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Sets current turn
setany weather <weather>
Sets current weather. Possible values of <weather> are (case sensitive):
Clear, Cloudy, Rain, Snow
setany ground_state <state>
Sets current ground state. Possible values of <state> are (case sensitive):
Dry, Muddy, Snowy, Frozen
setany shroud 1
setany shroud 0
Turns shroud ON/OFF
setany iseeyou 1
Disables fog of war for the current player. Other players continue to play with fog of war present.
setany always_retreat 1
Activates “always retreat” mode. Defender will retreat after every combat.
setany prestige X
Sets prestige of the current player
setany max_core_slots X
Sets core slots of the current player (UI does not update instantly)
setany max_aux_slots X
Sets aux slots of the current player (UI does not update instantly)
runany AddTransport <type> X
Adds X transports of type <type> to current player’s transport pool. <type> is unit ID from Content/Data/Units.csv.
setany strength X
Sets strength of the selected unit. Works on enemies too.
setany max_strength X
Sets max strength of the selected unit. Works on enemies too.
setany suppression X
Sets suppression of the selected unit. Works on enemies too.
setany attacks X
Sets the number of attack actions of the selected unit. Works on enemies too. The game normally uses values 0 and 1.
setany moves X
Sets the number of move actions of the selected unit. Works on enemies too. The game normally uses values 0 and 1. Adding more than 1 move action does not automatically increase move points.
setany move_points X
Sets the number of move points of the selected unit. Works on enemies too.
setany ammo X
Sets ammo of the selected unit. Works on enemies too.
setany ammo_cap X
Sets max ammo of the selected unit. Works on enemies too.
setany fuel X
Sets fuel of the selected unit. Works on enemies too.
setany fuel_cap X
Sets max fuel of the selected unit. Works on enemies too.
setany entrenchment X
Sets entrenchment of the selected unit. Works on enemies too.
setany experience X
Sets experience of the selected unit. Works on enemies too.
setany randomness X
Sets randomness level (in percent) from 0 to 100. When randomness is 100%, only real combat results are used. When randomness is 0%, only predicted combat results are used. For all other intermediate values, combat results are calculated as:
(randomness*real + (100 – randomness)*predicted) / 100
runany Victory 0
Instantly triggers victory in the current scenario and proceeds to the next campaign scenario.
https://youtu.be/dJiXa6BCn7k
Also, this is interesting:
cheat NewHero
setany uber_units 0 (to switch it off)
cheat NewHero <perk>
some perks:
QuadripleGun
MachineGun
ATSupport
EntKiller3
EntKiller4
IgnoresZOC
CounterBattery
NoRetaliation
IgnoresEntrenchment
PhasedMovement
Overrun
NoSurrender
IncMaxOverstrength
DoubleMove
DoubleAttack
OverwhelmingAttack
Envelopment
Liberator
FastLearner
HitAndRun
LethalAttack
RiverAssault
FastDeployment
LightningAttack
Avenger
Prudent
TankKiller
Butcher
AggressiveCounterattack
ThoroughPreparation
ExpertSupport
DoubleSupport
CripplingBlow
Exterminator
Evasive
LearnsFromMistakes
Scavenger
FieldRepairs
FirstAid
FastRebase
SuperiorManeuver
ShockTactics
SixthSense
CombatLuck
Provocator
OnTheRoll
StrikesFirst
Famous
Legendary
Resilient
CheapReplacements
Distraction
Readiness
ReducedSlots
ZeroSlots
FerociousDefense
TenaciousDefender
FierceFighter
FlagKiller
Vigilant
Leadership
FearsomeReputation
AimingAssistance
Unyielding
Does not exist yet. Coming.
You can add units if you like by editing the units.csv file and making the unit you want have an earlier start date, aka 1937, i did this so Rommel could have those precious Tigers he wanted in Afrika and never got, expensive and eats a lot of slots but good stuff.
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Data - units.csv