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But I've found that the usual answer to your type of question is,,,,,
ARTILLERY ! And lots of it!
My best approach has been to try and get the Nationalist Allies to take Mereida as soon as possible. Once they're over the river there, they'll often take the Northern VP with minimal assistance.
You can then try to turn your full force to take the Western Objective.
Did not think about it - i was going west directly almost.
Thanks :)
(and your tanks to protect you from you know who)
Actually, I remember one thing - if you divert too many forces to Badajoz, Nationalist forces will get slaughtered. If you do not buy enough ITA auxilla, they also will get slaughtered.
I have actually used a few Lancia 1ZM (which BTW Slitherine are misspelled as IZM) they are great support at 100 points each and being AUX, are completely expendable...
In my 3 attempts i was not able to get the city far north once and lost too much prestige anyway.
Will try as well with the lancia 1ZM then :)
I was keeping 2 infantery with a single tank/recon/artillery but i struggle to kill the guardia civil with that and lose too much time on the process - they keep refreshing their troops so it is a never ending process.
Will maybe add a third AA as well instead to have one of my tank overstrenght
Here is my attempt on Field Marshal.
https://youtu.be/O71j712FlAI
I did it, but it was... Chaotic
For anyone struggling I recommend just chasing him off rather than trying to get enough firepower to deal with him definitively. One strong strafing/bombing run and he will scurry away instead of ripping great big chunks out of your ground units.
For those that did knock him out, do you think such a Nemesis unit should have more than 1 total 'life' in future campaigns? Or do you think putting him down once should be all it takes to remove it from all potential future appearances?
Checking the negative traits you chose they make sense as you explained it and i will probably take the same on a second playthrough.
I am curious to see if you would be able to manage in generallissimus.
I'd like something to punch armor as i did not capture anything valuable so far.
i almost did it today but end up missing the secondary objective for probably one turn following shards advice.
I even captured Vega so i am bit pissed off :/
Will try again tomorrow.
@Kerensky bah if you capture/kill would not make much sense that it appears again but WW2 wise it could be as some of the heroes from the Wechmacht like Wittman participate in multiple theaters(Russia/France...) but it would need some proper explanation like the guy escaped ect..
I dont see why an exceptional character cant come back for another fight. But it'd have to be later in the campaign. Also it'd be subject to what i'd call a "escape roll" i.e. making a percentage chance to return.
So its by no means certain if you captured or killed him. You could even integrate it into the story for a later map (randomized d6 roll for x number of map to appear from the current one) with one of those popup boxes saying "Herr general, news has just arrived that vega has escaped from custody."
Naturally you'd need a script variable to keep track of vegas status whether at large (0), captured (1) or killed (2). So if vega_status=1 then check chance of escape this map (to appear later)
Just a thought...
Except for one or two very special NEMESIS units, I don´t think they should come back if destroyed or captured. You can reserve such a behavior for famous non-german war heroes instead.
You get heroes....your just not the only side that does now...
Heroes arnt so useful if your enemy fields them too...