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First of all, thanks for honest feedback. Appreciate that.
Second, could you please post a screenshot of how the game looks for you. There is always a chance that something very strange is happening and the game does not look the way it is intended to look. We've had a few such odd cases in the beta.
Third, you mentioned units look good zoomed in. So what happens when you zoom out? Is it that units are too small and lose too much detail? You can go to game's options and crank up unit size slider to maximum - will it be any better this way?
What are the specs of this laptop? Maybe we can find something similarly specced and check. What kind of fps are you getting with it?
When you say "has shaders", do you mean that they cast a shadow, or something else?
Could you post a screenshot with an example of such blurred image? (Or maybe some of the ones you've already posted can serve as such example?)
We have turned off motion blur everywhere to the best of our knowledge. But with Unreal, you never know. :)
https://www.youtube.com/channel/UCteuo8DfAwZUnMhQ9apEkBg
Bottom right mini map shows unit activity status. Fully colored for can move, can shoot. Half colored for one action remaining. Darkened for both actions used.
This mini map can also be stretched and resized at will.
Do you think a change like this (shading counters differently, depending on whether a unit has actions remaining or not) would help?
https://steamcommunity.com/sharedfiles/filedetails/?id=2002084136
Too subtle. Also, why shade the plate when you can already see this information on the plate. The red bullet and green arrow are activity indicators. They say 'can shoot/can move'
Right, but the arrows are less suited to get the big picture, especially in more complex scenarios. I feel like the more contrasting plates convey that information at less cost. In comparison, looking for those little markers is more akin to reading.
However, I am a bit of red-green color blind, so maybe the current solution is clearer than I perceive it to be.
There is a shadow cast when settings are high. When the video settings are turned down to minimum there are shaders on each tree.
I'm playing on high details but I also tried all others.
btw. I would like to zoom out more before going to strategic View. I would like to see more when I'm playing on bigger monitor. And strategic View is kinda useless compared to previous version.
Zoomed out (i.e the game default) my tanks look like boxes and in some campaign games units are just too hard to see under certain terrain.
Also just looking at the screen I find it hard to distinguish between infantry types (with the exception of bridge engineers and grenadiers).
Thanks for the response.
https://steamcommunity.com/sharedfiles/filedetails/?id=2002519657
Here's a comparison between PC1 & 2. There's nothing funny going on, but for me it is very easy to look at the PC1 screen, with so many more units, and easily tell what I have, what each unit is, what my position is vis-a-vis the opposition. I think it's a matter of detail and contrast, but everything in the new one looks very bland and similar to me.
Cranking the unit size slider definitely helped with the armored units, thanks for that. However the infantry and air units still are really hard to tell apart. And the infantry can really blend in with the terrain (damn camouflage!). Everything looks to be a pale green or gray.
Also the unit plates(?) - with the digits and red/green markers - just don't show well. Again see the screenshot above for PC1 vs PC2.
My laptop is an HP Spectre with a Core i7-8550U proc, 16GB RAM, but the onboard Intel UHD 620 graphics. Aside from the low FPS (on minimum graphics settings) the game kept crashing after a few minutes of play. So I uninstalled since I didn't meet the specs, not sure what the exact FPS was. I hope something can be done to make it more laptop friendly because you want to be able to play turn-based games on the couch! :)
Thanks again for your engagement, looking forward to the final product, love the game.