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https://web.archive.org/web/20190327234255/http://www.minmax-games.com/forums/viewforum.php?f=32
Keep in mind that some mods can only be downloaded while logged in, and I don't think you can do that via Archive. The mods below can be downloaded without being logged in:
Big Fight for Beef: https://web.archive.org/web/20190417222531/http://www.minmax-games.com/forums/viewtopic.php?f=32&t=3316
Fight for the universe: True Origin (can also be found on the steam forums) : https://web.archive.org/web/20160802110257/http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=32&t=3261
Big Beef: https://web.archive.org/web/20160324175737/http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=32&t=3162
Battlestar Galactica: https://web.archive.org/web/20190409043533/http://www.minmax-games.com/forums/viewtopic.php?f=32&t=3201
That said... trying to unpack the file gives 233 diagnostic errors (though the files seem to unpack to mod folder correctly).
What happened to the old forums?
SPAZ Rebalance Mod - IH
https://www.dropbox.com/s/0pul8bgk80yi0wh/SPAZ%20Rebalance%20Mod%20-%20IH.rar?dl=0
1.00 - Release
Increased Hangars version
Last modified: 8/30/2012
/Mothership - Only in Increased Hangars version
=More Hangars
-Start: 1 Tiny
-Ch. 1: 1 Small, 2 Tiny
-Ch. 2: 1 Large, 1 Medium, 2 Small
-Ch. 3: 1 Huge, 1 Large, 2 Medium
-Ch. 4: 1 Huge, 2 Large, 2 Medium
/Research
-All research technologies have had their maximum level capped at 9 instead of 10
+Weapons that required level 10 in a research type now require level 9
+Turrets tech is unaffected
+This does not affect the final stat bonuses
/Cannons
-Pulse Cannon speed multiplier reduced: 1.5 -> 1.25
-Pulse Cannon damage multiplier increased: 0.5 -> 0.75
*Inherits stats from Disruptor Cannon
-Energy Cannon range increased
*Small: 650 -> 800
*Medium: 800 -> 950
*Large: 950 -> 1100
*Huge: 1100 -> 1250
-Energy Cannon Damage increased
*Small: 2 -> 2.5
*Medium: 3 -> 4
*Large: 4.5 -> 6
*Huge: 6.75 -> 8
-Energy Cannon cost multiplier increased: 2.0 -> 3.0
-Energy Cannon spread increased: 20 degrees -> 35 degrees
-Energy Cannon Projectiles Fired Count increased: 6 -> 8
-Particle Cannon cost multiplier reduced: 4.0 -> 3.0
-Particle Cannon energy cost increased: 0.333 -> 0.500
-Mass Driver energy cost reduced: 1.5 -> 1.25
-Mass Driver damage increased by 20%
*Small: 1 -> 1.2
*Medium: 1.333 -> 1.6
*Large: 2 -> 2.4
*Huge: 3.335 -> 4
-Drone Cannon type damage increased
*Fighter: 2 -> 3
*Bomber: 10 -> 12
/Beams
-Overload Emitter damage increased by 3
*Small: 8 -> 11
*Medium: 12 -> 15
*Large: 18 -> 21
*Huge: 27 -> 30
-Focal Emitter damage increased by 2 due to Overload Emitter buff
+Focal Emitters inherit stats from Overload Emitters, at 66.7% of damage of the same-size Overload Emitter
-Fusion Beam damage reduced 20%
*Small: 15 -> 12
*Medium: 22.5 -> 18
*Large: 34 -> 27.2
*Huge: 50 -> 40
+This is to keep it from tearing through armor far too quickly, see next note
-Fusion Beam damage type changed from Universal to Cannon
+Fusion Beam is now a dedicated anti-armor weapon for Beam builds
+This should also make Ion emitters more useful, since the Fusion Beam will do reduced damage to shields
-Huge Mining Laser:
*Duration increased: 4000 -> 8000
*Regen Increased: 8000 -> 12000
+Double duration and 50% increased cooldown time
-Drone energy weapon damage increased: 6 -> 8
=New Mining Laser - Heavy Mining Laser
-50% increased damage over regular Mining Laser
-25% increased width over regular Mining Laser
-Small, Medium, Large are constant beams
*all 3 have greatly increased charge time
-Huge has a 50% faster recharge and charge speeds compared to the regular Huge Mining Laser
