Panzer Corps 2

Panzer Corps 2

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w.f.schepel Apr 26, 2020 @ 4:16pm
Your most insane hero combinations
First set:
Shock tactics, Overwhelming attack, Scavenger = auto surrender from any damage dealing attack. Scavenger is on it because my campaign is all about using enemy equipment. It also nets me insane amounts of prestige.

Second set:
Double Attack, Double move, Zero slots = 15 OS tank unit that hits, moves, hits again and goes on steam rolling.

What are your combinations? (On a serious note, perhaps this could give the devs some food for thought with regards to nerfing/rebalancing heroes.)
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Showing 1-15 of 19 comments
Gamble8624 Apr 26, 2020 @ 4:42pm 
Tiger Tank
Envelopment
Vigilant
Cheap replacements

Tiger Tank that is the most profitable unit I've ever had. Can go on any terrain, makes units retreat, which makes them surrender.

Also:

Pioneer
Butcher
Rapid Fire

You now have an infantry murdering machine

And one that I've found surprisingly effective

Stug
Provacatuer
Resilient
Survivor

Basically this unit will tank and take all attacks nearby and save you prestige.

I don't want any hero nerfs, they are too much fun. The people who don't like them can turn them off.
Last edited by Gamble8624; Apr 26, 2020 @ 4:47pm
Ichthyic Apr 26, 2020 @ 10:06pm 
e-75
-ignore entrenchment
-vigilant
-double firerate

destroys any (and many in the same turn; looking at you overrun) ground unit easily, in city, forest, mountain... wherever.

Gustav
-lethal
-double attack
-double firerate

the long range city killer.

do335 fighter
-double attack
-phased movement
-increased attack against untouched units (can't recall the name)

eliminates local fighter opposition all by itself.

strat bomber
-double attack
-lethal
-immune to support fire

another city killer. also ships.
Last edited by Ichthyic; Apr 26, 2020 @ 10:14pm
NETSCAPE Apr 26, 2020 @ 11:41pm 
Gustav Gun with Counter Artillery Fire and Double Attack was pretty brutal.
Ichthyic Apr 28, 2020 @ 3:53am 
mine wiped out entire entrenched cities in one shot. so I could take out two entire, untouched cities, per turn, with JUST that. lethal converts suppression to kills.

Last edited by Ichthyic; Apr 28, 2020 @ 3:54am
GreyBeard Apr 29, 2020 @ 9:58pm 
I haven't gotten some of the really nasty heroes yet, but this combo worked out really well towards the end of the historical branch.

Panther G
-Consolidator
-Rapid Fire 1.5
-Reduced Slots

Same slot cost as a Tiger II at 20 strength with 30 shots. Has enough speed and ammo to erase four units a turn and still defend itself. Basically held the northern line at Belaton unassisted.
NavonDuSandau Apr 3, 2022 @ 9:22am 
Any tank/infantry/recon with consolidator, prudent and avenger. Gives you a 20/25 over strength unit that becomes nearly immortal at 50% health and gets a massive attack bonus on top
Hercule Poirot Apr 3, 2022 @ 2:24pm 
the classic position breaker:
Stuka
- ignores entrenchment
- double attack
- immune to support fire
Edmon  [developer] Apr 4, 2022 @ 3:26am 
Any anti-aircraft gun:

Camouflage
Lethal (Or AA Veteran)
Rapid Fire (Or if it has it, any of the skilled support heroes)

Watch as enemy bombers annihilate themselves attacking units they think are undefended.
Since u guys probs know all the "super-hero-unit"combinations like Zero-slot, quadruple gun. consolidator i would like to add some more unusual uses for heros i found out about.

"Vigilance", which is awesome on a tank, can make some Fighter/tactical bombers next to immune to low caliber AA guns with the low altitude trait.

"Hit and run" on any high infantry damage tank like the early panzer IV models or panzer IIc enables them to attack infantry even in cities without retaliation. throw in ignore entrenchment and u can reduce ur needed pioneer units by a lot.

on my latest playthrough i combined Oleh Dir with consolidator and overrun on a pioneer.
i was very much suprised to see that unit oneshot enemy infantry, even in citys with no losses at like 1 star experience. the unit cost with 9 core slots is pretty high, but the performance sure makes up for that. 2-3 enemy units killed per turn. i need to set them aside near scenario end to leave some XP for the other units. ;)
gphotopoulos Apr 5, 2022 @ 2:29pm 
6 Move tank: Double Attack, OA, Envelopment/Shock Tactics, Scavenger or No Retaliation (post-patch). Capture 4x the enemy strength points (with trophies) twice per turn or post-patch capture two enemy units with impunity per turn.

Any high GD and SA Tank: Vigilant, Lightning Attack, Rapid Fire 1.5 (if the unit doesn't have it already), Ignores Entrenchment/Butcher/Crippling/Zero Slots. Use a tank to attack city hexes at will. I use it on Char B1s, KV1, Tigers etc.

Fast Rebase, Double Attack, No Retaliation, Rapid Fire 1.5 on Fighter, for when you need enemy planes to die.

