Hedon Bloodrite

Hedon Bloodrite

Magmarock Feb 24, 2021 @ 2:36pm
Some settings that are holding this game back
I always thought that GZDoom had too many settings, but it's true what they say. Better to have too many than too little.

1. The HUD is too small for my eyes. THe hud scaling in the game doesn't seem to work for me.

2. FOV I know you can adjust the FOV with a command line but seeing it from the menu would be nice.

3. This is perhaps the most important for me personally, but the mouse sensitivity is all wrong. Looking left and right is twice as fast as looking up and down. This might be good for controllers but it sucks for mice.
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Showing 1-6 of 6 comments
Zan_HedonDev  [developer] Feb 25, 2021 @ 1:56am 
1. I have no idea why it no longer works with this version of GZDoom, but the other problem is that GZDoom only scales the hud 2x or 3x etc., so increasing it just once would make it too large. Scaling has always been a pain in the rear for Hedon to be fair.

2. Never understood why there isn't an option for it, I'll consider adding it.

3. In Mouse Options you can turn off Prescale Mouse Movement and then it's even on either axis.
use a more modern version of gzdoom, or lzdoom. LZdoom is better, because gzdoom has dropped a lot of graphic settings and runs ridiculously slow on mobile hardware.
Zan_HedonDev  [developer] Mar 3, 2021 @ 1:49pm 
As far as I know, Hedon doesn't work with LZDoom.
DefectiveByDesign Mar 4, 2021 @ 12:07am 
It works fine for me, although I haven't tested a whole playthrough. Maybe the older versions didn't work, and updates fixed it. Dunno.

LZdoom has a bit more usability features than GZdoom, dunno why. Things like borderless window, while GZ still doesn't support it.

GZdoom 4.5 fixes scaling issues, but they went too far with the vulkan updates or something, and it runs terrible on low end systems that can't handle whatever they bloated up. Supposedly it works fine on powerful systems, but there is no excuse for 30 FPS and stuttering in doom. The game was designed to run on a 486, and has been ported to super nintendo, so the gzdoom developers are smoking crack with their new updates. Hell, they even removed texture compression, which is really stupid. I'm not a fan of 4.5, or the whole 4 series. Seems to have gone progressively downhill with vulkan, which isn't making anything better.
Zan_HedonDev  [developer] Mar 4, 2021 @ 2:56am 
That's one of a reasons why I'm not a fan of updating the engine version. I'll be sticking to 4.2 for a while, until it stops working on current gen specs I guess.
Magmarock Mar 22, 2021 @ 6:47am 
Originally posted by Zan_HedonDev:
That's one of a reasons why I'm not a fan of updating the engine version. I'll be sticking to 4.2 for a while, until it stops working on current gen specs I guess.
Sorry for the late reply but all the problems I had with the game are with the engine it shipped it. I don't update engines of games like this because the one it ships with is the ones that will have the least amount of problems. The mouse aiming and HUD still persist though.
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Showing 1-6 of 6 comments
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Date Posted: Feb 24, 2021 @ 2:36pm
Posts: 6