-75% Increased energy cost
-3x resource cost of mining laser
-Requires level 5 Subsystem research
-May be found at Mining Bases, requires 2 blueprints to unlock
=Beam Research changes
-Beam Life increased: 130% -> 150%
/Reactors
=Reactor Research Changes
-Reactor Output increased: 250% -> 300%
/Launchers
-Standard missiles have had damage increased by 25%
*Small: 10 -> 13
*Medium: 15 -> 19
*Large: 24 -> 30
*Huge: 40 -> 50
+Micro Missiles inherit stats from missiles and so have had the same percent damage increase
=Torpedo Rework
-Torpedo damage multiplier increased: 2.0 -> 2.5
-Torpedo Speed multiplier reduced: 0.667 -> 0.5
-Torpedo Turn Rate multiplier reduced: 1/6 -> 1/16
-Torpedo Thrust multiplier increased: 0.5 -> 0.8
-Torpedo Health multiplier increased: 2.0 -> 4.0
-Surplus Torpedo Damage Multiplier reduced: 0.85 -> 0.75
+Inherits stats from missiles
+Torpedos are now harder to hit with but deal considerably more damage on impact, further separating them from missiles in function
-SRM bomblet damage increased
*Small: 5 -> 6
*Large: 12 -> 14
+Small and Medium mounts use Small rockets, while Large and Huge use Large rockets
-All SRM rockets launched count increased
*Small: 4 -> 6
*Medium: 7 -> 10
*Large: 4 -> 6
*Huge: 7 -> 10
-SRM reload time increased: 1.0 -> 1.25
-Gravity Missiles required level increased: 5 -> 6
-Gravity Missile reload time increased: 0.667 -> 1.0
-Launcher Booster required level reduced: 6 -> 4
/Shields
-All Shields base strength increased by 15%
-All Shields regen speed reduced by 0.25
*Surplus: 1.0 -> 0.75
*Standard 1.25 -> 1.0
*Quick Charge: 0.5 -> 0.25
*Fortress: 1.5 -> 1.25
+Smaller numbers are faster
-All Shields Create time reduced by 0.25
*Surplus: 1.0 -> 0.75
*Standard: 0.75 -> 0.5
*Quick Charge: 0.5 -> 0.25
*Fortress: 1.5 -> 1.25
-Shields damage multiplier:
*From cannons: 0.4 -> 0.6
*Rest unchanged
=Shield Research Changes
-Regen Speed increased: 200% -> 225%
-Create Strength reduced: 150% -> 125%
-Create Time reduced: 70% -> 50%
-Damage Taken Multiplier reduced: 75% -> 70%
+Shields are now the second most effective defense
/Engines
-Unchanged
/Hull
-Hull base cargo capacity increased
*Tiny: 2 -> 5
*Small: 10 -> 20
*Medium: 50 -> 75
*Large: 200 -> 250
*Huge: Unchanged
+Should make early game mining slightly easier
-All Hull sizes base health increased by 10%
*Tiny: 30 -> 33
*Small: 45 -> 50
*Medium: 80 -> 88
*Large: 150 -> 165
*Huge: 300 -> 330
*Mothership: 500 -> 550
*Station: 750 -> 825
-Hull damage multipliers:
*Explosive: 3.0 -> 2.5
*Cannon: 0.5 -> 0.75
*Laser: 1.0 -> 1.2
/Cloak
=Stable Cloak now performs more like a Fortress Shield, high capacity but long regen and Create Time
-Stable Cloak regen speed: 0.667 -> 1.25
*Smaller numbers are faster
-Stable Cloak Create Time: 0.5 -> 1.5
-Stable Cloak cost increased by 50%
=Experimental Cloak now performs more like a Quick Charge Shield, low capacity but very fast regen and Create Time
-Experimental Cloak regen speed: 0.85 -> 0.5
*Smaller numbers are faster
-Experimental Cloak Create Time: 1.5 -> 0.5
=Overall Cloak changes
-All cloaks have their initial strength reduced
*Surplus: 1.0 -> 0.5
*Standard: 0.75 -> 0.375
*Stable: 2.0 -> 1.0
*Experimental: 1.5 -> 0.75
-Cloak penalties reworked
-Surplus
*Engine Speed penalty unchanged
*Turn rate penalty: 1.5 -> 1.25
*Thrust penalty: 1.5 -> 1.25
-Standard
*Unchanged
-Stable
*Engine Speed penalty: 1.333 -> 1.667
*Turn rate penalty unchanged
*Thrust penalty unchanged
-Experimental
*Unchanged
=Cloak Research Changes
-Engine Speed reduction increased: 0% -> 20%
-Turn Rate reduction increased: 0% -> 20%
-Thrust reduction increased: 0% -> 20%
-Disruption Time increased: 25% -> 50%
-Damage Boost increased: 200% -> 300%
-Max Strength increased: 400% -> 500%
