DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Hakuso Jul 7, 2020 @ 12:07pm
Monster mobs and walls.
Anyone have some good tips for keeping the random mobs from breaking your base?

It's not bad in story missions, the residents rebuild for you most of the time and you can usually head them off before they reach anything important, but those randomly spawning mobs of monsters can do a lot of damage.

I've actually been restoring saves to sidestep needing to rebuild large portions of my base a horde of skeletons just tore through.

There has to be a better way than that.
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EarthSaga Jul 7, 2020 @ 12:40pm 
In Furrowfield there is a minimedal shrine where you have to redirect water around a corner into a pool you can get a decent amount of castle wall blocks from there which most monsters can't break. Later in the prison you can get a ton more after you get your stuff back but before you leave. That's a one time thing though, can't go back there.
Kijame Jul 7, 2020 @ 12:44pm 
Are you still on the first island? I'll try to avoid spoilers just in case. Since your material is somewhat limited, it can be hard fighting those monsters of, but what you can do, with some patience, is farm castle wall blocks. There is a minimedal puzzle located close to the first naviglobe teleport point you are headed to (storywise, of course if you explore as you wish it might not have been your first one). West of that teleport point is an Orc that (to my knowledge) always drops cabbage seeds. If you look behind that orc, there is a tunnel leading to a mini medal puzzle (which can be solved immediately with some soil blocks or later with a spiffy water-related tool). You can farm the castle blocks in the ground (the ones directly related to the puzzle are indestructible) there, they take a while to break because you still have your basic starting hammer, but you can get a decent amount.

Use those to build a wall in the direction the monsters launch from. Save for the islands final boss, no monsters have been able to penetrate it iirc. Do keep in mind however that, if monsters can not hit you up from the front, they will attempt to go around the walls. Since the amount of farmable castle wall is finite for your first time on the island, this is not ultimate protection, you'll still have to help your villagers out in clearing the mob before they finish getting around the wall. (It helps equipping them with whatever the best weapon you can build at the time, though there are some weapons you can equip that they cannot. Iirc on Furrowfield there's the Cypress Stick, the Stone Sword, and then one made from Brambles, but its name escapes me right now, that you can make and give to villagers that fight.)





If of course you're no longer on Furrowfield and have trouble with wallbreaking mobs elsewhere, always look for the hardest material you can find (usually how long hammering it takes is a good indicator).
Hakuso Jul 8, 2020 @ 12:17pm 
Thanks, I was on the second island yesterday, just moved to the third today and got the run-down on castle walls and the plan to make them from marble

I actually didn't have much problem on the first island, built the town kinda elevated, just threw some contaminated soil back in the holes when everything was over as they almost never hit anything of value until the boss fight.

The second island, when I got back from there, that pyramid on IoA was a real pain. A mess to navigate around and reach mobs if they come from the opposite side as my workshop, and a fairly intricate build that takes time to set up properly again once it is damaged, tried putting brambles inside the gap of the wall to stop them but it didn't help all that much.

Honestly, though, I hope this won't be a problem now that I'm almost finished with the third island and will be going back with good defensive plans and some actual fighters aside from the original Valley Girl with a sword.
Hakuso Jul 8, 2020 @ 12:19pm 
Though, an elevated tightly walled town was a bad idea in the end, that last mission ended up flooding EVERYTHING and I'm kinda torn on going back and moving stuff around with my little magic pencil now that I have a lot of the "infinite supply" side quests finished.
Last edited by Hakuso; Jul 8, 2020 @ 12:19pm
lilisaur Jul 8, 2020 @ 5:23pm 
Why don't you just warp to another Naviglobe when a mob appears? This trick works on story islands and is much easier than fighting them or trying to wall off your base. (You can also run or use a vehicle to get far enough away from your base. - getting about 12 maptiles away stops the invasion.)

On IOA though, its a little harder because entire island is your base, but you can sail to another island if you'd rather do that then fight the mobs.


... Unless these tricks don't work on PC version for some reason. They certainly do on Switch and PS4.
Kijame Jul 8, 2020 @ 10:36pm 
Honestly I do find the pyramid on IOA a pain all the way lol. As soon as it was no longer required I tore it down and built a desert village XD

BUT. While it was there, I was housing my livestock in it. Big walls and lots of light keeps them alive over night until you get the item that can be used to prevent enemy spawning in an area. I lost a few chicken on my first ever playthrough before realizing their pen wasn't lit and thus the reapers got to them at night ;w;
Hakuso Jul 9, 2020 @ 8:02am 
Originally posted by Kijame:
Honestly I do find the pyramid on IOA a pain all the way lol. As soon as it was no longer required I tore it down and built a desert village XD

BUT. While it was there, I was housing my livestock in it. Big walls and lots of light keeps them alive over night until you get the item that can be used to prevent enemy spawning in an area. I lost a few chicken on my first ever playthrough before realizing their pen wasn't lit and thus the reapers got to them at night ;w;

Yeah, I built pens and paddocks inside a barn, with the barn in the middle and the pens along the sides, covered in lots of lights.

Haven't lost any animals since.

Had to go back and get more cows, though. Almost totally wiped out before I realized that.
Kijame Jul 9, 2020 @ 8:16am 
It's a shame that you can only recruit small-sized animals from the material islands; sure takes a lot of breeding to get everything in every colour in the largest size. (Granted, colour only applies to cats and dogs.)
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Date Posted: Jul 7, 2020 @ 12:07pm
Posts: 8