.

Also you can use your Buildertopia(s) to shuffle people around. if you've got too many of one kind of animal and don't want to harvest it for meat, or NPCs that don't do a whole lot (Haydin) or no longer useful to you (Wrigley, if all fields converted) then you can send them off to Buildertopia and open up a slot for someone of more value (like Saffron or farming mechs.) So while you have a limit of 60 on an island at one time, you've got a reserve of 179 more (one empty slot needed in order to make trades.)

I'd have liked a screen to show limits too. The August update provided the three on the pause screen (mini medals, rooms, and residents) but all the others go undescribed until you reach the limit.
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Date Posted: May 14, 2020 @ 7:35pm
Posts: 10