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If you mean 2D sprites shot from 3D models instead of digitally drawn as they are currently, well yeah they'd look more consistent but I feel like the jank of the hand made animations has its own charm, and most people agree with me too.
Firstly, let me say that your game looks like you put a ton of work into it, and I appreciate the special touches that only indie devs can provide. :) This could be a really neat game, like DUSK.
But, whenever I see 2D enemies, I immediately get that "cheap" and "fake" feeling. Unreal was 3D. Quake was 3D. Arx Fatalis was 3D. So where is the 2D stuff coming from..? Perhaps you lacked the tools or animation ability, or it would've taken too long and been too complex. But DUSK is 3D, and I don't see why your game couldn't have been, as well. Maybe you simply enjoy the 2D era :)
https://www.youtube.com/watch?v=xwlPNsmLxe0
Duke Nukem 3D had sprites. Shadow Warrior had sprites. Blood had sprites. System Shock had sprites. Doom & Doom 2 had sprites. Hexen had sprites. Strife had sprites.
All awesome games.
Sprite work is back in fashion!... Or atleast a method for indies to be able to produce FPS within their means. And have them look decent.
If you want to agrue Hedon for 2d vs 3d. Compare the visual quality of Wasted: A post apocalyptic pub crawler to Void Bastards. -- SUBJECTIVE, but I'd argue Void Bastards looks more slick than Wasted and they're sorta share the comic book-ish visual style.
Metro and Doom are fantastic, and going to sprites would harm those games... but they're are giant multi-million-dollar AAA companies, they can fund the massive cost of content pipeline for 3d entities.
Are you a big Doom/Doom clone fan in general, may I ask? Or did you discover this game "randomly" without having played Doom or 2.5D games in ~25 years?