Crossfire: Legion

Crossfire: Legion

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KNOWN MINOR ISSUES AT 1.0 RELEASE
A game studio's work is never truly done! We also want to be completely honest with you considering how much player input has already gone into the game. As such, here is a list of the currently known minor issues we'll be shipping with in 1.0. We are however already looking to address in upcoming hotfixes and patches.
  • Sliders values in game setting are not saved correctly
  • The sound options accepts only values of 100 and 0
  • A.I. does not use power ups in Battlelines
  • Random map option draws custom maps from outside the pool of maps available to all players in the lobby
  • Random map pool is not restricted by amount of players in the lobby
  • A.I. doesn’t surrender with the player in standard versus mode
  • There is no difference between hard and easy A.I. on Battlelines
  • Workers can get stuck on corners of Resource Nodes
  • Act 3 Mission 10 Lycan unit does not behave like in the rest of the game
  • Hitboxes of some corebase do not match to their models
  • Invisible walls prohibit building on Predator map
  • Halberd glitches unnaturally after being hit by an attack
  • Lobby created at custom map can be started without opposing team
  • The numerical value of the team exceeds the maximum amount of teams
  • Changing the Commander Ability hotkeys on Cipher does not work
  • Faction icons flash to Global Risk and back to selected faction when Player changes Team
  • First faction change in custom match lobby will switch it to Global Risk
  • After leaving the Battlelines lobby the player cannot change their commanders in roster
  • Players are able to bind any control to arrow keys
  • Economic and Graph tabs of post co-op scoreboard have different A.I. icons for some of A.I. players
  • Ground navmesh is not reflecting map textures correctly on Refinery map
  • A.I.'s Phalanx units enter Hull-Down when attacked but do not deactivate Hull-Down when the attacker cannot be attacked by it
  • Act 2 Mission 7 Activate Hull-Down skill cannot be used in group of Eclipse and Phalanx
  • New hostile player's buildings are not visible while fog of war is turned off
  • Hostile player's building color flickers after it leaves normal field of view with fog of war turned off
  • Opening and closing menu unpauses the replay
  • Bullet flight animation from Forward Operations Base is incorrect
  • Forward Operations Base cannon snaps into to firing position
  • Starting corebase position is shifted
  • Cardinal's voiceline states Hangar is available to build when reaching HQ level 2
  • Description of Cipher's Sat Tracking does not mention the target switches if original target is destroyed
  • Units do not use abilities in Battlelines
  • Ogre Slowing Rounds ability icon is inconsistent with its research and effect icons
  • If A.I. is blocked from fulfilling a build order, it may become unresponsive
  • Black List icon in lobby is placed in wrong position
  • Graphs at the end of the match are recolored to teams after switching to other graphs
  • Players bars in match history are white after leaving campaign mission
  • Bridge on Labyrinth map is flipped to the side
  • Bridge on Rail Yard map is flipped to the side
  • Typhoon map loading screen and miniature has floating fuel depots

Of course these are those we discovered with our own QA testing and feel free to let us know if you discover something new. Happy Gaming :)
Τελευταία επεξεργασία από [PL] The Game Doc; 8 Δεκ 2022, 11:41
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Εμφάνιση 1-15 από 37 σχόλια
Jeez and you released it like this????????????????????? Shame on you!!!!!!!!!!!!!!!!!!

Minor issues my *ss!
Τελευταία επεξεργασία από Razguul; 8 Δεκ 2022, 17:39
Commander energy still doesn't regenerate in multiplayer/skirmish.
Game looks extremely blurry despite me running it with max settings on a huge monitor. Also, anti aliasing isnt workingl. And it looks like there's no slider for Anistrophic Texture filtering? I can't play this if it looks extremely blurry and i cant tell the difference between snow and the ground. Please add more sliders to adjust more graphical issues, or tell us how to Edit the INI that affects said features. Or better yet, patch the game and do your job.
Αναρτήθηκε αρχικά από Noodlesocks:
Commander energy still doesn't regenerate in multiplayer/skirmish.
It's not meant to by design and the tool tip you saw in Early Access was an error. We kept it lmited for that mode as we wanted them to have more impact,feel more special and be more tactical on that type of game mode.
Αναρτήθηκε αρχικά από Razguul:
Jeez and you released it like this????????????????????? Shame on you!!!!!!!!!!!!!!!!!!
All these things are fairly minor and don't stop you from playing, we're being transparent so players can make an informed choice about the game. We will fix these things in a future update.
Αναρτήθηκε αρχικά από The Legion Doc:
Αναρτήθηκε αρχικά από Razguul:
Jeez and you released it like this????????????????????? Shame on you!!!!!!!!!!!!!!!!!!
All these things are fairly minor and don't stop you from playing, we're being transparent so players can make an informed choice about the game. We will fix these things in a future update.

