Crossfire: Legion

Crossfire: Legion

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Da Dakka Doc May 24, 2022 @ 11:05am
THERE'S NO REAL LIFE CURRENCY INGAME
Just to clear up some confusion:
The game has an ingame soft currency that you earn by playing any mode and completeting operations. You can use it to unlock new units to experiment with. Takes roughly 15 hours to unlock it all.

There is no way to buy this currency ingame or anything micro-transation like
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Showing 1-14 of 14 comments
Naviss May 24, 2022 @ 11:24am 
I don’t mind the store at all. But I must ask, is there any plans to bring mirco-transactions into the game down the road?
And if so, will those additions only be cosmetic or gameplay related?
Cody May 24, 2022 @ 11:36am 
get rid of this, the need to unlock new units in a RTS. especially online is silly. all units, and all commands should be available, and you should have to just which unit out of the few you want to bring into the match. should have access to all units. bad implementation
R4DFIELD May 24, 2022 @ 11:50am 
What is the point though? I'm about to start playing but why lock units in a RTS game, this is not a racing game where you unlock cars lol.

Is this the case too in MP?
Noodlesocks May 24, 2022 @ 11:55am 
Get rid of it entirely then.
Da Dakka Doc May 24, 2022 @ 1:16pm 
Originally posted by Naviss:
I don’t mind the store at all. But I must ask, is there any plans to bring mirco-transactions into the game down the road?
And if so, will those additions only be cosmetic or gameplay related?
right now we have no plans for that cosmetic or not
BoSs_391 May 24, 2022 @ 3:02pm 
Your game is dead, you followed the route of failed games like CoC4, you lost a lot of potential RTS Fans
People's Ragnar May 25, 2022 @ 8:16am 
Why is it even in? It reeks of some management madman insisting on an adjustable way to to artificially increase game time. Someone afraid of the two hour refund window? Someone read articles about "Live Services" and butchered the game to get near it?

Because it sure feels like it.
Whiteagle May 26, 2022 @ 9:43am 
Fine for me, you have to modernise the rts gender, and so you take the time to learn all units
agento May 26, 2022 @ 9:54am 
Noone ever complained about OP Guns being unlockable in FPS shooters, but RTS players get mad by 2,5 h of "usual" gametime, to unlock some units?

Can you guys actually be positive in some way?

Thanks Doc for clearing this up, many bad reviews start with this false assumption. Sadly. However the wording "Store" is very misleading.
YT GamingTux May 26, 2022 @ 9:55am 
What I think is, bacause the units are stored in your steam inventory, maybe later after release we can trade these units. more units will come, maybe some very expensive or some with a special skin will come and this could be a way to get a bit money from that. but as long you have an eye on the balance this would be ok for me.
if you start the game and buy the best units on the steam market, that you ssr goes up and you are than a noob with good units and fight against better players than you. so you will loose.

Originally posted by agento:
Thanks Doc for clearing this up, many bad reviews start with this false assumption. Sadly. However the wording "Store" is very misleading.
maybe bacause some users have seen the preview videos on youtube. there where some units to buy for real money ;-)
https://i.postimg.cc/3wMDvYp0/legion.png
Last edited by YT GamingTux; May 26, 2022 @ 10:12am
Buntkreuz May 29, 2022 @ 2:21pm 
Originally posted by TheLegionDoctor:
Originally posted by Naviss:
I don’t mind the store at all. But I must ask, is there any plans to bring mirco-transactions into the game down the road?
And if so, will those additions only be cosmetic or gameplay related?
right now we have no plans for that cosmetic or not
"Right now"

I repeat what i wrote already as a response to your comments:
If you see it like a "techtree" and not a store, then call it a techtree, and not a store.
The store doesnt provide anything to the gameplay experience at all.
The store does only lock content behind an arbitrary unlock system with the only point of it being to trigger the dopamine through rewards, with the intention of keeping people involved to play it.
The store being there for that very reason (as there is NO other reason for it being there), means you want to stretch the current content artificially and you NEED such a tactic to lure people into playing, because you know the current content isnt enough or has lacking quality.

In other words, you need the store to trick people into thinking the game is better than it is and later silently switching the business model to microtransactions and potentially buying game currency with real money, as you know you need that "unlock system" (store) because otherwise people wouldnt return playing the game.
You need it so people come back to unlock stuff and get them above the 2 hour mark.

Lets focus on the "right now" in your response.
This is factually a lie, as previous versions had an ingame purchasing system as several outlets have stated and videos showed before release.
But lets assume there wouldnt have been one before launch.
Your wording with "right now" basically just means that it will be there with 1.0.
Yeah, not "right now", but that "idea" will definetly strike you a few months later, correct?


The fun thing about watching you and your responses here is, that you somehow believe that you are doing something overly new and unknown.
But dude, come on.
We had hundreds of companies trying to convince us that its "not right now" or "there wont be microtransactions" or "the shop is only for ingame purchases" for at least a decade now.
This game isnt doing anything new here and people have long uncovered that strategy from studios pulling the microtransaction and pay to progress nonsense off far better. (*cough* Electronic Arts)

Thats why so many customers seeing that you have an ingame shop in the game, just skip it right away.
They dont fall for responses like yours, because those hundreds of companies doing this before tought us a lesson and you are easily 15 years late to the "only ingame purchases with ingame currency"-party.

