DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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This game was fun until the second island
So you clear the first island. You get your main creative island.

Then theyt send you to an island to mine ore, build tracks and a bar. This island has made me quit the game.

I have leveled from 10-20 on this lands. I killed the dino elites to get the dragon armor and sword. I have explored the whole island that is accessable to me.

So why the rage?

Build a bar: make drinks with dDigger jiggers. What no where can be found or crafted. So that quest cant be complete.

And the stupid stracks, that quest even when all rails are connected it doesn't procced correctly to complete.

This game says ages 7+ I can not think of trusting a 15 year old or child in front of this game, They wold get frustrated and quit. Seeing many on forums have same issues, ps4 and such these qyuest really devalue the game

Grats for making a fun first island and piss poor crap island. My review will change from yes to no, bad to recomend
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Showing 16-30 of 70 comments
Sage Pirotess Jan 13, 2020 @ 1:36am 
Originally posted by archmag:
Did you check the rails with the cart? Can you actually go from the beginning till the end on them and do they have a second line (first line fixing had one line, second had two lines)? Did you totally remake them or simply connected them where they were supposed to be connected, in parts that were missing? Does quest giver asks you to repair the line or maybe he asks you to first demolish parts that they collected to gain resources to fix those lines or maybe he asks for something else entirely and you ignore his request and try to fix the main objective while quest is stuck on sub-objective?

That quest was for 7 year old, you just break some storage for parts, then ride a cart and repair the road when it stops, nothing complicated.

I literally tore 95% of the mountains down. I remade lines.
Asra Jan 13, 2020 @ 3:37am 
Originally posted by archmag:
Did you check the rails with the cart? Can you actually go from the beginning till the end on them and do they have a second line (first line fixing had one line, second had two lines)? Did you totally remake them or simply connected them where they were supposed to be connected, in parts that were missing? Does quest giver asks you to repair the line or maybe he asks you to first demolish parts that they collected to gain resources to fix those lines or maybe he asks for something else entirely and you ignore his request and try to fix the main objective while quest is stuck on sub-objective?

That quest was for 7 year old, you just break some storage for parts, then ride a cart and repair the road when it stops, nothing complicated.
There is a way to get to the next rooms if you know where to dig. I Dug around the walls and somehow made it to the silver ore floor. I even found out how to get to the diamond area early, just dig DOWN the oasis.
Last edited by Asra; Jan 13, 2020 @ 3:38am
Phoenix-Mask Jan 13, 2020 @ 4:48am 
This was really funny to read, we need some pictures of the missing mountain
lilisaur Jan 13, 2020 @ 6:17am 
You don't even need to ride the cart back like Dougie asks. This is just a hint to test the feature, but it could be used to evaluate if there's any gaps in the track. Just need to place Tracks from the Station near the bridge all the way back to the southwest corner of Khrumbul-Dun Town. It'll take 30-40 pieces of Track I think. I'm fairly certain the placement of tracks it not important - the quest is merely looking for each Station on the line to be connected to its adjacent Stations. There's 3 or 4 Stations on the way, plus the two at either end - when all are connected by a single rail line, it should clear. 35% would tell me there's either a break in the line (which riding a cart would identify), or the path the Tracks were laid went around a Station that should have been connected. I'm sure there are Let's Play videos out there that would illustrate exactly where the Stations are.
lilisaur Jan 13, 2020 @ 6:35am 
Originally posted by Asra:
There is a way to get to the next rooms if you know where to dig. I Dug around the walls and somehow made it to the silver ore floor. I even found out how to get to the diamond area early, just dig DOWN the oasis.
Yeah the Lava Lake area by digging down near the Oasis is very easy. Digging around the Obsidian-lined cavern blocking the way to the Old Lift area is doable but takes a few minutes.

The tough one is getting to the Lower Level maze and Marsh-Room, but there's a few weak spots in the ceiling of the maze that are made of Clodstone and not Dolomite. From another save I reverse engineered a path through one of these Clodstone weaknesses back up to to the Underground Lake area.

I could not however find any weakness in the Ancient Temple area. There's breakable Sand in a lot of places, but it covers up impervious Dolomite and Umber walls. Having a Wrecking Ball would allow easy entry though (and much more straightforward entry to the maze as well, rather than the cumbersome paragraph-lengthy description required to find a weak spot in the ceiling now.)

