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Those of you who tried it earlier, the transport issue has been fixed and you can now adjust the stock level to taste to make it more or less challenging.
I think I won´t play any Panzer Corps II games without that option anymore, for I like that sort of WW2 realism. Also, that option actually renders some more or less useless unit types into some usefull ones if you haven´t enough stock of more powerful units to use them at will.
However, you guys should increase the number of infantry, at least of the very basic Wehrmacht Infanterie, to 30.
Firstly Wehrmacht Infanterie was way more available than other kinds of infantry, secondly no matter what other players might prefer, I DO prefer playing with a lot of infantry and I do like Heavy Infantry or Wehrmacht Infantry actually more than Pioneers and even use them more often, no matter if this is very efficient or not. For me it´s a question of personal taste and flavour.
So, I´d really like to see more than just 20 Wehrmacht Infanterie per mission, since I usually use at least two units of them in most of scenarios. Even more so, as higher casualties in numbers during combat are very common among infantry.
I think it would likely be too complex to make it so that individual units could be adjusted... but what you can do is give yourself (or re-roll killer team until you get) a field medic hero. This will allow you to conserve your infantry over the course of the game :).
Also, field medic is a good hero now :D.
Given the player is so reliant on Nationalist infantry don't see myself being able to complete scenarios with this active.
Would really like to use this feature but anyway to apply it to player controlled resources only or to change it so that you can choose this for each DLC separately. Thanks.
You can set it for each DLC seperately, just import your core into the next DLC.
There is a mod that lets you control Spanish infantry, made by the developer Rudankort, which should make the Spanish situation a lot easier to handle.
Just curious, I find myself disbanding my auxiliaries on the last turn (SCW), as otherwise the units are gone from the pool, even though they are alive and kicking. Anyway this could be automated? Kinda sad if I forget and my pool evaporates into thin air...
Cheers Leo
A few comments for consideration to perhaps work out some of the initial kinks: