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Yes this is my first time playing so I'm still at the beginning, on the 2nd island
I was answered on Reddit and that's exactly what I feared.
Without doing it on purpose I made the fields exactly where the base stops... damn... Really spot on, I think my field starts at the exact block where the base stops.
I suspected there was a limit and I had made sure not to stray too far, I'm barely a few meters from the bell, but it's already too far for the limit imposed by the game.
I think the game warns about the limit in a very unclear way, you can easily not pay attention to it, and it's frustrating to have limited so much but too late, I'm going to have to reorganize what I had done. At least I understand a little better how the game is built
You can however move your scarecrows a few blocks further in. You might not get a 9x9 field out of it, but you can still make something like 5x9 or 6x9 fields along the base edges if thats all you have room for. The game really doesn't care where the fields are or what sizes they are, so long as you somehow get to 250 planted spaces. I've even heard some people make living spaces and then put the fields on top of those houses.
one person i saw moved the entire village in the sky somehow didnt lose any1 and made everything work to beat the map lol
I was told that there is also a change of music when we go out of bounds, and the fact that Malroth starts following us. I guess that looking at the levels works too.
In any case now I know that the first thing to do in a new base is to delimit the land.
And besides, does the game systematically impose on us the place where to build on the different islands? Or can we later choose a place ourselves? I'm afraid that this is not the case but it would have been cool to be able for example to create a beacon to claim a land in order to be able to build in a certain radius around it.
well u technically get that js but the area horizontally is way to small tho
When you return to Isle of Awakening, you will have more freedom, and be given about a quarter of the island to build on. As the story develops, you'll gain even more access on Isle of Awakening, with about 70% of the island available for use by residents by end of game. Post-game, you will get access to additional free-build islands where you can build rooms that residents would use anywhere on the island. Since you are rather limited on the story islands, you needn't put much effort in sprucing up their towns - save that effort for Isle of Awakening where you can really express yourself. You can visit other people's islands through the Noticeboard and get an idea of how much larger the building space on these islands can be.
Builders 1 has a Flag which sort of acts the beacon you mean, in drawing a square centered on the flag to use as your base area. However, you can't choose where this flag gets planted (its a fixed location), and the area in DQB1 is even smaller than what you get at Furrowfield farm. (It also gives a free build island to rectify story limitations.)