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Unit gets 1 random hero at say, 100 kills, a second at 500, and their final third at 1000, numbers pulled out my ass to be clear.
Big deal being each hero was for that unit, and not transferable, but could be a few things such as, attack +1-+2, move+1, range+1 and such.
It really meant something when you got range or move + on your artillery units :p
I just think the ability to move them should be limited and balanced.
Then I got the hero traits Attack after deploying, Use own units to negate ZOC and split movement
Given the right circumstances he drives in a city, oneshots everyone around him and drives back out lol. Usually u can not drive back out so you either dont spend all of his ammo or make sure to properly cover him.
Its totally silly but also totally fun lol
That said, you aren't guaranteed to get that hero, Zero Slots, or Double Attack on a complete campaign.
Nevertheless, if the OP still thinks the hero system is unbalanced (and can't resist the temptation to simply eschew OP combinations--I know I can't, heh), well I can think of a few unobstrusive balancing suggestions/options:
1. Heroes significantly increase the reinforcement cost of units they are attached to.
2. Heroes attached to units that are destroyed will be lost permanently
3. Add a prestige cost every time a hero is assigned or removed from a unit.
I disagree. Fully overstrenghted, a 21 arty takes 12 core slots. So that one hero on his own gives you +12 core slots.
In the DLC's, the generic Heroes are so numerous as to be dime-a-dozen at best, game-breaking at worst.
I can hear the eager chorus now. "You can always play without heroes! There are many options!"
I'm watching a great game (DLC) drown in these generic heroes.
How about this instead: take what was cool about the PzC1 Grand Campaign Heroes (unique personalities, meaningful stats), and what is cool about PzC2 Heroes (unique abilities) and then bite the bullet and do a real overhaul the PzC2 DLCs.
Breca
I played 1941 with 2 Special Challenges and -13 Traitpoints and still got all Objectives and Bonus once in the first try.
The Point is, I really like the Hero thing but the pure mass is just too much. In one of my collections I have 3x Envelopment +3 Overwhelming Attack and I didn't restarted once...
So all we can do is limit ourself. Put the Slider to like 33% and you get a hero every 3rd mission. It doesn't make much sense to claim the game gets too easy, if you looking for challenges go create them for yourself.
Look at Edmons playthrough of DLC 1939 no special challenges but -14 Traitpoints including "Slow Reaction" and "Ruthless". This is an eye opener...changes the whole game.
So guys please...in the end this is a singleplayer, challenge yourself.
If you really find heroes to be to game breaking there are many easy to do things that can help with that. I really don't think we need to nerf stuff and ruin the fun of people that enjoy that playstyle.
it´s the total randomness that makes it impossible to balance the difficulty to ur liking.
let´s say u had a campaign playthrough where u got strong heros early on. it fellt pretty easy, so u decide to ramp up the difficulty on ur next playthrough, but this time the heros u get are much weaker so u get ur ass handed to u.
a solution to this would be to have a choose "1 outa 3 hero"-event at the start of the map instead of 1 completely random asigned.
I, for example, never put more than 1 hero on a unit.
Handicaps me, sure...who cares. :)
Adjusting the Leader Trait Points in the 'Rules', adjusting the amount one can use, etc.
Prestige points are too easy to attain...adjust the replacement costs to make use of all that cash.
Still on the subject of easily acquiring 'Prestige Points'...refrain from using the 'gamiest trait' in the game (imho)...Perimeter Control.
As pointed out, one can also adjust the amount of heroes one receives in their campaigns/scenarios.