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I should also play the space rangers series, but been putting them off for similar reasons.
As for cutting down the grind:
And some general advice to make the game go easier (infodump warning):
Oh, and, uh, destroy the mining station to keep them from stealing YOUR rez.This will piss them off, but destroying the station drops that faction's power rating for that system to 0 so they'll be easy to crush next time.
If the level 3 station is too much, look for missions that decrease their power to help you.
In addition to the advice given to GlaPOS, I recommend setting Tech Availability to it's highest, it makes progession much faster.
Fusion beams become very powerful and fun later on, but mainly because Leech Beams are nearly broken. Leech beams sap an enemy ship's capacitor so quickly a single large leech beam can neutralize a huge ship's capacitor in 5 seconds or so. All of that energy gets added to your own, and you can throw it right back at them using fusion beams. And because their capacitor is drained they can't even fire back!
Without leach beams they would be pretty mediocre - the energy use is way too high. With them, they become a wall of death that no ship can survive.
Using them isn't that simple, though. Placement is important - if you can get behind most ships, they can't shoot at you (at least not before their capacitor is drained from the leeches). Cloaking and engine upgrades are extremely useful for this, plus if they can't shoot you they can't drop your cloak, which means you're getting +50% damage or so because of the cloak the entire time. Better manuverability is good for popping those tiny ships too.
Against missile launching ships (ie The Carrier), get on the side that the missiles launch from - the missiles will get vaporized as soon as they are launched. Fusion beams are very good at popping projectiles - anything that moves in front of you dies. You will not have to worry about drones/missiles/mass bombs again.
In other words, with fusion beams, you need to prioritize Range, Mobility/Speed, Stealth, and Raw Damage (in that order). My favorite setup was the Manta Ray: 2 leeches in the middle, 6 fusion beams. Only the outer 2 large slots were beam boosters. I put 3 engine and 2 cloak boosters in the 5 huge slots - it could turn as fast as small ships and the cloak would be up 2 seconds after it dropped. Cut through hordes of zombies like butter!
Weapons can be whatever - if you're using cannons, energy pulse cannons are very good. If you're using beams, leach + fusion is still powerful (against other small/tiny ships). You could experiment with Ion or Leech only, using them as support.
Personally, I like the Gopher. Fusion + Leech + 2 boosters (normally engine and cloak). Fast and flexible. If you want something with a little more oomph (and find they last long enough), you could try Colts or other brawlers with a similar setup.
If you're not ready to attack, you can hassle/kite the enemy ships. Just occasionally fire your weapons at maximum range at the enemies and wait 5 or so seconds - they will keep 'locking on' to you, but if you're far enough away they will be unable to hit you (if they even fire). Do this every time they lose interest, and they should attack you again. This is mainly good if you're waiting for ships to repair/rebuild, or while you let the swarm of tiny ships wear down/take out some of their ships.
On insane your defenses are paper thin. The point of cloaks is to avoid damage and get in position, so ships can't hit you until you want them to. Every point of damage you avoid is another point of damage your cloak/shields don't have to absorb.
Your cloak can't tank, and it will drop frequently. The main point is sneak attack damage while it's up (again, avoid damage, don't absorb it), and it lets you 'strike and fade' - take out one or two targets, then cloak and harass them while your health/capacitor/cloak recharges, ships rebuild, and you pick your next target. The point is you choose when they get to attack you.
I should say: None of this means Insane will be easy. It's called that for a reason. You will still die frequently, and technological superiority is vital.
If you can't fight them, act as a scavenger. Look for 'UTA vs CIV' encounters, skim whatever data/goons/blueprints you can. They're a great way to get plenty of large ship blueprints, if the system level is 25+ (large ships drop tons of goons too). Same for huge ships when you get to the core. Bribe your way to the high level systems if you can't fight your way through. If you can't find more data, do the Rez > Goons > Science Base loop I mentioned.
You don't need get your upgrades by force, but once you have them you can swat aside future problems. Eventually you will be able to return with a vengeance.