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It's kind of a system of thinking in layers for rapid builting.
There's a tool later in the game that alleviates most of these issues (won't spoil), but unfortunately, you have to play like 99% of the important stuff before you can get the achievements required to unlock it.
That's where cheat engine/mods will likely help though.
As is, they system is a bit clever in trying to make you think how you'd really manage going around a place to build it as a person - but there are still a bunch of Minecraft-like exploits like jumping and placing blocks and walling monsters off.
Also, yes, the KB/M controls are terrible, but I'm genuinely surprised that so many people are surprised at this. The game was developed for console, stapling KB/M on top of that is never going to work well.
And again: the keyboard and mouse are the basic controls for the PC.
But this is a PC release.
Yeah, with lazy porting (more precisely, emulation instead of porting).
I know - I played the Switch version of DQB2 all the way through, and contributed to the shared database on items, so used them quite a lot.
Mouse controls were always the dream for being able to freely control the game - but having GOOD mouse controls would make it a real world-building machine.
Honestly - the way they overwhelmingly likely created the game worlds to begin with was with a mouse and scripting languages. It's just so much a better, more precise control method - it's how to basically make any content for any platform is with a mouse and keyboard.
Gamepads can be used - but there's some very important reasons they are only used for games consoles as a main control method. They're casual, and they can be used on the couch - definite plusses, but they lack the precision of a 1:1 control method.
It's the same reason VR isn't a real method of getting work done - make any control method too indirect and floaty, and it makes any sytematic work vastly more difficult.
That definitely includes making worlds.
We just want the better control method to match what, well, anyone would want when going about the process of making our own little worlds.