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I also agree with your other points.
I think about NG+ (and NG++, etc.) with increased level cap - on NG is 25, on NG+ is 35, on NG++ is 45, for example, maybe with more interesting class and non-class abilities on NG+ and NG++. NG+ is generally a great idea)
Half-melee enemies would be nice too (there are shotgun users, it's semi-melee, but I think that earth elementals must use melee attacks with rare ranged, for example, not only weird ranged shoots; scorpions could use some melee attacks, protagonist could use kick and so on).
This game seems simple but it's really interesting and can become one of the most interesting games.
100% disagree. The unlimited levels so you can make your character do everything in the game is just another hand holding tactic. Its mainly there so you dont have to feel nervouse or scared about messing up your build. Personally i think players should be punished for not actualy thinking about what skills they want to use. So many games replay value is in making new characters and trying new things. If you can do everything on the first run the replay value is cut down by a good amount.
Nothing wrong with more skill slots though!
For example, I remember Nox, it's a good old arcade game, there is only three classes without any builds and it's more interesting for me than games with hard specializations because there is tons of magic which we need to use in different situations.
That only works when there's content which is, in fact, only accessible by different skills and classes. And as far as I see here, the only thing that changes is how you tackle enemies and equip yourself. So unless you are really curious about trying the different classes out, there's no additional replay-value gained by a level cap. For instance, I'm only interested in the gunslinger, so I'm definitely not starting another playthrough with another class when everything still stays the same.
In that case, removing the cap would make me want to play the game longer, just to unlock my fullest potential. Heck, even Fallout 4, which got criticized for giving you unlimited levels and skills, has more replayability just because of the different factions and questchains which can lock each other out.