Panzer Corps 2

Panzer Corps 2

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Northrop84 Mar 21, 2020 @ 8:45am
Editor - how to make supply hex to deploy units mid-mission
Creating a custom scenario for hot-seat, I can not figure out how to mark fields for in-game deployments. I know hot to select deployment zone for the initial deployment (before first turn), but I have no idea how to make it work for in-game/mid-game deployments. Playing this self made missions gives me ability to buy units, but there is no way to place them on map (except deployment phase before turn 1). I would appreciate some help with this :/
Last edited by Northrop84; Mar 21, 2020 @ 2:48pm
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Showing 1-5 of 5 comments
rudankort  [developer] Mar 21, 2020 @ 8:53am 
Mid-mission, units can only be deployed next to supply hexes, so you need to place those.
Northrop84 Mar 21, 2020 @ 9:03am 
Originally posted by rudankort:
Mid-mission, units can only be deployed next to supply hexes, so you need to place those.
I am pretty sure I did but it do not seem to work.

I have for example two supply hexes each side, but during mid-game there is no 'deployable zone' around them. Could you decribe step-by-step how to implement this zones on map?
Northrop84 Mar 21, 2020 @ 2:45pm 
I think I have figured it out (after few hours :steamfacepalm:).

Supply hex can deploy units in-game ONLY when placed on village/town/city.

I think it is not intuitive - I would prefer to be able to use supply hex also on different field types.
Last edited by Northrop84; Mar 21, 2020 @ 2:50pm
Jizzlobber Mar 21, 2020 @ 2:51pm 
Originally posted by Northrop84:
I think I have figured it out (after few hours :steamfacepalm:).

Supply hex can deploy units in-game ONLY when placed on village/town/city.

I think it is not intuitive - I would prefer to be able to use supply hex on different field types.
and airport too!
Kerensky  [developer] Mar 21, 2020 @ 3:02pm 
I'm actually somewhat in disagreement with you here.

We only lose flexibility if we make supply hexes universal. We don't see it much in the main campaign, but at some point, I absolutely want Victory Hexes that are NOT on city hexes only.

VH on Hills is obvious, but sometimes VH in clear or other terrain all serve important purpose. VH on a bridge too.

Now the same logic applies to Supply Hexes. If every supply hex becomes universal, it losses flexibility.

I don't think I'm comfortable with the idea of an Army appearing out of an open field, just because I wanted that hex to be a nice Supply Dump/Ammo Cache.

Supply hexes that you cant purchase from are good. They add flexibility to scenarios without the danger of balance being damaged by buying units from locations with no logistical infrastructure.

So
You can have supply, but no logistical infrastructure: Supply hex not in a town/city.
You can have supply, but also logistical infrastructure: Supply hex in a town/city.
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Date Posted: Mar 21, 2020 @ 8:45am
Posts: 5