Panzer Corps 2

Panzer Corps 2

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Kerensky  [developer] Dec 15, 2020 @ 1:21pm
Random Heroes in the Axis Operations
I'm starting to see a few people mention this, so I just wanted to say a quick word on it.

The game randomly awarding heroes at the start of a scenario is a staple of Panzer Corps 2, and so the DLC campaigns continues to operate under the same premise. Part of the promise that 'you can play each campaign individually' mandates that they generate a lot of random heroes and not automatically assume players are importing 10 or now 20+ heroes into the newest campaigns.

Now that said...

It is likely that eventually future Axis Operations could change the rate of random generation. Instead of 1 per scenario, it might drop to 1 per 2 scenarios, or even 1 per 3 scenarios. This is even potentially a nice historical reflection of the war where quantity of forces went up, but quality was definitely not on par. =D

Additionally...

There are many, many, MANY tools to customize your campaign experience the way you want it to play. Flashback games has done an amazing job putting all these features together, and I highly encourage players to put them to their full use. =)


Specifically regarding random heroes:

1. You can just flat on fully turn them off. This is done through the advanced options menu when starting a new campaign. Also note there are many new special challenges available as of the latest patch!
https://steamcommunity.com/sharedfiles/filedetails/?id=2322156040

2. You can opt into a new General trait that mandates only 1 hero per unit, to cut down on super 'power combos' from forming and getting out of control.
https://steamcommunity.com/sharedfiles/filedetails/?id=2322156062
(Or if you really want to engage in even more outrageous hero stacking, you can choose the trait that allows an additional hero on units instead)

3. You can sack a hero for an instant 1000 prestige injection.
https://steamcommunity.com/sharedfiles/filedetails/?id=2322156089


4. 1941 is coming with another new feature built for all campaigns to make use of, regarding hero controls. Now you can set a chance to get a random hero, instead of always get a hero or never get a hero:

https://steamcommunity.com/sharedfiles/filedetails/?id=2422741320


These are very powerful and customizeable features at your disposal, I encourage you to take full advantage of them to fine tune your gameplay experience. =D
Last edited by Kerensky; Apr 3, 2021 @ 12:52pm
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Showing 1-15 of 37 comments
Kerensky  [developer] Dec 15, 2020 @ 1:35pm 
Extra notes:

Turning off random hero generation DOES NOT affect:

1. Importing your roster of heroes.
So if you have a nice cadre of heroes you are very fond of, but feel you are starting to get too many and want to 'turn off the valve'... this totally works just fine.

2. Pre-set CORE roster of heroes.
As part of the promise to allow players to jump into any DLC independently, you probably noticed the roster of heroes that comes with the pre-made CORE is slowly inflating and slowly growing in strength as the Axis Operations continue. This is to maintain a power level on that force that should allow it to comfortably play the campaign. Turning off random heroes, you still have this powerful roster to rely on to boost the power of your army (they just won't be joined by any more random new heroes!)

3. Commendation Point special rewards.
These heroes are optional by nature (you always get a choice if you want them or not, provided you have accomplished enough bonus objectives to acquire them). They will still be available to acquire, or opt out of, regardless of setting a campaign to 'no random heroes'


In this way, turning off random heroes tries to be mindful of the power boost that comes from heroes, and maintains some of it with imported/preset/CP rewards heroes.
Snowmann Dec 15, 2020 @ 2:02pm 
i like Heroes,,, Can we have them from start in campaigns 1939 - like in the new DLC.
Black_Hole Dec 15, 2020 @ 2:26pm 
Originally posted by Kerenksy:
2. You can opt into a new General trait that mandates only 1 hero per unit, to cut down on super 'power combos' from forming and getting out of control.

Hero Control 2

Ok, with this new negative General trait you got me. I didn´t noticed yet. Capping my legion of heroes, gathered due the course of 3 AO DLCs so far, to only 1 per unit AND gaining 2 more General trait points to spend for whatever me suits is a very nice new feature, indeed!

This way I can carefully select the most useful heroes for my units one by one and don´t have to bother with way too much random heroes all over the place (or units).

Thank you for the kind advice, Kerensky.
Kerensky  [developer] Dec 15, 2020 @ 4:28pm 
Originally posted by !Alien!:

Ok, with this new negative General trait you got me. I didn´t noticed yet. Capping my legion of heroes, gathered due the course of 3 AO DLCs so far, to only 1 per unit AND gaining 2 more General trait points to spend for whatever me suits is a very nice new feature, indeed!

This way I can carefully select the most useful heroes for my units one by one and don´t have to bother with way too much random heroes all over the place (or units).

Thank you for the kind advice, Kerensky.

