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Fordítási probléma jelentése
The 12.8cm one is the Sturer Emil, you recieve 19 prototypes so that you can form one unit and have some spare parts to repair. It is only inferior to the Elefant which won't be available until quite late campaign (iirc 1943? or 44?) and anything comes even later than that, but takes more slot (iirc 6) and costs more.
The 10.5cm one is the Dicker Max that is capped at 5 maximum strength but not limited in replacements. You may need to overstrength it to make it useful enough. It costs less, takes less slot (iirc 2, and 4 when overstrengthened to 10, 6 when to 15 with Consolidator), but also less powerful than the Sturer Emil.
Sturer Emil comes first, and if you still have enough points, Dicker Max comes in the next turn. Both are useful when you need to deal with the soviet KV series and T-34s, but neither necessary to finish any scenarios.
I personally found the Dicker Max to be the better choice. The Emil is both limited in stock and frankly overkill even against KVs. The Max can be overstrengthened to 10 anyway and is more than powerful enough at 10 points already.
Though, there's some '41 scenarios where I would genuinely bring both. The Emil also has the advantage that you will lose nothing switching the unit to another type of AT, as the points will stay in your pool.
Later you get long Stugs that have speed 5, and those totally OP AT heroes. By then you can park these special units.
Advance them with your armor. A single tank destroyer in a ball with 3+ tanks is a huge asset against enemy tanks, especially big ones. AT support fire can make a hell of a lot of a difference, and TDs themselves aren't bad at taking on enemy armor offensively, either.
For AI'41, my personal favourite was pairing up the Neubaufahrzeug and the Emil or Max. The Nbfz's big issue is that it's fragile and hence tends to draw fire from all those nasty T-34s and KV2. Having a heavy TD right next to it turns that into an outright advantage.
And then by Stalingrad you get the StuH'42, and that thing is just ridiculous between decent toughness nad AT firepower, an effective artillery mode, entrenchment busting and a rather low cost in prestige and core slots for all of it. They're one of the best support units you can get for the Germans overall, and can effectively pair up with both tanks and infantry.
No? Like, that's what AT is for. It's no more of an exploit than keeping artillery and AA near your units to support them. Sometimes the AI will decide to go for it anyway, and suffer for it.