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I remember a developer said somewhere here in discussions that leveling up some specific spells just seem to increase mana cost only, but they said it also increases the chance of the spell not being resisted by enemies.
I got a hat in the game (can't remember where I found it), it give a spell which makes you able to sneak to enemies (it makes you invisible for 10 seconds, has 30 secs cooldown)
If you're just in early game, I will agree with you, so you'll need to rely on your reflex, but some enemies animation is off also, some of animations are not synced with the actual shot.
But once you reach the mid game where you collect some decent equipments, you'll feel the utilities complementing with your equipment stats, e.g. Ring of sprouts (increases hp regen) + bandages basically makes you tanky, not to mention spell buffs like Blessing of Health (increases health) also complements the aforementioned items.
Give the devs more time, I'm pretty sure they'll make it to our standards, just like what they made to Salt (another game developed by Lavaboots).
Thanks for the feedback. Maybe I will stick it out then. Just 10 hours in and I have not found very much. I guess I will press on.
Glad it was good feedback.
With the bandages I was thinking they just heal over time. No nerfs to health. Maybe remove the yellow bar? Like, you bandage and it heals 5 health per second or whatever suitable(not sure the numbers). What do you figure?
I played 38 hours now and seen all to the tower in the wood...but missed aloth also :)
Only problem I have is that I did not use eny special ammo...and then it get to 999 you cant auto pick up eny more...you can still drag and drop...but if its enemys around that tahes for ever and you get killed......
So please fix so as long as we have free inventory boxes let us keep auto pick upp bullets even if we have one box whid 999 bullets !
Regards
Queen
My main gripe is that for a wizard class, magic doesn't seem to be better than simply using a good shotgun, I think magic needs a major buff, or perhaps give the wizard class reduced damage with firearms and cheaper/faster magic for example.
I think so far, in my 50 hours of playing, I feel as though there isn't a lot of firearm variance. When I first explored Edge Town Cave, I got a unique pistol that increased damage with headshots, and I was excited that future weapons would all have some sort of unique effect. But so far, when you start looting weapon chests, you'll notice the weapons have such minor differences between them, its almost laughable.
Take the rare pistol "The Judge" for example, compared to another rare pistol both from tier 3 weapon chests, I think maybe its called the Midnight Justice or something, but one pistol has EXACTLY the same stats, except for 1 bloom more on one. Which is so minor, it feels kind of boring to just loot similar weapons.
But yeah, other than that great game.
I am pretty sick of games where you go from lev 1 to max in just a few hours so it's nice to find games here and there where you aren't just zooming through levels.
Although, tbh, I am not finding it that slow. Just running around shooting camps full of bandits, scorpions and quests has me blazing through levels fast enough.
I leveled up very fast, level 18 now, not because I did so many quests but because I get lost all the time.
I have trouble finding locations because I never know where my character is, specifically if there are no reference points, and even then. "Just south of .." etc turns out to be on the next section of the map to the south-east. I have spent a lot of time searching for caves and cellars, and I will never leave a bandit alive on the way, even if I have raided their camp five times already.
By the way, where is Leon's cellar? I will be level 20 by the time I find it.
I was hoping for a lot of cool weapons. Now I am feeling disappointed.