Hedon Bloodrite

Hedon Bloodrite

Looks fun
What will the price be?
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Showing 1-14 of 14 comments
Radiocaster Apr 24, 2019 @ 11:09am 
Yeah that would be a nice thing to know.
Exiled Alchemist Apr 25, 2019 @ 9:40am 
Most likely it will be free considering Zan already put it up for download on other sites. So if you want to play it before it comes to Steam you can do some from here:

https://www.indiedb.com/games/hedon/downloads

and here:

https://zanthebonebreaker.itch.io/hedon
Zan_HedonDev  [developer] Apr 25, 2019 @ 9:44am 
1.2.0 is available for free, but the Steam version (1.3.0 and future versions) will be 10$ (7$ on launch). It has some extra features on top of the free version, and future updates (including the next chapter) will be made on the Steam version too.
Exiled Alchemist Apr 25, 2019 @ 10:07am 
Originally posted by Zan_HedonDev:
1.2.0 is available for free, but the Steam version (1.3.0 and future versions) will be 10$ (7$ on launch). It has some extra features on top of the free version, and future updates (including the next chapter) will be made on the Steam version too.

Ah, good to know. I really enjoyed the free version so I'm definitely going to pick it one on release. Keep up the good work Zan. :cozyspaceengineersc:
Gameo Apr 29, 2019 @ 7:31am 
Charging for mods, this is not a good road to start going down.
I get you put a lot of time and work into the TC you have created but this is such a bad idea for the Doom community who does these things for free, it's like a staple of said community.

I didn't even know you could use gzdoom and charge people money for it, seriously?
Zan_HedonDev  [developer] Apr 29, 2019 @ 7:33am 
Hedon isn't a mod, nor a TC. It's a fully fledged game, with all licensing in order.
GZDoom is under GPL license as of recently and can be used commercially.
Last edited by Zan_HedonDev; Apr 29, 2019 @ 7:34am
Gameo Apr 29, 2019 @ 7:45am 
Hmm. Ok, interesting.
I'll be sure to grab an official copy in the future, at least the price is fair.

I just hope this news of gzdoom doesn't screw up the future of DOOM mod stuff.
Zan_HedonDev  [developer] Apr 29, 2019 @ 8:01am 
This isn't something exactly new either, look up Sharpshooter 3D which released here almost an year ago.

Also, you wouldn't be able to sell a Doom mod because you wouldn't have the right for the franchise so right off the bat this area is left unaffected by GZDoom's license changes.

Hedon is an entirely original work (minus some of the soundtracks that were either bought or allowed for use by their authors) so whether I made it in GZDoom or in Unity or whatever it would have been almost the same thing in the end.
Last edited by Zan_HedonDev; Apr 29, 2019 @ 8:02am
Ayumu Kasuga May 1, 2019 @ 7:12am 
there is a difference between a mod and games like "heretic" and "strife" :lunar2019piginablanket:
Gameo May 1, 2019 @ 7:33am 
Originally posted by Ayumu Kasuga:
there is a difference between a mod and games like "heretic" and "strife" :lunar2019piginablanket:

Is The Adventures of Square not a 'game'? It is it's own game, but that's a TC that uses doom2 iwad as a base.
Hedon is its own iwad that's the only difference I can see, but I wonder how many lines of code are directly used from DOOM.

We can get into technicalities all day.

If you open the iwadinfo inside the ipk3 you can see the game is DOOM, and in gameinfo i can see it using freedoom.

Can you not say this is a modification?
Radiocaster May 1, 2019 @ 9:59am 
Well, i suppose we must ask, is this a licensed game by ID Software/Bethesda/Whoever owns the doom engine? If not its a Total Conversion that possibly can't be sold without some legal troubles.
Zan_HedonDev  [developer] May 2, 2019 @ 2:18am 
@schitshowe
The iwadinfo mentions Doom simply because that's how the lump was designed. The very purpose of this lump was to allow games to remove licensed files from their composition thus becoming commercially viable.
https://zdoom.org/wiki/IWADINFO
If in doubt (or if your game has no ties to any of the original games) just use Doom.

In the gameinfo lump, the freedom.wad is commented out with "//" meaning it's not in use. This is a left over from when Hedon did require freedoom.wad to work because there wasn't an iwadinfo lump to use.

@RadioactiveTurtle
GZDoom is licensed under GPL, aka General Public License. It's not idtech or whatever, it's just built upon it to the point where it became its own thing.
https://en.wikipedia.org/wiki/GNU_General_Public_License

Also, feel free to take this discussion over to the ZDoom forums, perhaps making 10 more threads about it will nudge the administrators to put a notice somewhere on a front page mentioning that GZDoom can be used for commercial purpose.
Last edited by Zan_HedonDev; May 2, 2019 @ 2:21am
Radiocaster May 2, 2019 @ 10:05am 
Originally posted by Zan_HedonDev:
@schitshowe
The iwadinfo mentions Doom simply because that's how the lump was designed. The very purpose of this lump was to allow games to remove licensed files from their composition thus becoming commercially viable.
https://zdoom.org/wiki/IWADINFO
If in doubt (or if your game has no ties to any of the original games) just use Doom.

In the gameinfo lump, the freedom.wad is commented out with "//" meaning it's not in use. This is a left over from when Hedon did require freedoom.wad to work because there wasn't an iwadinfo lump to use.

@RadioactiveTurtle
GZDoom is licensed under GPL, aka General Public License. It's not idtech or whatever, it's just built upon it to the point where it became its own thing.
https://en.wikipedia.org/wiki/GNU_General_Public_License

Also, feel free to take this discussion over to the ZDoom forums, perhaps making 10 more threads about it will nudge the administrators to put a notice somewhere on a front page mentioning that GZDoom can be used for commercial purpose.

I see. So GZDoom is now completely (or at least enough to use it without legal troubles) using its own code? Cool.
Gameo May 2, 2019 @ 5:48pm 
Alright, thank you for the clarification.
Best of luck with your game, Zan
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Date Posted: Apr 24, 2019 @ 9:40am
Posts: 14