When I said 'a few people' you were specifically one (but not the only) person I was referring to. ;)

This post is for you! =D
Complex Strategy Dec 15, 2020 @ 5:30pm 
Personally I completely dropped heroes for AO from the start and have just used the few uber heroes we get each campaign. Not only does it feel a lot harder but I also really like how each hero I have is truly something special and need to carefully use each scenario to make sure it's used in an impactful way. I honestly can't go back to using heroes at least without disbanding all the OP ones ;p

If I could get my way it would be super cool to have an advanced option that could let me pick which heroes could show up in a campaign. Being only able to get the heroes I would want to see would be awesome to see. Whether that's just a bunch of meh ones or for the times I want to just get nothing but the best it could be really fun to mess around with. That's probably my favorite thing with PzC2 is how much flexiblity I have when starting a campaign. The replay value is just so massive I've sunkem more time into PzC2 than I ever did PzC1.
Black_Hole Dec 16, 2020 @ 2:29am 
When I said 'a few people' you were specifically one (but not the only) person I was referring to. ;)

This post is for you! =D

I kinda assumed that. 😄 Well, that's a pretty nice customer service.
Boredflak Jan 13, 2021 @ 9:18pm 
Originally posted by Snowmann:
i like Heroes,,, Can we have them from start in campaigns 1939 - like in the new DLC.
Yes you can when starting the campaign enable them in the Advanced tab.
Boredflak Jan 13, 2021 @ 9:25pm 
I like the heroes how they are, there are many ways to manage them. IF you feel you get to many try this.
Each scenario you get a new hero, BUT you do not assign it until a base number of scenarios have occurred. Say you feel that you should only get one every 3rd scenario. At that point you go in and CHOSE which of the 3 you have gotten you want to keep. The other 2 you dismiss for 1000 prestige points each. NET effect you get 1/3 the number of heroes AND a choice of which ones to keep. This will slow down the total number of heroes while leaving it alone for those of us that want it as it is. I am not saying you are wrong all I am saying is the game ALLOWS us to make it play out the way we want somewhat. Any major rework will take that away. IF you need to rework it then do it as MODs so we can choose what we want.

Last edited by Boredflak; Jan 13, 2021 @ 9:31pm
TheShark Jan 14, 2021 @ 1:36am 
@Karensky... the randomness of their ability is what bothers me... could we get a few choices (I guess beta was this way)?
76561198372808462 Jan 14, 2021 @ 6:53pm 
Originally posted by TheShark:
@Karensky... the randomness of their ability is what bothers me... could we get a few choices (I guess beta was this way)?
In was suggested in the Beta, but has never been availible.
Droogan Jan 15, 2021 @ 1:03pm 
Choices across a few would be great but why limit them to every 2 or 3 scenarios when players can simply not use them. I'm opposed to restrictions based on players who aren't interested, to the sacrifice of the players who are. Simply don't assign them. You can forgo all positive traits, turn on all negative ones, ignore heroes, set all the hardest settings and flog yourself to oblivion, if that is what you want.

For those of you truly hardcore players you can superglue your hands to your desk and use your face to manipulate the mouse and keyboard, totally up to you. Don't take them away for those who want them when you have all the options to ignore them. Just my 2 cents.
Boredflak Jan 15, 2021 @ 2:57pm 
Originally posted by Droogan:
Choices across a few would be great but why limit them to every 2 or 3 scenarios when players can simply not use them. I'm opposed to restrictions based on players who aren't interested, to the sacrifice of the players who are. Simply don't assign them. You can forgo all positive traits, turn on all negative ones, ignore heroes, set all the hardest settings and flog yourself to oblivion, if that is what you want.

For those of you truly hardcore players you can superglue your hands to your desk and use your face to manipulate the mouse and keyboard, totally up to you. Don't take them away for those who want them when you have all the options to ignore them. Just my 2 cents.

I agree Droogan. My point was IF you want to limit the total you get YOU can already do that. The game can be customized to what we each want to play. If there are things you do not like do not use them... IF you like heroes but feel we get too many try what I suggested. But to FORCE what you want onto others is wrong.
Arcticgrizzlebear Jan 15, 2021 @ 5:30pm 
Originally posted by Droogan:
Choices across a few would be great but why limit them to every 2 or 3 scenarios when players can simply not use them. I'm opposed to restrictions based on players who aren't interested, to the sacrifice of the players who are. Simply don't assign them. You can forgo all positive traits, turn on all negative ones, ignore heroes, set all the hardest settings and flog yourself to oblivion, if that is what you want.

For those of you truly hardcore players you can superglue your hands to your desk and use your face to manipulate the mouse and keyboard, totally up to you. Don't take them away for those who want them when you have all the options to ignore them. Just my 2 cents.

Second this. (Technically "third this" I guess after Boredflak. lol)
Droogan Jan 16, 2021 @ 11:17am 
Boredflak - I hear you. That would be a good approach to save up a few then have a choice of which one you want to use. I do like the idea of it generating a couple and letting you pick from a couple of randomized selections though. My point was more to the the community members who seem to want things stripped away or restricted.

As your recommendation aptly points out some creative choices when setting up your campaign/scenarios can go a long way to customize the experience you want.
Kerensky  [developer] Jan 16, 2021 @ 11:34am 
Getting to pick 2 or 3 options is a staple of rogue-like games. Would fit very well into a new Panzer Corps 2 mode. Could be a good thing to experiment with in a future campaign too potentially.

But it would have to exist as an alternate option and would be unlikely to replace the default 1 hero per scenario default. Because the power of choice is definitely going to cause a power spike, which probably means less access to total hero count. 1 or 2 or even 1 per 3 scenarios only.
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Date Posted: Dec 15, 2020 @ 1:21pm
Posts: 37