Except for Ancient Temple, developers did a poor job protecting the sensitive areas from early exploration. Better job at Furrowfield by restricting some areas to require Windbreaker first. And an even worse job at third island which is 100% accessible at arrival.
Asra Jan 13, 2020 @ 7:13am 
Originally posted by lilisaur:
Originally posted by Asra:
There is a way to get to the next rooms if you know where to dig. I Dug around the walls and somehow made it to the silver ore floor. I even found out how to get to the diamond area early, just dig DOWN the oasis.
Yeah the Lava Lake area by digging down near the Oasis is very easy. Digging around the Obsidian-lined cavern blocking the way to the Old Lift area is doable but takes a few minutes.

The tough one is getting to the Lower Level maze and Marsh-Room, but there's a few weak spots in the ceiling of the maze that are made of Clodstone and not Dolomite. From another save I reverse engineered a path through one of these Clodstone weaknesses back up to to the Underground Lake area.

I could not however find any weakness in the Ancient Temple area. There's breakable Sand in a lot of places, but it covers up impervious Dolomite and Umber walls. Having a Wrecking Ball would allow easy entry though (and much more straightforward entry to the maze as well, rather than the cumbersome paragraph-lengthy description required to find a weak spot in the ceiling now.)

Except for Ancient Temple, developers did a poor job protecting the sensitive areas from early exploration. Better job at Furrowfield by restricting some areas to require Windbreaker first. And an even worse job at third island which is 100% accessible at arrival.
Atleast this way it is more fun. I loved sequence breaking.
Sage Pirotess Jan 13, 2020 @ 7:34am 
Originally posted by lilisaur:
Originally posted by Asra:
There is a way to get to the next rooms if you know where to dig. I Dug around the walls and somehow made it to the silver ore floor. I even found out how to get to the diamond area early, just dig DOWN the oasis.
Yeah the Lava Lake area by digging down near the Oasis is very easy. Digging around the Obsidian-lined cavern blocking the way to the Old Lift area is doable but takes a few minutes.

The tough one is getting to the Lower Level maze and Marsh-Room, but there's a few weak spots in the ceiling of the maze that are made of Clodstone and not Dolomite. From another save I reverse engineered a path through one of these Clodstone weaknesses back up to to the Underground Lake area.

I could not however find any weakness in the Ancient Temple area. There's breakable Sand in a lot of places, but it covers up impervious Dolomite and Umber walls. Having a Wrecking Ball would allow easy entry though (and much more straightforward entry to the maze as well, rather than the cumbersome paragraph-lengthy description required to find a weak spot in the ceiling now.)

Except for Ancient Temple, developers did a poor job protecting the sensitive areas from early exploration. Better job at Furrowfield by restricting some areas to require Windbreaker first. And an even worse job at third island which is 100% accessible at arrival.

Actually, Furrowfield, at least every island, I could visit at start. I would jump everywhere above water. Granted sometimes water mob would attack and I would die. Otherr times I would make it.

I found the poison water, and clear water and a few other things this way just by exploring
Demi-Bread Jan 14, 2020 @ 11:25pm 
Learn to read what the NPC's tell you dude..

Not rocket science. Your complaint stems from your own ignorance. Don't blame the game.
Last edited by Demi-Bread; Jan 14, 2020 @ 11:25pm
2d0x Jan 14, 2020 @ 11:37pm 
Originally posted by BreadCannon:
Learn to read what the NPC's tell you dude...
Many factors can affect our mindfulness. Does the game have a well-developed event log?
lilisaur Jan 15, 2020 @ 7:57am 
Originally posted by Sage Pirotess:
Actually, Furrowfield, at least every island, I could visit at start. I would jump everywhere above water. Granted sometimes water mob would attack and I would die. Otherr times I would make it.

I found the poison water, and clear water and a few other things this way just by exploring
I'll have to look into this again. At least on PS4, a Merman would get you way before you'd get anywhere near the Colorful Cays or Old Dietree. I guess theoretically you could make it if you were lucky enough to kill them all along the way with Poison Needle, but it would be very difficult unless they deceased frequency of Mermen in those areas with the 1.7.1 patch a while back, as you'd probably have to beat at least two of them on the way. Its worth rechecking though.


