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I literally tore 95% of the mountains down. I remade lines.
The tough one is getting to the Lower Level maze and Marsh-Room, but there's a few weak spots in the ceiling of the maze that are made of Clodstone and not Dolomite. From another save I reverse engineered a path through one of these Clodstone weaknesses back up to to the Underground Lake area.
I could not however find any weakness in the Ancient Temple area. There's breakable Sand in a lot of places, but it covers up impervious Dolomite and Umber walls. Having a Wrecking Ball would allow easy entry though (and much more straightforward entry to the maze as well, rather than the cumbersome paragraph-lengthy description required to find a weak spot in the ceiling now.)
Except for Ancient Temple, developers did a poor job protecting the sensitive areas from early exploration. Better job at Furrowfield by restricting some areas to require Windbreaker first. And an even worse job at third island which is 100% accessible at arrival.
Actually, Furrowfield, at least every island, I could visit at start. I would jump everywhere above water. Granted sometimes water mob would attack and I would die. Otherr times I would make it.
I found the poison water, and clear water and a few other things this way just by exploring
Not rocket science. Your complaint stems from your own ignorance. Don't blame the game.
No, but there are FAQs, walkthroughs, forums, and videos outside the game that should demonstrate exactly what to do when stuck. The only real dead-in-the-water problems I've seen from others are when they do things you really should be smart enough to not do, like completely destroy the ship at Moonbrooke (breaking the Hair Force Weakness subquest) or deleting a key item from inventory when there's no need to do so (like the lone Altar from the Furrowfield church before satisfying the Ghostly Guest's request to fix the church interior, despite having several empty pages of inventory in which to keep all items found that early in the game.) Excluding absolute no-nos like these, I've not discovered anything that absolutely breaks the game, such as collecting items out of order (like all 10 Diamonds before they're needed) or doing other things you're not expected to do (like killing the Troll's siege party with a Poison Needle before the scouting mission [they respawn for the cutscene]) The game really doesn't make these dead-ends easy to discover, and wiping out half the island's terrain seems like overkill for something that could have been solved much quicker by other means.
I've been watching Zueljin's Lets Play of the game and he does it while experimenting in one of his episodes.
https://www.youtube.com/watch?v=fp6TdxnpANg
About 10:30 minutes in. So it's at least possible to do it on the mini medal island which is probably the best one to get to other than the old Deitree (which I don't think he tried).
Yea this is how i discovered all islands long before i agould have and other areas honestly if i used a guide to exolore it wouldn't be as fun.
Same thing chapter 2 getting into old mines room before getting mallot. And hey findi g a purple bed, and killing elite mobs far away from quest.
Sure games taking me awhile but its fun.
I'm still curious about the whole Rockbomb Shard/Wrecking Ball thing at Khrumbul-Dun though. I'm still at a loss for how that gets accomplished without a Sledgehammer.
In exchange for these insights, here's my notes on getting into the Lower Level maze (without Wrecking Balls): At the Underground Lake, move into the passage to the hidden area with Blue Dye Veins. While underwater, at the bottom of the passage, stand on the easternmost blocks of Chalk, then begin digging 38 blocks north through Chalk and Clodstone until you are standing on the first Dolomite block encountered. Dig two more blocks north, then 3 blocks east such that you are standing on a Clodstone block with another Clodstone block on the floor in front of you. Now dig straight down through these two Clodstone blocks about 10 blocks and you will suddenly fall into the Lower Level maze, very close to a Sand and Stony Soil wall that can be taken out with a Rusty Wrecking Ball that leads to the Marshroom Room.