Panzer Corps 2

Panzer Corps 2

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JDPUK Mar 21, 2020 @ 5:12pm
Editor is SUPERB!!!
I can't believe what a good job they did with the editor, in about 10 minutes, less probably, I was able to create a complete map, drop three factions, their skins, supplies, seeded the map with choke points, rivers, etc. Stellar job, I normally don't play with them much given the complexity, though this editor is simple, yet extremely effective and offers tremendous depth the more you dig into it. A+!
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Showing 1-15 of 21 comments
Kerensky  [developer] Mar 21, 2020 @ 5:24pm 
Also, while it does superficially resemble the original Panzer Corps editor... man oh man is that a mistake to believe.

So many improvements. Being able to edit configurations of units in bulk is mind blowing, and that's just one aspect. Launching direct from editor to test is equally amazing... I don't think I've seen that functionality since... hell I guess Starcraft 2.

Yup they really knocked it out of the park with the editor.
Last edited by Kerensky; Mar 21, 2020 @ 5:26pm
Sgt. Steiner Mar 21, 2020 @ 6:29pm 
This is great to hear about the editor, so I will probably get off the fence soon!

I did read a post that said direct-from-editor battles is bugged. But that is not a problem for me personally. Just wondering on that one...
JDPUK Mar 21, 2020 @ 6:42pm 
Originally posted by Sgt. Steiner:
This is great to hear about the editor, so I will probably get off the fence soon!

I did read a post that said direct-from-editor battles is bugged. But that is not a problem for me personally. Just wondering on that one...

I just played a game direct from editor and it worked fine, no issues, you can then bounce right back to editor and make small changes and go right back into the game, really cool.
Apocalypse Mar 21, 2020 @ 7:09pm 
We need a workshop so we can share all of the user-made content.
Sgt. Steiner Mar 21, 2020 @ 7:30pm 
Thanks for testing the editor thing, JDPUK.

I so much agree on Workshop, but know nothing about the difficulty of including it. This game will be around a long time, and Workshop tends to keep the buzz alive.

Also, Order of Battle game does not, and probably never will, have Workshop. So that's a hole in my argument right there!
I'd be in favour of something other than Workshop .. or a combination/link somehow. Workshop is Steam only. This game has been released on Steam, GoG, Slitherine and others. I'd rather we have as big a pool of modders as possible.
Last edited by the eye has it, the eye has it.; Mar 21, 2020 @ 7:33pm
Sgt. Steiner Mar 21, 2020 @ 7:38pm 
Good point for sure. It just seems the number of mods generated on the Matrix/Slitherine forums does not compare to what's done in the Workshop universe.
JDPUK Mar 21, 2020 @ 7:39pm 
Originally posted by the eye has it, the eye has it.:
I'd be in favour of something other than Workshop .. or a combination/link somehow. Workshop is Steam only. This game has been released on Steam, GoG, Slitherine and others. I'd rather we have as big a pool of modders as possible.

+1 Absolutely makes sense, though the Steam Workshop setup makes it extremely simple for people who aren't familiar with installing mods, it's very effective.
Last edited by JDPUK; Mar 21, 2020 @ 7:41pm
jonnieb57 Jun 17, 2020 @ 5:22am 
OK. I am game. I have not found it so simple yet. I have read the Editor Manual and have not found what I am looking for and certainly not just been able to "drop things in" and make it work. So, firstly, I am looking for setting victory condition and then having them work when the units take the positions that I have marked on the map (and assigned prestige to....). Then, where do I allow the player to have points to apply to their special characteristics at the beginning of the game? Let´s start there. Thanks.
Sgt. Steiner Jun 17, 2020 @ 5:14pm 
It may be a hassle if you need to create a Slitherine account and sign in with your issue, but this forum may be worth a look. I haven't created *anything* with the editor, as better games have distracted me of late. A similar Matrix game, Order of Battle, has a much simpler but very effective editor.

Anyways...

http://www.slitherine.com/forum/viewforum.php?f=597
kenberg Jun 19, 2020 @ 5:56pm 
I never got the ai in the panzer corps 2 editor to buy his units i have to pre set what he has and most of the time i will win as the ai will never buy any new units even thow it has the budget and reputation to do so,

That lead's to my bigest grip the ai in panzer corps 2 be it editor or the campaign will never buy any new units other then player or dev's pre set starting units for round one,

I hope at a later date the tool's for the ai are fixed and more tool's are added in to editor fore better ai setting's that work,

Panzer corps 2 is just unplayable do to the broken ai and ai tool's that dont work or just missing most of the ai tool's at all:steamfacepalm:.
Sgt. Steiner Jun 19, 2020 @ 7:40pm 
The map may cause blindness and the inane speech in the cutscenes may grow tiresome, but Strategic Mind Blitzkrieg is superior - similar gameplay mechanics, but the objectives, battles and campaigns are much more fleshed out than PC2.

The first game, Panzer Strategy, is quite similar and may be the way to go if interested, as the price is much better.

OH, no editor, but the save game files are quite editable for both games...
Last edited by Sgt. Steiner; Jun 19, 2020 @ 7:41pm
sorenthewild Jun 20, 2020 @ 12:45pm 
Stay away from Panzer Strategy!
That game is broken beyound repair!
After all there's a reason the devs abandoned it and made Strategic Mind Blitzkrieg instead.
Sgt. Steiner Jun 20, 2020 @ 3:41pm 
PS could be broken. I haven't played enough, but going was smooth so far.
jonnieb57 Jun 23, 2020 @ 2:50am 
Originally posted by Sgt. Steiner:
The map may cause blindness and the inane speech in the cutscenes may grow tiresome, but Strategic Mind Blitzkrieg is superior - similar gameplay mechanics, but the objectives, battles and campaigns are much more fleshed out than PC2.

The first game, Panzer Strategy, is quite similar and may be the way to go if interested, as the price is much better.

OH, no editor, but the save game files are quite editable for both games...

I agree with you (although the cut scenes are entertaining for me). SMB is a great game for going towards realism and having a challenge. There are a couple of strong weaknesses here as well (like not being able to custom play a travel/flight route to avoid known dangers), but I like this game and PC 2 is an unfinished not-thoroughly tested mess.
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Date Posted: Mar 21, 2020 @ 5:12pm
Posts: 21