Just wondering how many serious bugs you're hiding and waiting to see if people catch them.
Αναρτήθηκε αρχικά από The Legion Doc:
Αναρτήθηκε αρχικά από Razguul:
Jeez and you released it like this????????????????????? Shame on you!!!!!!!!!!!!!!!!!!
All these things are fairly minor and don't stop you from playing, we're being transparent so players can make an informed choice about the game. We will fix these things in a future update.
Yes they do because they control vision and ability to tell what is what. Also some of it affects audio and the players ability to enjoy fighting the AI. One of them is litterally an issue with hitboxes. You're being deflective and not actually adressing the issue. Its the equivalent of someone telling me the speed and performance of my stock car is fine because its luxury and thus, I don't need to think about modding it like I would if it was a charger.
Αναρτήθηκε αρχικά από Razguul:
Αναρτήθηκε αρχικά από The Legion Doc:
All these things are fairly minor and don't stop you from playing, we're being transparent so players can make an informed choice about the game. We will fix these things in a future update.

Just wondering how many serious bugs you're hiding and waiting to see if people catch them.
Well, I can't complete with that level of cynicism. You win, the whole point of this list is to be transparent and help players know what's what before buying, but maybe it was a bad idea?
Αναρτήθηκε αρχικά από KiNg FAmILLi0n:
Αναρτήθηκε αρχικά από The Legion Doc:
All these things are fairly minor and don't stop you from playing, we're being transparent so players can make an informed choice about the game. We will fix these things in a future update.
Yes they do because they control vision and ability to tell what is what. Also some of it affects audio and the players ability to enjoy fighting the AI. One of them is litterally an issue with hitboxes. You're being deflective and not actually adressing the issue. Its the equivalent of someone telling me the speed and performance of my stock car is fine because its luxury and thus, I don't need to think about modding it like I would if it was a charger.
Minor also include they effect the minority of players, we can't know everyone's set up or settings, but as I said we list these thigns here so you know and we know what we've got to work on for the future.
Αναρτήθηκε αρχικά από The Legion Doc:
Αναρτήθηκε αρχικά από KiNg FAmILLi0n:
Yes they do because they control vision and ability to tell what is what. Also some of it affects audio and the players ability to enjoy fighting the AI. One of them is litterally an issue with hitboxes. You're being deflective and not actually adressing the issue. Its the equivalent of someone telling me the speed and performance of my stock car is fine because its luxury and thus, I don't need to think about modding it like I would if it was a charger.
Minor also include they effect the minority of players, we can't know everyone's set up or settings, but as I said we list these thigns here so you know and we know what we've got to work on for the future.
So can you give a rough estimation on when you'll have the patch/hotfix that will fix these issues?
Αναρτήθηκε αρχικά από KiNg FAmILLi0n:
Αναρτήθηκε αρχικά από The Legion Doc:
Minor also include they effect the minority of players, we can't know everyone's set up or settings, but as I said we list these thigns here so you know and we know what we've got to work on for the future.
So can you give a rough estimation on when you'll have the patch/hotfix that will fix these issues?
The next update will be mid-Jan ish, we need the holidays too :)
there is now a weird bug by PvP mode versus
did play 2 times vs AI and it does tell middle of the match its game over an you get the defeat scene. So while you and enemy still do have all the units, expansions and bases, it just tells after like 15 min its game over and defeat.
Αναρτήθηκε αρχικά από Blitzwing:
there is now a weird bug by PvP mode versus
did play 2 times vs AI and it does tell middle of the match its game over an you get the defeat scene. So while you and enemy still do have all the units, expansions and bases, it just tells after like 15 min its game over and defeat.
Can you send us your replay files in Discord and we'll take alook, that doesn't sound right.
Αναρτήθηκε αρχικά από The Legion Doc:
Αναρτήθηκε αρχικά από Noodlesocks:
Commander energy still doesn't regenerate in multiplayer/skirmish.
It's not meant to by design and the tool tip you saw in Early Access was an error. We kept it lmited for that mode as we wanted them to have more impact,feel more special and be more tactical on that type of game mode.

That's ok, we all make mistakes. Important thing is to learn from them.
Αναρτήθηκε αρχικά από The Legion Doc:
Αναρτήθηκε αρχικά από Blitzwing:
there is now a weird bug by PvP mode versus
did play 2 times vs AI and it does tell middle of the match its game over an you get the defeat scene. So while you and enemy still do have all the units, expansions and bases, it just tells after like 15 min its game over and defeat.
Can you send us your replay files in Discord and we'll take alook, that doesn't sound right.
did upload it
Τελευταία επεξεργασία από Blitzwing; 8 Δεκ 2022, 13:32
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Εμφάνιση 1-15 από 37 σχόλια
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Ημ/νία ανάρτησης: 8 Δεκ 2022, 8:33
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