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Rapporter et problem med oversettelse
I do have one question though. I've had my eyes locked on the completed recipe for the Nanometric Compression Chamber for awhile. I finally got hull 6 just now, but to my surprise when I wen to place the chamber on my utility slots, it is still greyed out!! Is this a known issue? Is it disabled? Please let me know! Thanks!
Tech requirements are a bit messed up. Sometimes requirement in item description does not match one from tech tree, and there is a bug when having tech level does not enable item. Second can be fixed by save-load cycle.
As well as trying to do the mission taking candy from a zombie. Seems that when I destroy one of the rez targets the zombie explosion spawn effect is causing the zombies to crash the game.
Where do I find the Tech Tree? If it is in the hangar, then I can't see the requirements because the tech is not contained within that window and there is no way of scrolling. Is there a specific file I can view with the tech requirements?
CreateEffectAtPosition - is core Torque's Function that tries to create effect that probably was removed by me during "Datablock Cleaning" procedure. t2dSceneGraph::pickRadius() - is also core Torque's Function, probably somewhere I've put 0, where it shouldn't be. I will check again step-by-step each datablock I removed. Maybe some of them are hardcoded and can't be removed in a simple way.
I too would love to help! I have a background in C, C++, and C#. If you PM me the files to take a look at, I'll give it a shot in debuggin the situation. I may also need a save file where the crashes are consistantly happening.