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There's no wider audience that's worthwhile for a game like this beyond PC and maybe console, IMO.
For mobile you should look up "hex of steel". I don't think there'll ever be a mobile version of Panzer Corps 2 and i also don't want it.
See, when games start becoming "simplified" for mobile that's usually right about the time where mechanics start to get cut because it's cheaper or "not needed", "more efficient", etc...
Of course people enjoy playing on mobile devices. 85+ percent of people are, to put it plainly, idiots who don't even bother to think about the consequences of supporting such behavior. It's well-known that most developers on mobile are only in it for cash and specifically design their games to prey upon consumers' wallets, but people still support them and shell out cash. Paying for convenience is the new modern sin that most everyone is in on.
The reality is that most people choose not to think about these things, or just never look into them to begin with and blindly support it. Take CA, for example, they've literally gone massively downhill in terms of quality and support on their games (look at most TWWH3 reviews if you don't believe me) and people still happily support them. Ubisoft still has people that like Assassin's Creed, even though they gutted that franchise over like 10 years ago. So on and so forth.
Edit: I should clarify that the people I refer to who readily support titles like Assassin's Creed are doing so while arguing that there's nothing wrong with what's being done/been done to them.
So I think the OP has a valued proposition to be considered. Besides, even Apple now uses the same mobile chip for its lineup of laptops and desktops PC so hardware wise is not a constrain.
I read somewhere that game development these days are no longer sustainable, I think was the Epic guy during an interview which resonates with CA and Ubisoft recent troubles as they ended up releasing game by default rather than by innovation. But this is another topic for another thread.
Just to piggyback off of your comment (and we can stop here, if you like) Apple products are also not a pioneer or even large market of the gaming industry. Most games are designed primarily for Windows PC's with MAC/Linux support a secondary or tertiary priority usually. Also, CA started seeing dollar signs on their franchise, because Warhammer stuff tends to sell even if it's mediocre sadly, and who knows what got into Ubisoft (or is it that their talent left?)
Back on topic, I do acknowledge that in an ideal world mobile would just be extra revenue for the developers but you also have real problems to consider. How do you continue to ensure your game is both PC and mobile friendly? Usually UI is simplified to reduce the amount of touching/clicks required or features are cut back/limited, because mobile users tend to be more casual in their gaming. This goes on to impact future titles in potentially many ways. Do the devs then create both a mobile version of PzC and a PC Version? That's extra costs in creation + support which kind of defeat the point of a mobile version in some ways. Do they only occasionally release mobile ports/games? What if it agitates your fanbase somehow and/or delays product support?
TLDR: Mobile gaming is probably a can of worms best left unopened unless they're going to have some other team handle it largely full-time, which has its own problems and considerations which I feel are largely negatives for the devs since it's such a niche genre as-is.
The iPhone/iPad also had a big market share than their counterpart desktop model for gaming, so from a biz perspective the tablet market opens up a new horizon for revenues.
As for the two game experience (PC and Tablet), the two medium differs in how the player interact with the screen. But fundamentally the constrain is more on the screen size of a phone whereas a 10" Tablet offers more real estate for the game and touch commands.
I read from some users that had both TW Medieval II PC and Tablet, that the tablet port offered a great user experience as if they had the same game play.
In practical terms the game content produced for the PC version is recycled and the data imported into a new game engine that would be developed and optimised for the tablet experience. This usually is done by a third party developer like Feral Interactive in respect to CA where SEGA contract out for the tablet port while CA keeps working on the PC platform. That means you'll end up having two similar products with their own stream of revenues.
I think the concept of mobile gaming will evolves further as the silicon chips develops exponentially, so is the applications that can run on them.