And thats why especially the core audience of Strategy gamers wont buy it.
Because its a nearly 30€ game with an ingame store from some random asian company creating free to play games.
Thats a guess, as i havent researched the Crossfire franchise, but am i right?
I bet i am. (EDIT: And i was.)
Only such a company would have an ingame store in a paid game to then try to convince people that its all fine.

https://knowyourmeme.com/memes/this-is-fine
^summarizes your answers on that topic pretty well.
A game coming out in 2022 with an ingame shop trying to convince people to just trust that asian company creating free to play games not implementing paid content into that shop or sell them ingame currency in a nice pack of 99€ is just too old to fall for.

Remove the ingame store and maybe some more people buy it.
Last edited by Buntkreuz; May 29, 2022 @ 2:30pm
Emperor Fooble May 30, 2022 @ 9:37am 
Thus far units cost 500-1500 in game currency to unlock.

You earn 250 for beating up the easy AI.

There are also many, many 'operations'. Rotating weekly challenges that reward 250-1000 currency on completion, and so far they are all very simple. Things like build X number of Y units over unlimited matches, or destroy HQ buildings or play X number of games as Y faction.
Simple, easily farmed or earned just by playing.

So far, the unlock system really is not an issue at all. It also has one very large benefit. Avoiding unit roster bloat.

Take SC2 as an example, many units were cut from the rosters for multiplayer. While some instances were for balance, others were because the devs wanted to avoid having multiple units that performed the same role taking up space in the roster.
Being able to swap out units means the unit roster can be enormous while avoiding this issue.
SIX May 30, 2022 @ 6:42pm 
Originally posted by agento:
Noone ever complained about OP Guns being unlockable in FPS shooters, but RTS players get mad by 2,5 h of "usual" gametime, to unlock some units?

Can you guys actually be positive in some way?

Thanks Doc for clearing this up, many bad reviews start with this false assumption. Sadly. However the wording "Store" is very misleading.

The demographic of RTS players is not the same as the FPS for one and we don't want to see that crap becoming normal. Truth is the in game store might have killed the game time will tell. I nearly skipped COH 2 when i saw what SEGA did with cards and unlock even tho i am a huge COH fan.
Der Neue Gott May 31, 2022 @ 12:36pm 
Originally posted by Emperor Fooble:
Thus far units cost 500-1500 in game currency to unlock.

You earn 250 for beating up the easy AI.

There are also many, many 'operations'. Rotating weekly challenges that reward 250-1000 currency on completion, and so far they are all very simple. Things like build X number of Y units over unlimited matches, or destroy HQ buildings or play X number of games as Y faction.
Simple, easily farmed or earned just by playing.

So far, the unlock system really is not an issue at all. It also has one very large benefit. Avoiding unit roster bloat.

Take SC2 as an example, many units were cut from the rosters for multiplayer. While some instances were for balance, others were because the devs wanted to avoid having multiple units that performed the same role taking up space in the roster.
Being able to swap out units means the unit roster can be enormous while avoiding this issue.

Hey, Emperor!

Have you clicked on Blackbird Interactiv on the shop page?

The guys are really incredibly productive! Besides Crossfire, they recently released Hardspace and they'll soon be releasing the hopefully really cool Homeworld 3. Wow! It's definitely worth a little look. :steamhappy::steamthumbsup:

It's probably not just me who is reminded of Alien Marauder. A game that was fun for some of us, but was quite critically assessed and commented on by other community members. Of all things, the negative reviews get massive likes and community awards, which presumably makes the reviewers feel vindicated. It's certainly not that favourable for the developers, is it? Well, that's a pity.:steamsad:

It hasn't been mentioned much yet, but if we compare the ingameshop -assuming real money was required- with unit pack DLCs like in Gladius and such, what differences can we see?

What they have in common is that money buys additional content that has taken time to create. (Here it would be one of those unpopular Day 1 DLCs).

Differences are? Of course there are, but reflect on which of them are more or less relevant for you personally... hm...

Apart from that, I wonder whether the critics find the existing roster too thin at the moment and how big the basic package has to be in order for additional ingame purchases not to be viewed so critically. The reactions were really crass.

But maybe / apparently some people are just concerned with the principle and find these ingameshops fundamentally bad, even though it doesn't cost any real money and they have become accustomed to real-money DLCs. Am I missing something relevant?

At the end of the day, however, everything in this game can currently be acquired without additional real money costs. So I'm all the more surprised by the blatant reaction to the ingameshop. Wow, this marketing glitch could have cost Blackbird Interactiv money. But they should have learned this lesson by now. The first day on Steam is usually extremely important for sales. (Which is illustrated by the number of players and forum activity, among other things. But in the long run, maybe more people will buy the game if they look for games by Blackbird Interactiv, because they have developed really good games otherwise. Who knows, maybe the devs will set up their own launcher at some point and put the game in front of your nose. Hm...:steamhappy:

I'll certainly get the title at some point due to the lack of alternatives, but not everyone is a big multiplayer fan. Was the advertised multiplayer focus a clever marketing move? Well....

I know, single player works too, but oh well. Better give the devs a little more time.
Last edited by Der Neue Gott; May 31, 2022 @ 12:37pm
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Date Posted: May 24, 2022 @ 11:05am
Posts: 14