DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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If I like minecraft will I like this?
What are the differences
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Showing 1-13 of 13 comments
lilisaur May 3, 2021 @ 9:07pm 
DQB2 looks a lot better, as Minecraft is geared to work across a wider range of low end graphics systems. DQB2 doesn't ask a whole lot of a modern PC graphics card or consoles graphics-wise, but its not running on tablets and such. (Memory is DQB2's primary resource pinch point.)

DQB2 has a real in-depth story. It appeals to both sandbox building fans and JRPG fans, and is truly cross-genre rather than just claiming to be like a lot of games do. On the downside this combination demands that you complete the story to unlock all building elements, unlike Minecraft which gives most things to you without so much investment. The biggest gripe I've heard from Minecraft fans in the past is the need to go through the roughly 80 hour story to build whatever they want. That's quite a bit of time if all you really want to do is build fancy structures.

Minecraft is more open to co-op playing. DQB2 is almost entirely solo play, and the story is only capable of solo mode. You don't even gain co-op freebuilding mode until about the quarterpost of the game's story.

DQB2 has no mod system, since its a port from consoles. Minecraft has a lot of wild mods to do crazy things or add additional elements. DQB2 is closed. It is what you pay for and will never be anything more.

Best answer though is to play the demo. It's fairly lengthy, 10-12 hours for most, covering about the first fifth of the story. Its certainly in-depth enough to show you what the game is (and isn't) compared to Minecraft. You should know if you like it or not after 2 to 3 hours.
phienex May 4, 2021 @ 10:15pm 
Minecraft is focused on survival and DQB2 is focused more on building and not so much on survival, and it's less lonely feeling i guess? since you have the npcs
Door Into Summer May 6, 2021 @ 6:31pm 
I don't know how or why mine craft is still a thing when DQB2 exists. I love my old pixelated games but mince craft is ugly as sin.
hbarudi May 8, 2021 @ 11:19pm 
Fortunately minecraft is moddable, I self made a mod that changes the appearance of minecraft blocks to look like Dragon Quest Buiders blocks.
Idlemind May 15, 2021 @ 9:36am 
Maybe.. maybe not.. this game is fun when you can actually play it, otherwise you are asked to do something then need to read the request 3-4 more times before they let you get on with it.. constant interruptions.. unskippable 30 second waits between certain dialogue (some telepath talking to Malroth I guess). Predefined maps, no procedural generation except on some islands that you have no incentive to go back to..yadda yadda..

It's awesome and great but also has major flaws that you have to suffer through to get to the good stuff.

Having said that... DQB3 will be a day one purchase for me if/when it comes out so make of that what you will.

If there was a way to just have a procedural generated world with no story and all the villagers plopped in I would be all over that. The Island of Awakening is not doing anything for me, I dont like the idea of separated districts etc.
lilisaur May 15, 2021 @ 2:05pm 
DQB1 had all its lands procedurally generated but it presented some roadblocks. Some of the lands would not provide the minimum number of a required plant or other object, and the chapter had to be forcibly restarted (Rimuldar and the right color flower to cure the plague for example.) To avoid this they decided to hardcode the main islands of DQB2 to ensure no deadends (or at least make it nearly impossible to do so.) I'm not even sure how the procedural generation would have made the mines of Khrumbul-dun managable or replicated the topographical features of DQ2's Moonbrooke properly. I'd have appreciated a bit more randomness, especially on IOA, but I can understand why they dropped the procedural generation idea for the story islands.
ossmpossm May 30, 2021 @ 6:41pm 
sure, width and depth are going to be very important Here, being a dragon Game, you don't want just a crummy 4x4 World, You want the deep content, and now, it's a not a clone, (Of MINECRAFT):, but You can find all of the truest information, about It, Right Here

now, again while the villagers, are always so many cutscenes, and after, sometimes BOSS will blow up half of your land with a giant TREE, or pollution too

