DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Lando Dec 8, 2019 @ 9:11am
Horrendous controls
You have to press a button to target a block above you and another button to target a block beneath you? Am I missing something or is this REALLY how this game expects you to build/destroy?

Also I have to put the sensitivity of my mouse so high just to turn the camera around at a decent speed?

I have played this game before on my ps4 and for a controller it made sense but they really put zero effort into making this builder game actually work properly with kb + m
Originally posted by 2d0x:
Originally posted by Troa11:
If you played it before with a controller and know that works, why are you trying to play it with KB/M now? That doesn't make sense...
Because the game was ported to a PC, where the keyboard and mouse are the basic controls.
Originally posted by Troa11:
...Also, yes, the KB/M controls are terrible, but I'm genuinely surprised that so many people are surprised at this...
And again: the keyboard and mouse are the basic controls for the PC.
Originally posted by Troa11:
...The game was developed for console...
But this is a PC release.
Originally posted by Troa11:
...stapling KB/M on top of that is never going to work well.
Yeah, with lazy porting (more precisely, emulation instead of porting).
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Showing 1-10 of 10 comments
Echsrick Dec 8, 2019 @ 10:33am 
how are you supose to target up or down if you dont press a button in thirdperson? if you dont like that go in firstperson and lock up or down for it and you need to put the mouse slider to the left to make it faster
Ryan Fenton Dec 8, 2019 @ 10:38am 
Yeah - this game has it's own version of "thinking in portals".

It's kind of a system of thinking in layers for rapid builting.

There's a tool later in the game that alleviates most of these issues (won't spoil), but unfortunately, you have to play like 99% of the important stuff before you can get the achievements required to unlock it.

That's where cheat engine/mods will likely help though.

As is, they system is a bit clever in trying to make you think how you'd really manage going around a place to build it as a person - but there are still a bunch of Minecraft-like exploits like jumping and placing blocks and walling monsters off.

cowbell Dec 8, 2019 @ 2:03pm 
I like being long jump champion when holding something.
Troa11 Dec 8, 2019 @ 4:11pm 
If you played it before with a controller and know that works, why are you trying to play it with KB/M now? That doesn't make sense.

Also, yes, the KB/M controls are terrible, but I'm genuinely surprised that so many people are surprised at this. The game was developed for console, stapling KB/M on top of that is never going to work well.
Last edited by Troa11; Dec 8, 2019 @ 4:12pm
The author of this thread has indicated that this post answers the original topic.
2d0x Dec 8, 2019 @ 7:50pm 
Originally posted by Troa11:
If you played it before with a controller and know that works, why are you trying to play it with KB/M now? That doesn't make sense...
Because the game was ported to a PC, where the keyboard and mouse are the basic controls.
Originally posted by Troa11:
...Also, yes, the KB/M controls are terrible, but I'm genuinely surprised that so many people are surprised at this...
And again: the keyboard and mouse are the basic controls for the PC.
Originally posted by Troa11:
...The game was developed for console...
But this is a PC release.
Originally posted by Troa11:
...stapling KB/M on top of that is never going to work well.
Yeah, with lazy porting (more precisely, emulation instead of porting).
Alpharius Dec 9, 2019 @ 9:43am 
Weird, I haven't had any problems with the controls. You had to hit bumpers to look up and down on switch, and I mapped ctrl and alt for mine with no problems so far.
Torkkar Dec 9, 2019 @ 11:15am 
simple solution here... PLUG IN A GAME PAD this game like so many cross platform games on steam is MENT for a controller & not KB+M I play with an xbox360 PC controller and I've no issues with controls
2d0x Dec 9, 2019 @ 11:28am 
Originally posted by GKMoggleMog:
...and I mapped ctrl and alt for mine with no problems so far.
https://en.wikipedia.org/wiki/KISS_principle
Ryan Fenton Dec 9, 2019 @ 11:33am 
Nah - mouse controls are still better than gamepad controls.

I know - I played the Switch version of DQB2 all the way through, and contributed to the shared database on items, so used them quite a lot.

Mouse controls were always the dream for being able to freely control the game - but having GOOD mouse controls would make it a real world-building machine.

Honestly - the way they overwhelmingly likely created the game worlds to begin with was with a mouse and scripting languages. It's just so much a better, more precise control method - it's how to basically make any content for any platform is with a mouse and keyboard.

Gamepads can be used - but there's some very important reasons they are only used for games consoles as a main control method. They're casual, and they can be used on the couch - definite plusses, but they lack the precision of a 1:1 control method.

It's the same reason VR isn't a real method of getting work done - make any control method too indirect and floaty, and it makes any sytematic work vastly more difficult.

That definitely includes making worlds.

We just want the better control method to match what, well, anyone would want when going about the process of making our own little worlds.

Last edited by Ryan Fenton; Dec 9, 2019 @ 11:34am
2d0x Dec 9, 2019 @ 11:41am 
Absolutely agree. The advantage of the mouse is simplicity and accuracy.
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Date Posted: Dec 8, 2019 @ 9:11am
Posts: 10