Lethal Attack, Overrun, Zero Slots on 21cm Artillery. When experienced and overstrength they can kill units until they run out of ammo. Add damage heroes or the special +ammo hero (though I prefer her on SP rocket artillery) for even more nastiness. Consolidator also works well.

Superior maneuver+ Galland (+other heroes as per your preference, I like fast rebase) on the Bf109Z. You get a unit that can reach pretty much the whole battlefield, to either provide Galland's bonus or fight almost as well as a fighter.
Last edited by gphotopoulos; Apr 5, 2022 @ 2:46pm
Accolon Apr 6, 2022 @ 11:31am 
I posted it many months ago but we got some new starters in the last few months.

Combo for Infantry:

Pioneer
- Overrun
-Elitehero (Oleh Dir, etc)
-RF 1,5

Azul Infantry
-Overrun
-Elitehero
-Ignore Entrechment

Both can devastate Moscow with ease.

If you wanna go crazy take the Trait +1 Hero per Unit and put a Zero Slot on it while you give them 20 Strength.

Superior Prestigedeliverer:

Verdeja (SCW Bonus Tank) 2 Slots - 11 Str.
-Double Attack
-No Retaliation
-Envelopment
-Overwhelming Attack

Obviously you need +1 Hero per Unit Trait which costs 1 Point.
If you choose Trophies it will make you drown in prestige.
Magni Apr 7, 2022 @ 8:42pm 
Originally posted by Grondel the 10/10:
on my latest playthrough i combined Oleh Dir with consolidator and overrun on a pioneer.
i was very much suprised to see that unit oneshot enemy infantry, even in citys with no losses at like 1 star experience. the unit cost with 9 core slots is pretty high, but the performance sure makes up for that. 2-3 enemy units killed per turn. i need to set them aside near scenario end to leave some XP for the other units. ;)

Oleh Dir, Gero von Manstein and Overrun on fully OS Azul infantry is pretty hilarious once you get Steamroller. Anything that isn't sitting in 10/10 forts or a tank in the open gets overrun.

Originally posted by gphotopoulos:
Any high GD and SA Tank: Vigilant, Lightning Attack, Rapid Fire 1.5 (if the unit doesn't have it already), Ignores Entrenchment/Butcher/Crippling/Zero Slots. Use a tank to attack city hexes at will. I use it on Char B1s, KV1, Tigers etc.

Panzer IIIN is perfect for this. Got a Vigiliant/Ignores Entrenchment/Entrenchment Killer one at full overstrenght myself. Extremely slot-efficient assault tank, running it paired with my other Vigilant hero on an OT-34 for a nasty little urban combat/fort assault team.
cpobossworth Apr 14, 2022 @ 12:28pm 
Originally posted by Accolon:
I posted it many months ago but we got some new starters in the last few months.


Superior Prestigedeliverer:

Verdeja (SCW Bonus Tank) 2 Slots - 11 Str.
-Double Attack
-No Retaliation
-Envelopment
-Overwhelming Attack

Why would you want to put a 2x attack on your "capture" (tank built to capture enemy equip) tank? Don't you want the enemy to suffer as few casualties as possible so you capture more?
gphotopoulos Apr 14, 2022 @ 3:02pm 
Originally posted by cpobossworth:
Originally posted by Accolon:
I posted it many months ago but we got some new starters in the last few months.


Superior Prestigedeliverer:

Verdeja (SCW Bonus Tank) 2 Slots - 11 Str.
-Double Attack
-No Retaliation
-Envelopment
-Overwhelming Attack

Why would you want to put a 2x attack on your "capture" (tank built to capture enemy equip) tank? Don't you want the enemy to suffer as few casualties as possible so you capture more?

You can capture two units per turn with it if it has Double Attack (as long as you can get to a hex where you're in contact with both of them). On rare occasions you can also capture a unit that's entrenched by attacking it twice when one attack wouldn't do the trick. What puzzles me is the overstrength, I use the Verdeja in that role precisely because it's weak by 1941, so it causes minimal casualties to high priority captures like good tanks, so overstrength seems counterintuitive. Im fact, sometimes I even split the unit before capturing to reduce casualties caused....
Last edited by gphotopoulos; Apr 15, 2022 @ 6:22pm
Accolon Apr 15, 2022 @ 9:24pm 
Originally posted by gphotopoulos:
Originally posted by cpobossworth:

You can capture two units per turn with it if it has Double Attack (as long as you can get to a hex where you're in contact with both of them). On rare occasions you can also capture a unit that's entrenched by attacking it twice when one attack wouldn't do the trick. What puzzles me is the overstrength, I use the Verdeja in that role precisely because it's weak by 1941, so it causes minimal casualties to high priority captures like good tanks, so overstrength seems counterintuitive. Im fact, sometimes I even split the unit before capturing to reduce casualties caused....

You should split Units all the time as long as they are able to do 1dmg.
The 11 Str.(same Slot cost) is just a small matter of survivability. The smaller part 5Str. keeps the Heroes and takes out the enemies (2 per turn normally). The bigger part just make sure the unit doesnt get totally destroyed in a counterattack.
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Date Posted: Apr 26, 2020 @ 4:16pm
Posts: 19