Originally posted by 2d0x:
Does the game have a well-developed event log?
No, but there are FAQs, walkthroughs, forums, and videos outside the game that should demonstrate exactly what to do when stuck. The only real dead-in-the-water problems I've seen from others are when they do things you really should be smart enough to not do, like completely destroy the ship at Moonbrooke (breaking the Hair Force Weakness subquest) or deleting a key item from inventory when there's no need to do so (like the lone Altar from the Furrowfield church before satisfying the Ghostly Guest's request to fix the church interior, despite having several empty pages of inventory in which to keep all items found that early in the game.) Excluding absolute no-nos like these, I've not discovered anything that absolutely breaks the game, such as collecting items out of order (like all 10 Diamonds before they're needed) or doing other things you're not expected to do (like killing the Troll's siege party with a Poison Needle before the scouting mission [they respawn for the cutscene]) The game really doesn't make these dead-ends easy to discover, and wiping out half the island's terrain seems like overkill for something that could have been solved much quicker by other means.
Last edited by lilisaur; Jan 15, 2020 @ 7:58am
Synavix Jan 15, 2020 @ 8:08am 
I'm not sure if they've changed the Merman since release (since I never even tried to get past him when I played), but I've seen other people get past him for a few of the islands. You basically just need to have over 50 HP and decent enough armor to survive one hit. Turtle armor should be enough with at least a few levels. Plus a little bit of luck. Then jump-swim towards one of the islands, get sucked in and survive the hit, then swim the rest of the way before he gets off a second attack.

I've been watching Zueljin's Lets Play of the game and he does it while experimenting in one of his episodes.

https://www.youtube.com/watch?v=fp6TdxnpANg

About 10:30 minutes in. So it's at least possible to do it on the mini medal island which is probably the best one to get to other than the old Deitree (which I don't think he tried).
Sage Pirotess Jan 15, 2020 @ 10:20am 
Originally posted by Synavix:
I'm not sure if they've changed the Merman since release (since I never even tried to get past him when I played), but I've seen other people get past him for a few of the islands. You basically just need to have over 50 HP and decent enough armor to survive one hit. Turtle armor should be enough with at least a few levels. Plus a little bit of luck. Then jump-swim towards one of the islands, get sucked in and survive the hit, then swim the rest of the way before he gets off a second attack.

I've been watching Zueljin's Lets Play of the game and he does it while experimenting in one of his episodes.

https://www.youtube.com/watch?v=fp6TdxnpANg

About 10:30 minutes in. So it's at least possible to do it on the mini medal island which is probably the best one to get to other than the old Deitree (which I don't think he tried).

Yea this is how i discovered all islands long before i agould have and other areas honestly if i used a guide to exolore it wouldn't be as fun.

Same thing chapter 2 getting into old mines room before getting mallot. And hey findi g a purple bed, and killing elite mobs far away from quest.

Sure games taking me awhile but its fun.
lilisaur Jan 15, 2020 @ 10:38am 
Thanks. I'll replicate what he did with as much of a platform out to the sea as possible and try to sneak past just one Merman. That Cay might be the closest one though, so I'm still skeptical of it working for the others (I've tried for Dietree and White Cay of the Fat Rats, but hadn't tried for the Pink of Humans like he did)

I'm still curious about the whole Rockbomb Shard/Wrecking Ball thing at Khrumbul-Dun though. I'm still at a loss for how that gets accomplished without a Sledgehammer.

In exchange for these insights, here's my notes on getting into the Lower Level maze (without Wrecking Balls): At the Underground Lake, move into the passage to the hidden area with Blue Dye Veins. While underwater, at the bottom of the passage, stand on the easternmost blocks of Chalk, then begin digging 38 blocks north through Chalk and Clodstone until you are standing on the first Dolomite block encountered. Dig two more blocks north, then 3 blocks east such that you are standing on a Clodstone block with another Clodstone block on the floor in front of you. Now dig straight down through these two Clodstone blocks about 10 blocks and you will suddenly fall into the Lower Level maze, very close to a Sand and Stony Soil wall that can be taken out with a Rusty Wrecking Ball that leads to the Marshroom Room.
Last edited by lilisaur; Jan 15, 2020 @ 10:43am
2d0x Jan 15, 2020 @ 3:13pm 
Originally posted by lilisaur:
Originally posted by 2d0x:
Does the game have a well-developed event log?
No, but there are FAQs, walkthroughs, forums, and videos outside the game that should demonstrate exactly what to do when stuck...
Thanks; I just didn’t like BreadCannon’s arrogant answer.
Last edited by 2d0x; Jan 15, 2020 @ 4:01pm
Tia1230 Jan 16, 2020 @ 11:37am 
To be fair that Island wasn’t fun. It took me forever to find ore I needed for the bar.
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