Panzer Corps 2

Panzer Corps 2

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About encirclement
So encirclement seems to work only locally and tactically. If you cross the enemy lines and just pull forward ahead of all enemy units - but still behind enemy lines - you still have full supply and can replenish strength. That seems strange.

I have seen enemy units breaking through my lines and locally surrounded rear units of mine while the enemy units themselves are surrounded on the whole map with my units except not just locally around them. Strange. I would have liked there would be some line of supply that traced back to friendly lines in the most basic of supply rules.

Also in Africa Battleaxe scenario. I have a Panzer IV encircled by two enemy tanks yet I sit adjacent to a friendly city with a german infatry in it which is not encircled. So how can I myself be encircled if I am connected to the frienly city ?

Last edited by karolinerna2000; Mar 24, 2020 @ 1:09pm
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Showing 1-14 of 14 comments
ZiffyHead Mar 24, 2020 @ 1:25pm 
Units do have to trace a line back to a supply point and it doesn't reach over mountains.

But that is about all I know about it.
karolinerna2000 Mar 24, 2020 @ 1:30pm 
Then it would be nice to be able to switch on hexborders or see the supply lines because I cannot see that this works without flaws.
Warriordude Mar 24, 2020 @ 1:33pm 
I was trying to go in wide arcs trying to encircle whole armies when I first started playing trying to be to cute, but game apparently doesn't work that way, at least it doesn't seem that way. I might not be understanding that well. I also think overrun needs to be improved also. I overrun 1 then 2 and 3 units then it stops. I figured it had something to do with fuel, I haven't checked. I sometimes get an overrun when a unit retreats and sometimes I don't. They do have an adviser clip on encirclement.
eskuche Mar 24, 2020 @ 1:35pm 
I suspect that supply can cross map borders.

As for overrun, it doesn’t reset your total move allotment every overrun, just resets WHETHER you have moved. It’s like giving phased movement per overrun.
Last edited by eskuche; Mar 24, 2020 @ 1:35pm
Warriordude Mar 24, 2020 @ 1:38pm 
Overrun is as far as your unit movement range is allowed then. I think that's what you meant. I think if that's the case it makes more since.
Originally posted by karolinerna2000:
Then it would be nice to be able to switch on hexborders or see the supply lines because I cannot see that this works without flaws.

Could you turn on the hex borders in options?
Green Knight Mar 24, 2020 @ 1:39pm 
Originally posted by bw:
I suspect that supply can cross map borders.

As for overrun, it doesn’t reset your total move allotment every overrun, just resets WHETHER you have moved. It’s like giving phased movement per overrun.

It does, sadly.

All map borders and supply hexes.
Path Mar 24, 2020 @ 1:52pm 
Originally posted by Warriordude:
Overrun is as far as your unit movement range is allowed then. I think that's what you meant. I think if that's the case it makes more since.

No, you can theoretically overrun until you run out of ammunition. However, the overrun ability only triggers against targets that are nearly dead, unless you have unlocked Steamroller, in which case it'll trigger on any kill (which is what allows you to oneshot 6 units in a turn with a single Tiger).

Originally posted by Green Knight:
It does, sadly.

All map borders and supply hexes.

If map borders didn't work they'd have to rethink the entire system, because the way the maps are designed it'd be stupidly easy to encircle half the enemy force then. They clearly didn't intend for it to be a system allowing grand encirclements and forcing the surrender of the entire enemy army in one go.

FWIW sea hexes, neutral territory and the taller mountain ranges all block it at least, so there are situations where you can encircle large forces with small means. The Caucasus comes to mind...
Last edited by Path; Mar 24, 2020 @ 1:59pm
Warriordude Mar 24, 2020 @ 2:03pm 
I understand that about units that are normally dead, was kind of confused about the last of the 3 units getting overrun and destroyed then tank stops. I also was wondering why you can overrun a retreating unit that has only 2 strength left and sometimes you don't, it just destroys unit without an overrun. I figured you can only overrun 3 units at a time ?. I don't want to hyjack someone elses thread lol.
Green Knight Mar 24, 2020 @ 2:05pm 
Originally posted by Warriordude:
I understand that about units that are normally dead, was kind of confused about the last of the 3 units getting overrun and destroyed then tank stops. I also was wondering why you can overrun a retreating unit that has only 2 strength left and sometimes you don't, it just destroys unit without an overrun. I figured you can only overrun 3 units at a time ?. I don't want to hyjack someone elses thread lol.

The first requirement of overrun is that you kill the unit... Press l after combat to analyze what happened.

Also, barring special abilities, defender must be in clear terrain and no defensive fire in support.
Green Knight Mar 24, 2020 @ 2:06pm 
Originally posted by Path:
Originally posted by Warriordude:
Overrun is as far as your unit movement range is allowed then. I think that's what you meant. I think if that's the case it makes more since.

No, you can theoretically overrun until you run out of ammunition. However, the overrun ability only triggers against targets that are nearly dead, unless you have unlocked Steamroller, in which case it'll trigger on any kill (which is what allows you to oneshot 6 units in a turn with a single Tiger).

Originally posted by Green Knight:
It does, sadly.

All map borders and supply hexes.

If map borders didn't work they'd have to rethink the entire system, because the way the maps are designed it'd be stupidly easy to encircle half the enemy force then. They clearly didn't intend for it to be a system allowing grand encirclements and forcing the surrender of the entire enemy army in one go.

FWIW sea hexes, neutral territory and the taller mountain ranges all block it at least, so there are situations where you can encircle large forces with small means. The Caucasus comes to mind...

Major rivers.
Warriordude Mar 24, 2020 @ 2:10pm 
Green Knights, I guess a lot more to it than what I was thinking. I need to pay more attention to the last combat analyze then. Thanks.
Path Mar 24, 2020 @ 2:12pm 
IIRC the basic tank overrun ability can only trigger against targets with a maximum of 3 strength remaining, and the chance depends on the exact strength (it's only guaranteed if the target is at 1 strength). Steamroller allows it against any target as long as you kill it, though, and I believe that includes those with defensive support.
Warriordude Mar 24, 2020 @ 2:17pm 
Steamroller is one of my favorite and butcher lol. I normally don't attack unless they are at 2 or 3 unit strength. I wonder why they didn't add an infantry overrun. Sorry for hyjacking someones thread lol.
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Date Posted: Mar 24, 2020 @ 1:08pm
Posts: 14