Space Pirates and Zombies

Space Pirates and Zombies

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cromignon Sep 19, 2012 @ 8:22pm
The sum of all parts?
I'm having trouble figuring how to properly apply boosters to modded turrets. Ex. If I take a Fixed Turret Mod and put a Reactor Booster on it, would that have more of a benefit than using a Double Turret Mount to mount two smaller Reactor Boosters?
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Meaty Sep 19, 2012 @ 10:55pm 
I tested this using shield boosters on a Hound, the fixed turret mod ended up giving a bigger boost than having a double turret with two shield boosters. Cool find with using a fixed turret mod to get a bigger boost!

Now I can't say whether or not it'll be the same using a reactor booster though...
cromignon Sep 20, 2012 @ 12:06am 
Actually, I'm using a Mammoth. Two 'Double' turrets and one 'Triple' in the front row, all with Mass Drivers. I 'Fixed' the two Medium turrets in the second row, and put in two Reactor Boosters. Depending on what it is I'm assaulting, I'll use either an Ion Mass Bomb or an Ion Emitter Minefield generator (more often than not it'll be the latter, since it does both excellent shield and hull damage, and the Ion 'charges' in the Mass Bomb don't detonate before everything escapes their radius), to rapidly drain and shields that would reflect the Mass Driver rounds. In the second to last row, I have a Scanner, two Engine Boosters, and a Tractor Beam. In the last row I have two Point Defense fixtures. All lovingly coated in Advanced Armour, and delivered with a Inertial Engine, Fortress Shield, and Overcharge Reactor.

The other two hangers are occupied by a Hydra and a Cyclops, both wielding Particle Cannons and Stable Cloaks.
Tesserat Sep 24, 2012 @ 8:37am 
There's a formula in regards to using boosters, so you have to take into consideration what size the booster is compared to either your ship or your weapons. Additionally, multiple boosters reduce the overall effectiveness of boosters in the first place. Let's take your basic Mule, since we're all familiar with it.

The Mule sports a Large Turret mount that can be broken down into 2 medium mounts using the Double Turret Mount. If you were to use two medium type reactor boosters, they would suffer an immediate size penalty due to being smaller then the ship (medium boosters, large ship). Top that off with booster 2 losing 10% of its efficiency (apparently) due to being a duplicate, and you're losing more with multiples. So, in this case, leaving it as a single large mount and placing a reactor booster on it would result in no size or duplication penalties.

In short: Boosters - bigger is always better.
Last edited by Tesserat; Sep 24, 2012 @ 8:39am
cromignon Sep 24, 2012 @ 2:02pm 
Originally posted by acerbicAggriever:
Additionally, multiple boosters reduce the overall effectiveness of boosters in the first place.
That's the exact opposite of the in-game description.
Tesserat Sep 24, 2012 @ 2:59pm 
Originally posted by predcon:
Originally posted by acerbicAggriever:
Additionally, multiple boosters reduce the overall effectiveness of boosters in the first place.
That's the exact opposite of the in-game description.

The in-game description is weak - it says you can add more, yes, but it doesn't tell you about the penalties. Booster 1 will operate at 100% efficiency, but Booster 2 will operate at 90%, and so on and so forth. You can read it here: http://spacepiratesandzombies.com/mediawiki/index.php?title=Boosters
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Date Posted: Sep 19, 2012 @ 8:22pm
Posts: 5