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Envelopment
Vigilant
Cheap replacements
Tiger Tank that is the most profitable unit I've ever had. Can go on any terrain, makes units retreat, which makes them surrender.
Also:
Pioneer
Butcher
Rapid Fire
You now have an infantry murdering machine
And one that I've found surprisingly effective
Stug
Provacatuer
Resilient
Survivor
Basically this unit will tank and take all attacks nearby and save you prestige.
I don't want any hero nerfs, they are too much fun. The people who don't like them can turn them off.
-ignore entrenchment
-vigilant
-double firerate
destroys any (and many in the same turn; looking at you overrun) ground unit easily, in city, forest, mountain... wherever.
Gustav
-lethal
-double attack
-double firerate
the long range city killer.
do335 fighter
-double attack
-phased movement
-increased attack against untouched units (can't recall the name)
eliminates local fighter opposition all by itself.
strat bomber
-double attack
-lethal
-immune to support fire
another city killer. also ships.
Panther G
-Consolidator
-Rapid Fire 1.5
-Reduced Slots
Same slot cost as a Tiger II at 20 strength with 30 shots. Has enough speed and ammo to erase four units a turn and still defend itself. Basically held the northern line at Belaton unassisted.
Stuka
- ignores entrenchment
- double attack
- immune to support fire
Camouflage
Lethal (Or AA Veteran)
Rapid Fire (Or if it has it, any of the skilled support heroes)
Watch as enemy bombers annihilate themselves attacking units they think are undefended.
"Vigilance", which is awesome on a tank, can make some Fighter/tactical bombers next to immune to low caliber AA guns with the low altitude trait.
"Hit and run" on any high infantry damage tank like the early panzer IV models or panzer IIc enables them to attack infantry even in cities without retaliation. throw in ignore entrenchment and u can reduce ur needed pioneer units by a lot.
on my latest playthrough i combined Oleh Dir with consolidator and overrun on a pioneer.
i was very much suprised to see that unit oneshot enemy infantry, even in citys with no losses at like 1 star experience. the unit cost with 9 core slots is pretty high, but the performance sure makes up for that. 2-3 enemy units killed per turn. i need to set them aside near scenario end to leave some XP for the other units. ;)
Any high GD and SA Tank: Vigilant, Lightning Attack, Rapid Fire 1.5 (if the unit doesn't have it already), Ignores Entrenchment/Butcher/Crippling/Zero Slots. Use a tank to attack city hexes at will. I use it on Char B1s, KV1, Tigers etc.
Fast Rebase, Double Attack, No Retaliation, Rapid Fire 1.5 on Fighter, for when you need enemy planes to die.
Lethal Attack, Overrun, Zero Slots on 21cm Artillery. When experienced and overstrength they can kill units until they run out of ammo. Add damage heroes or the special +ammo hero (though I prefer her on SP rocket artillery) for even more nastiness. Consolidator also works well.
Superior maneuver+ Galland (+other heroes as per your preference, I like fast rebase) on the Bf109Z. You get a unit that can reach pretty much the whole battlefield, to either provide Galland's bonus or fight almost as well as a fighter.
Combo for Infantry:
Pioneer
- Overrun
-Elitehero (Oleh Dir, etc)
-RF 1,5
Azul Infantry
-Overrun
-Elitehero
-Ignore Entrechment
Both can devastate Moscow with ease.
If you wanna go crazy take the Trait +1 Hero per Unit and put a Zero Slot on it while you give them 20 Strength.
Superior Prestigedeliverer:
Verdeja (SCW Bonus Tank) 2 Slots - 11 Str.
-Double Attack
-No Retaliation
-Envelopment
-Overwhelming Attack
Obviously you need +1 Hero per Unit Trait which costs 1 Point.
If you choose Trophies it will make you drown in prestige.
Oleh Dir, Gero von Manstein and Overrun on fully OS Azul infantry is pretty hilarious once you get Steamroller. Anything that isn't sitting in 10/10 forts or a tank in the open gets overrun.
Panzer IIIN is perfect for this. Got a Vigiliant/Ignores Entrenchment/Entrenchment Killer one at full overstrenght myself. Extremely slot-efficient assault tank, running it paired with my other Vigilant hero on an OT-34 for a nasty little urban combat/fort assault team.
You can capture two units per turn with it if it has Double Attack (as long as you can get to a hex where you're in contact with both of them). On rare occasions you can also capture a unit that's entrenched by attacking it twice when one attack wouldn't do the trick. What puzzles me is the overstrength, I use the Verdeja in that role precisely because it's weak by 1941, so it causes minimal casualties to high priority captures like good tanks, so overstrength seems counterintuitive. Im fact, sometimes I even split the unit before capturing to reduce casualties caused....
You should split Units all the time as long as they are able to do 1dmg.
The 11 Str.(same Slot cost) is just a small matter of survivability. The smaller part 5Str. keeps the Heroes and takes out the enemies (2 per turn normally). The bigger part just make sure the unit doesnt get totally destroyed in a counterattack.