Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sers,
Thomas
So it makes Sense to Counter fire before the main barrage of the enemy starts.
But from a gameplay perspective, it seems to me the point of this trait was to make it powerful and impactful.
Punishing your attack after it has already been made, especially with artillery that is primary suppression based damage... Not very meaningful. You'll take 1 loss and 4 suppression after you take your shot. Well, you've already taken your shot with full 10 strength, and the retaliation that follows is pretty inconsequential now. 1 damage is as little damage as its possible to inflict and still call it 'damage' and 4 suppression on an artillery unit, which ostensibly is firing from a safe position behind the lines, is automatically shrugged off by the start of your next turn.
When they made it this way, sure maybe they wanted their cake and to eat it too. Give it a cool 'counterbattery fire' name that is very true WW2 military, but also make it a powerful and impactful ability you cannot just ignore and forces you to prioritize that giant 170mm artillery piece planted on that hill.
This is a great way to think about it, thank you!
Counter battery fire in Panzer Corps 2 is basically an 'interrupt'. Enemy artillery is in position, and ready to fire. But they don't know exactly where to fire. But as your artillery moves into position, takes a sighting shot, and prepares to unleash its full barrage, you get hit with the interrupt from pre-sighted and pre-positioned enemy artillery.
And then, naturally, the answer to dealing with pre-sighted and a pre-positioned enemy? Strike them directly first, with direct Panzer assault or send in the dive bombers. =D
It's kind of cool how innovative they were in WW2 to effectively target counterbattery fire with that level of tech. They used tac recon planes of course, but also flash ranging, sound ranging, even seismographs later in the war.
FWIW as I understand it, flash ranging was actually easier when fewer guns fired. The observers could get overwhelmed trying to track flashes from barrages, to mitigate this somewhat they were issued flashboards to quickly record the positions. IIRC midwar the Germans started using lower flash powder so the Allies leaned into sound ranging. And later in the war they *did* use radar to some extent.
Point being, while not nearly as accurate as modern times they could direct surprisingly accurate CB fire even onto ranging shots, provided they had trained observers present.