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Feels like playing a new game :)
Now, the more subjective issues. Explosions, you seems to like them, but it's a bit much. playing through I think a good 3 out of 4 deaths were not from compromising enemy fire, but their ship going nuclear. These ships generate explosions that deal more damage than they had health, which means they detonate everything else above and below thier level and the ai absolutely sucks at running away most of the time. Stations, not only deal ridiculous explosion damage but the range is crazy. I've been 4000 or 5000 meters away and still from full health and shields instantly die. Even worse you don't know if you are far enough away because the explosion wave graphic doesn't fly out that far.
tl/dr ship and station death explosions are too strong
Next is mass bombs, you mentioned a change to them. If something gets hit directly with a mass bomb it's stuck for like 30+ secs, completely unable to move. Seems a bit much. Also I feel like they need to move a bit slower, if they aren't meant to be targeted by PD that means they need to be shot down but they move so fast unless you aim just right you won't intercept it. But maybe all is working as intended.
Behavior of Point Defense indeed is rather strange. Some missiles it hits... Some not... Hmm... Already checking it.
This is intended. It forces player to manage fleets more carefully and give commands, instead rushing in to the dawn of battle.
Well, Mass Bombs objective is to lockdown smaller crafts and kill them with payload. Huge hulls already fast enough recover from this effect. Mass Bombs which spawn acid clouds are intended to lockdown ships for a long time to ensure that they will receive enough damage. About speed: I will check this out. If it will be impossible to force PDs to shoot them, I will reduce their speed by 50% or similar.
Thanks for feedback :)
WarStalkeR, I have put many hours into playing your mods. Very high quality and lots of fun!
The ship explosions issue is one of philosophies. For me this is a fast pace space arcade shooter, not any kind of rts, frantic gameplay with lots of pew pew lasers, cannon fire, missiles, and what have you. Interrupting that to go into the tactics menu to tell all five of my AI buddies to flee in various directions since they don't so it well themselves to avoid a ship explosion seriously subtracts from gameplay, and there's a lot of ship explosions
tl/dr I'll find the values and change them myself and we can agree to disagree on the matter of explosions
Well, you're free to change values in any way you want. But my plan was to add more tactical depth, by adding new weapons, equipment and consequences from using it.
Can you please provide me with proper details, such as:
1) What mission exactly you've been doing.
2) When crash to desktop occurred? (at start of the mission, on load & etc.)
3) What exactly were happening during the mission, when crash occurred? (enemy spawned, you've been shooting at enemy ship, enemy ship died & etc.)
4) Can you please post what has been written at the crash popup window? (exactly what is written there is important)
5) Can you please provide me with a save game right before you start this missions? (save games location in written under "How to report Bugs & Crashes" part)
Use http://pastebin.com/ to upload console.log and post here only link to it.
Use http://imgur.com/ to upload any screenshots and post here only links to them.
Use any filesharing site to upload your save game. MediaFire or DropBox is fine.
Edit: I don't know what weapons and armor these guys are using in chapter 3 in the core worlds but they are royaly wreaking me. Pretty sure they are using technology above and beyond what's currently available.
But as someone who was around while SPAZ was in development, the explosions irritate me a little bit. That was one of the most complained about features of the game while it was in its early stages. Since the AI is terrible and there's very little in the way of fleet control, wingmen just blow themselves up all day long. The devs toned down explosion damage a lot, but it was still enough to instantly kill anything that was too close... I just can't imagine why anyone would think explosions needed buffed lol
I still haven't gotten far in the mod though, so can't comment on everything. But overall it's still pretty impressive.
Damn, as it seems name system for ships is again screwed up and I have to rework it. Originally, if you target ship, near it should be written it's rank, like this: Surplus Hound, Elite Hound & etc. From this name I can tell you how powerful ship, you're fighting against.
Damn, I even tried with debugger to find out what datablock it calls - not enough skill for me >_>
I will try to catch SPAZ developer on steam to investigate this further :)