but still good because can create beautiful universe, The World is your pearl too, and can be an assassin
hbarudi Jun 2, 2021 @ 10:50pm 
Originally posted by lilisaur:
DQB1 had all its lands procedurally generated but it presented some roadblocks. Some of the lands would not provide the minimum number of a required plant or other object, and the chapter had to be forcibly restarted (Rimuldar and the right color flower to cure the plague for example.)
For the first game in rimuldar for the flower (milkblossom[white flowers that give white petals if hit with sword], daffodaisy[orange flowers give orange petals if hit with sword], or coralily[pink flowers that give pink petals if hit with sword]) If you fight blue slimes you get a chance for milkblossom bud (seed of the first game), the orange slimes give the daffodaisy version and the drackys give the coralily bud. All 3 kinds of monsters mentioned spawn on the first island before any teleporters.
hbarudi Jun 2, 2021 @ 10:55pm 
Originally posted by Idlemind:
Maybe.. maybe not.. this game is fun when you can actually play it, otherwise you are asked to do something then need to read the request 3-4 more times before they let you get on with it.. constant interruptions.. unskippable 30 second waits between certain dialogue (some telepath talking to Malroth I guess). Predefined maps, no procedural generation except on some islands that you have no incentive to go back to..yadda yadda..

It's awesome and great but also has major flaws that you have to suffer through to get to the good stuff.

Having said that... DQB3 will be a day one purchase for me if/when it comes out so make of that what you will.

If there was a way to just have a procedural generated world with no story and all the villagers plopped in I would be all over that. The Island of Awakening is not doing anything for me, I dont like the idea of separated districts etc.
I don't like the 30 second non skippable parts of the game, this is where the developers should have provided a click next button that is available on some of such prompts. Also when you end up in the postgame is where you have access to all the content of the game, also on steam only you can use this cheat engine to give yourself any item in the whole game such as the ultimallet as early as the tutorial ship and in the prison and on malhalla.
In the postgame you can use those buildertopia islands, but they don't allow you to build a bridge between the ship and the main land and you can't use the weather cards to change the weather especially the storm on unholy holm.
lilisaur Jun 4, 2021 @ 5:12am 
Originally posted by hbarudi:
also on steam only you can use this cheat engine to give yourself any item in the whole game such as the ultimallet as early as the tutorial ship and in the prison and on malhalla.
Switch has a similar tool: https://github.com/turtle-insect/DQB2
This modifies the save files to add/remove items. Works on Steam as well but I've never tried it. Probably also works on Gamepass version. I'm not sure it would do all the same things the PC cheat engine would do, but I've seen some bizarre photos from people who have used it to do things you can't normally do in the game.
terror923 Jun 5, 2021 @ 2:46pm 
Originally posted by Door Into Summer:
I don't know how or why mine craft is still a thing when DQB2 exists. I love my old pixelated games but mince craft is ugly as sin.

DQB2 would be a lot better than Minecraft however co op is restricted to isle of awakening.
Mazzle Dazzle Jun 6, 2021 @ 8:26pm 
Originally posted by terror923:
Originally posted by Door Into Summer:
I don't know how or why mine craft is still a thing when DQB2 exists. I love my old pixelated games but mince craft is ugly as sin.

DQB2 would be a lot better than Minecraft however co op is restricted to isle of awakening.
To be clear once you beat the game you do get additional islands as well for MP. That said to me, it is superior to minecraft because of the townspeople automation aspect. The game is made in such a way that you learn to do all of the mechanics yourself and slowly build everything up and then you arrange for villagers to do the legwork for you going forward. This results in an extremely rewarding gameplay loop where you are progressing at all times even while you are learning new mechanics and exploring. There is a tower defense portion at the end of the game that to me was one of the best aspects of the game and I found to be extremely satisfying. The Isle of awakening can be done together to earn medals and unlock new features and ultimately the buildnoculars which is an amazing building tool.
genoforprez Jun 14, 2021 @ 9:32am 
Depends what you want out of minecraft and why you like it.

If you want a lot of modding, or a lot of co-op play, or instant access to full creative mode, then DQB2 is probably going to frustrate you in those ways.

But if you want a game where you can build and be creative like Minecraft, but it has a much better story, a more engaging adventure with "zelda-like" exploration, a satisfying RPG progression, more intelligent NPCs with distinct personalities (sort of Animal Crossing-like), whole systems for essentially building towns/colonies, recruitable characters, a ton of objectives and/or achievements to complete, and a steady trickle of new decorations, tools, and block types to keep you searching for more, then you might---like me---find DQB2 to be a lot more engaging.

It's not flawless, as there are some fair nitpicks with it, but I start getting bored with MC the longer I play it whereas DQB2 keeps things interesting for a long ass time.
Last edited by genoforprez; Jun 14, 2021 @ 9:35am
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Date Posted: May 3, 2021 @ 3:54pm
Posts: 13