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It hammers the point home but on replay I just skip it with console command - given that it's obvious you're going to get steamrolled.
Having said that I see that they are purposely creating a stressful situation but man, having build up a whole army after all this time and saying, nope, you can't use it is a bit tough.
Hopefully it is a one time situation to make an impression, otherwise it defeats the fun of building a core force, and then, even when outnumbered, being able to hit back, hard.
It's the only one of its kind, at least in this DLC,
Otherwise agreed, best AO so far
However, I'd love to see how I'd do with my core force in that battle. Is there a cheat/edit around with which I can add deployment hexes for my core force?
Can you shed a light on how to do it in Editor? Or perhaps modifying LUA file is needed too?
1. open the scenario in the editor. goto Edit-> special hexes and place deploy hexes for ur player on the map (little blue 1 in the corner of the hex when placed)
2. goto Edit-> Scenario parameters-> 2nd tab, set coreslot value for ur player.
Let me know if u run into any issue cause i forgot something, doing this from the head atm cause i'll in bed.
sers,
Thomas
Since I am playing alt history path I believe Operation Stormbird is similar concept mission as Minsk Offensive. And so my answer is based on Operation Stormbird.
At first it did not work as intended and I think I know why. You have to remove "human" units from the map, and place special hexes in order to deploy your core units. I did that in Operation Stormbird and was able to deploy ground core units.
Again, thank you! When I finish alt history path I will go back and modify Minsk Offensive and re-live that moment with my core units;)
Problem is I wasted over 15 000 prestige replenishing my troops during this mission since they were getting hit hard LOL