-Damage Taken Multiplier increased: 75% -> 80%
+Cloaks reduce damage taken less than any other defense
-Cloak item descriptions updated and added Maneuverability rating
/Armor
-Ship Armor Health increased for small and medium
*Small: 25 -> 40
*Medium: 75 -> 110
-Armor Health adjusted
*Light: 0.5 -> 0.8
*Medium: 1.0 -> 1.3
*Heavy: 2.0 -> 1.9
*Advanced: Unchanged
+Mass Drivers should be more reliable against high-armor enemies now
+Mass Drivers will be useful versus smaller ships, but regular cannons will likely be more useful against them due to their higher base damage
-Advanced Armor mass increased: 1.0 -> 1.25
-Heavy Armor cost increased: 2.0 -> 3.0
=Armor damage multipliers adjusted:
-Light
*Explosive: 0.75 -> 0.8
*Beam: 1.0 -> 1.2
*Cannon: 1.15 -> 0.8
-Medium
*Explosive: 0.75 -> 0.7
*Beam: unchanged (1.0)
*Cannon: 1.15 -> 1.2
-Heavy
*Explosive: 0.75 -> 0.6
*Beam: 1.0 -> 0.8
*Cannon: 1.15 -> 1.6
-Advanced
*Explosive: 0.75 -> 0.5
*Beam: Unchanged (0.8)
*Cannon: 0.93 -> 0.8
=Armor Research Changes
-Damage taken multiplier reduced: 75% -> 65%
+Armor now reduces damage taken more than any other defense
/Subsystems
=New component: Surplus Point Defense
-Stat multipliers (inherited from regular Point Defense):
*Damage: 0.667
*Range: 0.800
*Recharge: 1.250
-Available from the start of the game
=Research Changes
-Point Defense required level increased: 3 -> 4
-Scanner required level increased: 5 -> 6
-Surplus Point Defense added, available from start
-Heavy Mining Beam added, requires level 5 tech
+More information on Heavy Mining Beam can be found in the Beams section of this changelog
-Booster Overload increased: 200% -> 225%
+These changes should encourage more use of the Subsystems research upgrades and therefore boosters/support components
/Crew
-Unchanged
/Turrets
-Triple Mount Turret rotation speed reduced: 45 -> 35
=Turret Research Changes
-Rotation Speed increased: 150% -> 175%
/Mines
-Detection Radius increased: 1000 -> 1200
-All Mine Damage increased by 25%
/Drones
-All Drone Health increased by 50%, rounding up
*Fighter: 20 -> 30
*Zapper: 15 -> 23
*Bomber: 30 -> 45
-Non-cloaked Drone bays have had their capacities increased by 2
*Fighter: 10 -> 12
*Zapper: 8 -> 10
*Bomber: 7 -> 9
+Cloaked Drone Hives now correctly have less drones than non-cloaked counterparts
+Also affects Civ Drone Hives and Zombie Drone Hives
/Bombs
-Wisp lifetime reduced by 0.5 seconds
-Wisp Explosion Damage time reduced: 1500 -> 1250
+Mass bombs should now be able to hit targets more reliably with their wisps
/Ships and stations
=Ships
-Early-game ships should now sometimes have Surplus Point Defense mounts
=Stations
-Quarry mining bases have had their Huge mining beam replaced with a Heavy Mining Beam
-Dredge mining bases have one Huge mining beam replaced with a Heavy Mining Beam
https://www.dropbox.com/s/bcil2v70ej0adez/BigBeef.rar?dl=0
Upped today, cause the original was only hosted on the forums.
It's the latest version Of Big Beef I had in my own collection of versions.
Might revisit this mod some day in the future again.
https://web.archive.org/web/20160720094824/http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=32&t=3107
Note: i'm not sure if it had any crash problems.
Like Blorf stated at the begging of the thread use at own risk. I just grabbed the mods (excluding the included WinterHolliday and halloween that comes with) and threw it into here -
https://mega.nz/folder/95xBXCyY#lB4NMTyIvwURxEQMlyupOQ
I can't remember what ArcXera is.
Pretty sure both the Battlestar mods are the same just ones in the zip still.
Think the Mix of mods was my attempt at combining Arc and Battlestar.
Don't think it matters but these are from my old MacBook.