DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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araydreyx Feb 26, 2020 @ 1:22pm
PC or Switch version?
I have DQB2 on my Switch and I made it to the 2nd major island (the desert one) and started to notice it's getting sluggish feeling with performance. Does anyone have the game on both PC and Switch? What do you prefer performance wise?
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Showing 1-4 of 4 comments
Malteco Feb 27, 2020 @ 5:58am 
Hello, i got the game on Switch and Pc. The Performance in the Story were ok but if you want to visit other islands online the fps can drop below 5 fps. If you want to build really big projects you should Buy the Pc Version.

i finished the Story on Both and on Switch i feel very limited at the end. On Pc i Build much more and the Fps is still stable.

If you only want to play Story. Switch version is enough. Sometimes Fps drops but not that much. On Pc there are no Fps drops for me. I think this depends on your Pc.
lilisaur Feb 27, 2020 @ 11:10am 
I've heard same thing at Gamefaqs boards. Story is ok with only occasional FPS drops, but complicated Isles of Awakening or Buildertopias can cause Switch to be sluggish. I have PS4 (regular, not Pro) and only see slowdowns periodically, but not repeatable. When I do see it, its breakfast or dinner time and the CPU is too busy calculating the routes for residents to run to the dinner tables. I presume these would be the times that hit Switch and PC version hardest as well. Khrumbul-dun, especially towards the end of the chapter, has a lot of people and usually not enough dinner tables and may explain the sluggishness you experienced.
Zhaylin Feb 27, 2020 @ 3:50pm 
I noticed "tearing" early on with the Switch. I just bought this for the PC and I'm curious if I'll have the same problem.
FPS usually holds pretty well, though it does get a bit sluggish for bigger builds.
On the Switch, I've built a huge under water dome, with a castle at the center, and I'm working on adding train tracks across the land (under water biome at the Builders island) and the FPS seems steady.
lilisaur Feb 28, 2020 @ 6:57am 
Early as in the 1.6.x release version or the current 1.7.x? The draw distance was greater in 1.6.x, which caused alot of the performance problems. SquareEnix shortened it for 1.7.x which fixed most performance issues, but leads to mountains suddenly appearing in the distance or long caves (i.e., Sunny Sands) for which you can incorrectly see through to the sky background on the far end. They clearly designed the terrain of the story islands to better match what 1.6.x was capable of, but had to give it up to fix performance complaints.

I've got what I'd consider an above-average complicated Isle of Awakening. (builder-id nsANdr6AWK: https://en.dragonquest-builders.com/detail/?c=nsANdr6AWK) I've spent hundreds of hours on it and haven't encountered enough FPS drops to ever feel frustrated by it. I notice it, but it doesn't really affect gameplay. Just get's choppy video for about a second or two.


Something you could do is get the Jumbo Demo for both, play to the point you encounter the Noticeboard at Mountaintop Temple, pick what looks like a really complicated island and then go visit it on both platforms to see which one responds better.
Last edited by lilisaur; Feb 28, 2020 @ 6:57am
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Date Posted: Feb 26, 2020 @ 1:22pm
Posts: 4