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There is also no mechanism for the mods applied on one builder's island to be applicable to visitor to that island who doesn't have the same mod. Since islands can be shared through noticeboard with player's on other platforms, if one group (PC) made modifications to islands to break the software on others (PS4 and Switch), this would create problems that SquareEnix/KoeiTecmo would probably prefer to avoid.
So to make mods functional would require a significant amount of redevelopment, and its just not cost effective for a game company to do that for four year old software. We just have to hope these are things they would bake into a DQB3, with a mod-capable PC version developed as core and console versions derived from it, rather than PC version ported from console.